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First video appears to focus on trees. Looks like aliasing. hard to tell with video compression though.
Second video, again a tree, but this time appears to be a LOD (level of detail) change. Not sure why it's shifting that close but that's what it appears to be.
Only game I'm familiar with from your list is Resident Evil 2. I don't recall having pop-in or much aliasing issues with it, but I used ReShade as the default anti-aliasing (as in most modern games) leaves much to be desired.
In Nier, in addition to the trees, the problem is also the LOD, both for textures and shadows.
ssd or faster drive will speed them up alot
The Sims 3 was a game I recall still suffering badly at loading assets (textures [or "styles" as they were called"] or clothing during create a sim, build modes, etc.) even with an SSD. Loading screens were reduced but still long too.
Resident Evil 2 remake is known to suffer slight "stuttering" when moving between rooms, or across certain trigger spots (main hall of R.P.D. for example), and the cause is supposedly the game streaming in assets (and/or unloading others) for nearby rooms. People swear that playing on an SSD (among other things) should, in theory, help, but I've played the game on a HDD and SSD and the results were 100% identical.
Of course, that's only two games, but many games with asset streaming behavior will not be positively impacted (or at least by enough) by an SSD to eliminate it much. Most games I've seen merely suffer longer loading screens on HDD, but are otherwise similar once in-game. Can't speak for all games, of course. OP has an SSD so they could easily test this by moving one game at a time to the SSD and see if it eliminates for them what they are noticing.
Pop-in can be caused by several things - insufficient available memory, insufficient vram, slow gpu, high graphics load. If you upgraded your system so that it produces higher fps, then the new load might be too much for the gpu to handle in a timely manner. It's more a performance issue although game draw distance settings can cause it.