COWZYOV Aug 29, 2020 @ 7:40pm
Avoiding texture pop-in in-game
Texture pop-in is when, as you get closer to objects, they’ll visibly “pop” from using low-res textures to using high-res textures—and vise-versa when you get further from said objects.

Anyone know a way to force games to only use the low-res textures, regardless of distance? I’d rather consistent low-res textures rather than have occasional high-res textures with those distracting pop-in effects.

By the way, I’m mainly concerned with this issue in Gears of War 4 competitive multiplayer (I keep mistaking the pop-in for movement; it’s an annoying “false alarm” which I don’t want to have in competitive multiplayer matches)
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Showing 1-6 of 6 comments
Bad 💀 Motha Aug 29, 2020 @ 7:45pm 
PC specs?

Helps to install such games to an ssd.
_I_ Aug 29, 2020 @ 8:08pm 
check the games forum

faster cpu/gpu/drive can help, but some games will always have low res textures until higher ones are called for
COWZYOV Aug 30, 2020 @ 4:53pm 
I checked for myself...
My hardware isn’t the issue. The “pop” always occurs as soon as I cross a specific “line”. This isn’t my hardware loading things too slow. It’s an issue with the game’s programming.

Interestingly enough, putting my texture settings on ultra made no improvement; the “pop-in” distance is the same regardless of settings.
Last edited by COWZYOV; Aug 30, 2020 @ 4:55pm
COWZYOV Aug 30, 2020 @ 4:58pm 
Originally posted by _I_:
check the games forum

faster cpu/gpu/drive can help, but some games will always have low res textures until higher ones are called for

I’m not really interested in high-res textures. I’d rather just have the low-res textures at all times, regardless of distance.

There must be some way to tweak my settings on a gpu-driver level to make this happen. Maybe Nvidia inspector has something for this?
Magma Dragoon Aug 30, 2020 @ 6:02pm 
Ask the developer to implement level of detail blending
Bad 💀 Motha Aug 30, 2020 @ 6:48pm 
Many online games have the max draw distance with high res textures hard coded to avoid player advantages based on viewing distance and to help the game load properly on most if not all systems during game play when it has to prefetch what will load in the far distance at any given time.
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Date Posted: Aug 29, 2020 @ 7:40pm
Posts: 6