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翻訳の問題を報告
https://www.guru3d.com/news-story/nvidia-ends-sli-support-and-is-transitioning-to-native-game-integrations-(read-terminated).html
still have my old SLI based card a voodoo 5 5500 in a box some where .. with an old P3 033 driving it .. was the best dual GPU on a card i ever bought ..so yea its time for SLI to die out , as its no longer used by many games
we knew it was coming with the end of 3dfx years ago tho and nvidia beating the hell out of the voodoo 5 cards with the GTS and old geforce 2 series cards once Nvidia bought 3dfx
end of an era for sure
i may have to pull out that old system this weekend and retro play some old games / offline of course since it still has win 98 SE on it
and even with SLI enabled you only had use of a single cards video memory
the vid memory does not stack in SLI
pci-e sli was never correctly implemented (they share workload and clone vram to create the frames)
and only works with a few games and other programs
good riddance to pci-e sli again (about the third time they said they would drop it)
So games like Ashes of the Singularity would be able to be benchmarked with 2 3080s for example to get an idea of how they may do if they actually allowed SLI
Thats how i see it anyway
It's just not the solution we all wanted it to be.
Back in the day when it had decent scaling the issue generally was that next gen had more VRAM and did better due to that alone.
EG - The GTX-295 is *faster* in dual GPU rendering than a GTX-650-2GB card. In anything that stays under 1GB VRAM the 295 pushes a decent chunk ahead of the multi-generation newer card (with SLI working). But even in SLI supported titles, once the VRAM limit goes near 1GB demand the 295 poops itself hard.
If the 295 made full use of the VRAM instead of mirroring it then it would perform just as fast if not faster.
Thats just a singular example from hardware I personal own and have tested, but the example runs along most of the SLI/CFX history. Even when the pervious gen SLI setup had the raw render power, it was normally outclassed in other ways (api, VRAM, etc). Mirrored memory was a killer.
I was super excited for DX12 and its mutli-GPU ability. Even more so after the early testing using mixed setups, where it was seen that AMD Primary + NV Secondary tended to offer the most amazing results (the type of setup I would love to use). And with the VRAM not needing to be mirrored anymore...
Sadly I dont think devs will work much at all to support such features :/
Not much in the wild for a 9x machine anymore. They are actually far more safe I would say for an average user to be connected to the net on than anything XP, or arguably even 7.
Not that 9x is secure, its not. Just that the numbe rof active attacks in the wild for XP and 7 dwarf anything still left active for 9x... Even if the machine caught something who knows if the listening server would even be alive anymore lol.
Bigger issue would be getting pages loaded at all. If all you are just going for some games then the networking backsides for them are likely just fine to use ;)
Was a cool idea tho. Buying a second top end gpu when one was not enough seemed cool. It just didnt work.
When will Nvidia Hopper comes out? Next year isn't it?