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Fordítási probléma jelentése
You need to setup the suffix for your replay files. Settings>Advanced. In the "Recording" find "Replay Buffer Filename Prefix" and next to it you see "Suffix". Put %CCYY-%MM-%DD%hh-%mm-%ss there and you'll get exactly what you want.
yeah, I'm talking about videos when the "Start Recording" button is pressed. Not sure what I'm missing, but if OP can post a picture of his settings that might help.
No need for screenshots tho, I got it.
About the framerate, I'll have to see how it feels long term running OBS without Shadowplay enabled. The only game I tried for a quick test was STALKER CoC and got some stutter and freezes - to be expected from a ten year old engine that's been flooded with custom content, new effects and parallax textures. I'll be testing this over the next few days to compare it to Shadowplay.
Not sure if you did mean SoC or CoP, but either way it's just like you said - an old engine. I remember playing SoC myself, it can only utilise one core, and that's how you easily end up having severe CPU bottleneck on any modern system. I strongly suggest limiting framerate via RTSS on some sane number to make sure there's no bottleneck. It actually applies to every game I've ever played except PS3 emulation, so keep RTSS close and keep your CPU/GPU usage under 100% at all times (or well under 25% per core if it's SoC on 4-core CPU and so on, it's never that easy with CPU usage).
I meant CoC actually, Call of Chernobyl. It's a fan project mod merging all maps from the series for an semi-open world roleplaying experience. It also comes with a ton of remade and custom content, from lighting to model and texture quality. It's a great experience for roleplayers, you get to choose the mode and your factions, and then you're thrown into the open world. I also added some weapon and outfit addons which might take some additional resources. I'd recommend you check it out. It's a great experience and especially with permadeath, it can make for a few great single session games.
As for framerate limiting, I usually play with Vsync on cuz my monitor isn't that new. I usually limit it to 60.
Pretty much everyone who is sensitive to tearing plays with VSync or some other kind of sync. Only it can't anyhow be seen as framerate limiting. VSync itself doesn't limit framerate, and never was meant to, but specific type of triple buffering leads to that and it's anything but smooth. People say all bad things about VSync only because of that FIFO-queued triple buffering, once both back buffers are filled your graphics card has to wait a bit before rendering next frame, and that might be considered a framerate limiting, but! The problem is it all happens within your graphics card, which is the last thing in the graphics pipeline. Unless the exact game is doing a great job constantly checking how much time it took for the graphics card to render a frame and tells CPU how much should it spend on the next frame, CPU is going to run wild rendering way more than you actually need, and then taking too long to make a frame you actually need, and that's how people end up hating VSync for stuttering. RTSS, on the other hand, limits the framerate before all that happens, leading to stable frametimes, smooth gameplay and also reduces input latency introduced by triple buffering. So VSync is good if you talk screen tearing, but framerate limiting - you want RTSS/Special K/GeDoSaTo or some similar CPU-level tool to achieve best result. If you haven't tried that kind of stuff - I bet you'll love it, MSI AB monitoring will show the smooth frametime line most of the time instead of wall of spikes.
Hey guys, sorry to comment on an old thread. I can find absolutely nothing else on this to help me and have been trying for hours. I had the same issue where the file overwrites, rather than making a new one. i tried putting the above into the suffix part of the advanced settings and this does not let me make multiple videos. This seems to have helped for the OP, but it does not work for me. Any help is greatly appreciated.