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And also, most of the FPS games have option to adjust FOV.
And for performance, yes you can just play on the lower resolution.
I see that’s what the Overwatch config file did to itself when I chose the 16:9 aspect ratio in game options, and I see no other items in the config file determining the aspect ratio.
Edit: multiplayer games tend to have a maximum fov, even when manually editing the config file
Not all games behave this way. It was common years ago, when 16:10 widescreen displays were just coming onto the scene, where 4:3 (CRTs) and 5:4 (1280 x 1024 LCDs) were the norm, for a game to simply cut off the top and bottom when using a widescreen resoltuion as opposed to a more traditional one. This was known as "Vert-" (vertical minus) and is the opposite of the above. Widescreen monitors actually showed LESS than traditional aspect ratios. There were communities, such as widescreengamingforums.com, set up precisely to house information, workarounds, fixes, etc. to get those games rendering more in line with how they were desired; simple with extra FOV to the sides compared to the 4:3 non-widescreen versions, as opposed to losing the top and bottom information.
There's other behaviors, too. Take some of the old Command & Conquer titles, the original Sims title, etc. (largely, some late 1990s and early 2000s 2D titles) for instance. They simply add more to the scene as your resolution increases in any direction.
It's largely going to depend on the game itself, but if it behaves as the first, and a wider FOV is what you want, then yes, simply set any 16:9 resolution. You will, of course, need to ensure your display will actually show the resolution you set (if it's lower than native in both dimensions, it should) and understand the unused space that will result (unless you stretch/scale the image, leading to distortion).