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报告翻译问题
(1/240)x1,000=4ms...who exactly made your monitor? Also...a milisecond (ms) is 1/1,000 of a second.so you have to invert the refreshrate in order to get the gtg timing. Then again the calculations I am doing are based on how TV sets work...
https://displaylag.com/exposed-input-lag-vs-response-time/
You still don't get it. You can't divide refresh rate to get input lag. It does not work that way. I already explained why.
https://displaylag.com/exposed-input-lag-vs-response-time/
My input lag is 55ms..which is on the fringe of fighter pilot capabilities. If you copuld please provide the specifict model and make of your monitor that would be helpful. 14ms input lag seems near impossible considering how close that is to the speed of light.
Your 8ms monitor is not in the list. You clearly have zero idea what they are talking about.
Do you understand English?
Also..this:
https://i.imgur.com/kwAKDuJ.jpg
Know that anything above 60Hz for a 4k TV (and even 50 in some cases) isn't a true refresh rate, but duplicated pixels added in to smooth things out, it won't work, or if it does work for gaming, the added latency will be huge.
The processing speed for a 4k TV introduces sound sync issues to the point you can delay or speed up sound to keep it sync'd, that is how slow a 4k TV is.
This is the TV I just treated myself to http://www.lg.com/uk/tvs/lg-65SJ810V
The other big question is, how good is your pc ? Do you have the hardware to push a 4k screen without needing to lower all the settings ?
Any TV will be worse than a monitor, but as you are already used to that, I guess it's not a big issue.
OLED is king,but, stupid expensive sadly, but it has amazing response times.
Sorry to burst your bubble again, but that is response time (GTG), not latency. There is a difference.
If you believe gray to gray response time of pixels, is a measure of overall panel latency, then you are highly mistaken. There are other factors that calculate into the overall latency. You have latency introduced by how the panel is connected, how the PCB is arranged, filters and other processes (gaming mode doesn't get rid of it all, as there are processes going on at a hardware level that software cannot stop), etc.
TVs are designed for viewing material, with no interaction. Speed is not necessary.
Monitors are designed for viewing material in real time, with interaction. Speed is more important.
8ms would be what a top of the line monitor could manage. It may very well be able to have an acceptable overall latency time for a TV, but it isn't 8ms and it isn't competitive with any gaming monitors. It does, however, stand up okay to some older monitors from the same release year or older (2012), but it isn't winning any races.
Oh, you do know that it isn't true 120hz, right? It is a gimmick.
Now, this has gotten way off topic, but I'll attempt to make my comment on topic. OP, don't buy a TV specifically for gaming. Woah, think I saved my comment.
I don't game competitively and I don't bother with frame issues very much. My current PC will not be capable using the 4790k and a GTX970, but I'm in the process of building a new one, which will be all top of the line and have no problems pushing the tv.
I appreciate the info once again. I stayed up all night reading about them.
Fantastic screen,I was tempted to go a bit nuts during black Friday and go to oled, but couldn't really afford or justify it over the one I ended up with, but, while still not as good as a monitor, it will be alot better than other technology's.
Just hope you are planning a beast of a system to run it and do it justice, turning down settings from max would be a damn crime.
For the final time, Refresh rate does not have much to do with input lag. Refresh rate divided =/= input lag.
https://displaylag.com/best-low-input-lag-tvs-gaming-by-gamers/
Best TV input lag is 12ms. You are wrong.
https://displaylag.com/display-database/
Current best input lag in the monitor database is 9ms. This is because they do not have the latest 240Hz monitor with 0.5ms response time purposely built for Esport gaming, which shave off another ms or two. YOU are wrong again.
Completely wrong. For the last time, dividing refresh rate does not give you input lag.
Wrong. You CAN NOT calculate input lag. You can MEASURE it, but not calculate it based on paper specs.
You clearly did not read a thing from whatever link you put out. They all manually measure input lag, because you CAN NOT calculate input lag based on refresh rate, nor response time. Never. Ever.
But then again you claim:
256 bit bus GTX 970 is faster than 192 bit bus GTX 1060 6Gb
NVIDIA driver 388.51 does not allow 144Hz higher than 1600 x 900 resolution
LOL
That response time is what all screens tend to advertise, that is the GTG measure... But it is not overall latency.
I'm glad you realize it isn't really 120hz. Just wanted to make sure.
Your eyes adjust, just like they did back in the days of older consoles. Our eyes adjust to what we see, some people adjust better, while some can have difficulty. That is all on the individual. But if you put it to a side by side test of a good gaming monitor, you'll quickly notice the difference. Your perception isn't a measure of latency.
That is great that the TV works well for you. I'm not arguing with you on that. What I was doing was correcting you on the common misconception that GTG is input latency.
And you can only calculate latency up to a point, the point when you have to account for how long the chipset and processes take. So, you really cannot calculate latency on a TV. However, you can measure it. Big Boom Boom isn't wrong saying this, sorry to say.
Also he claimed his Arctic Freezer 13 uses 144mm fan. There is no such thing as 144mm fan.
The OP could probably get a 5.1 or 7.1 surround sound home theater system and a SoundBlaster Omni with his TV set :-3 It helps a lot when playing CSGO ;-)