Fefo + Oct 4, 2020 @ 6:01pm
Texture shadow Pop in issue
Hello, I will explain my problem as clearly as possible.

A few months ago I upgraded my pc. Buy new components and others left over from the old pc. Cpu, Mother, Gpu and some ram are new. The psu and hard drives are old.

Playing games (Shadow of war, pubg, Ni no kuni 2, in short, in all) I noticed that the textures and shadows load only when I am close to them. There are objects in the environment that only charge when I am next to them, making them pop in.

First I took this normally, the video card is not the most powerful in the world so I thought that these things could happen. This morning I played Nier Automata I noticed that these problems were more evident and I stopped taking it as normal.
I decided to look for a solution on the internet and discovered that this happens to many people, they called it "texture shimmering" Looking in forums and forums I did not find any solution. All the people reporting this bug had totally different components.
Some have Amd, others nvidia, high end, medium, low, everything! So there is no obvious culprit. I come here in search of some possible solution to this problem. Someone save me from this!

Here reference videos: (Recorded by me)

https://www.youtube.com/watch?v=b2UfD0Y-QZs&

https://www.youtube.com/watch?v=MBuVFgqdXpA



I hope you can help me, it really is not something that ruins the gaming experience but it is quite annoying.

My Specs: Mother MSI B450M Pro-vdh max.( https://www.msi.com/Motherboard/B450M-PRO-VDH-MAX )
ryzen 5 2600 3.8Mhz
rx 470 (4gb) ( https://www.gigabyte.com/ar/Graphics-Card/GV-RX470G1-GAMING-4GD#kf )
16Gb DDR4 2133Mhz (2x4 - 1x8)
Thermaltake TR2 600W.
Western Digital Green SDD (240Gb - Windows)
Western Digital Blue HDD (1Tb - games)

(I have the latest drivers from AMD. Updated bios. Latest version of Windows 10 x64.) Thank you!
Last edited by Fefo +; Oct 4, 2020 @ 7:47pm
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Not familiar with either game personally. That said...

First video appears to focus on trees. Looks like aliasing. hard to tell with video compression though.

Second video, again a tree, but this time appears to be a LOD (level of detail) change. Not sure why it's shifting that close but that's what it appears to be.

Only game I'm familiar with from your list is Resident Evil 2. I don't recall having pop-in or much aliasing issues with it, but I used ReShade as the default anti-aliasing (as in most modern games) leaves much to be desired.
Fefo + Oct 4, 2020 @ 7:47pm 
Originally posted by Illusion of Progress:
Not familiar with either game personally. That said...

First video appears to focus on trees. Looks like aliasing. hard to tell with video compression though.

Second video, again a tree, but this time appears to be a LOD (level of detail) change. Not sure why it's shifting that close but that's what it appears to be.

Only game I'm familiar with from your list is Resident Evil 2. I don't recall having pop-in or much aliasing issues with it, but I used ReShade as the default anti-aliasing (as in most modern games) leaves much to be desired.
ok, I correct myself, in resident evil 2 I have not had this problem.
In Nier, in addition to the trees, the problem is also the LOD, both for textures and shadows.
LOD is just how many games work. Usually, you can offset it by raising one of the video settings, or sometimes they may be .ini fil tweaks you can set to raise it, but it's just how many games work.
_I_ Oct 5, 2020 @ 12:15am 
slow hdd will cause texture popins and higher res models to take longer
ssd or faster drive will speed them up alot
Originally posted by _I_:
slow hdd will cause texture popins and higher res models to take longer
ssd or faster drive will speed them up alot
Maybe sometimes, but sadly not the rule. I wish using an SSD eliminated it, but it usually won't in my experience. It's game to game on if it will.

The Sims 3 was a game I recall still suffering badly at loading assets (textures [or "styles" as they were called"] or clothing during create a sim, build modes, etc.) even with an SSD. Loading screens were reduced but still long too.

Resident Evil 2 remake is known to suffer slight "stuttering" when moving between rooms, or across certain trigger spots (main hall of R.P.D. for example), and the cause is supposedly the game streaming in assets (and/or unloading others) for nearby rooms. People swear that playing on an SSD (among other things) should, in theory, help, but I've played the game on a HDD and SSD and the results were 100% identical.

Of course, that's only two games, but many games with asset streaming behavior will not be positively impacted (or at least by enough) by an SSD to eliminate it much. Most games I've seen merely suffer longer loading screens on HDD, but are otherwise similar once in-game. Can't speak for all games, of course. OP has an SSD so they could easily test this by moving one game at a time to the SSD and see if it eliminates for them what they are noticing.
hawkeye Oct 5, 2020 @ 1:29am 
Texture shimmering is different to pop-in. Shimmering happens when a relatively large texture is mapped onto a small surface. It's more likely to happen with distant objects. There is so shimmering in the first video. The jaggies etc are the result on the game settings.

Pop-in can be caused by several things - insufficient available memory, insufficient vram, slow gpu, high graphics load. If you upgraded your system so that it produces higher fps, then the new load might be too much for the gpu to handle in a timely manner. It's more a performance issue although game draw distance settings can cause it.
Last edited by hawkeye; Oct 5, 2020 @ 1:30am
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Date Posted: Oct 4, 2020 @ 6:01pm
Posts: 6