ThO. 15 DIC 2019 a las 1:49 p. m.
Does bad internet affect fps?
Does it?
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Mostrando 1-15 de 22 comentarios
Komrade 15 DIC 2019 a las 1:54 p. m. 
No. Your hardware does, but if there's insufficient internet bandwidth you might see delayed packets which will lead to a lot of ping lag.
Ogami 15 DIC 2019 a las 1:54 p. m. 
No. It may lead to desync in online games, meaning you see other players at places they are not really anymore because of latency.
But it does not impact your game performance directly, that is 100% on the hardware side in your system.
OLDMAN🎅 15 DIC 2019 a las 2:41 p. m. 
No matter what game you are playing, you would experience significantly lower FPS if you had a slower internet connection. Slower internet connection causes higher ping, which in turn can make everything lag, so players may stop moving. He was explaining that that was low FPS.
nullable 15 DIC 2019 a las 3:29 p. m. 
Publicado originalmente por ThO.:
Does bad internet affect fps?
Does it?

It doesn't make your PC less powerful. However what I feel like you're asking isn't really a "FPS" issue, but rather a "performance" issue. A multiplayer game could feel laggy, stuttery, choppy which can feel similar to bad FPS even though your FPS is fine.
Última edición por nullable; 15 DIC 2019 a las 3:29 p. m.
Bad 💀 Motha 15 DIC 2019 a las 4:25 p. m. 
Not really the gameplay fps per say.
But bad pings will effect the sync between you and various in-game actions, events, and player to player sync and the interactions between you vs other players. Where they show up and when, etc.
_I_ 15 DIC 2019 a las 5:17 p. m. 
lag =/= low fps
L37 15 DIC 2019 a las 7:38 p. m. 
It depends on game.
Theoretically it should not, but in some games both connection speed/delays and server performance can affect fps. And i mean fps, not lag/delays.
󠀡󠀡 8 JUN 2022 a las 3:01 p. m. 
Publicado originalmente por OLDMAN🎅:
No matter what game you are playing, you would experience significantly lower FPS if you had a slower internet connection. Slower internet connection causes higher ping, which in turn can make everything lag, so players may stop moving. He was explaining that that was low FPS.
that's wrong no ?
_I_ 8 JUN 2022 a las 3:03 p. m. 
connection speed is not ping either, unless the available bandwidth is saturated and delaying packets

games do not use alot of data, but if someone is streaming or downloading large files, it can cause lag (ping) spikes
mtono 8 JUN 2022 a las 3:46 p. m. 
just do a speedtest on the internet of your internet and read the ping you got. i think anything below 50 is ok. i have 25 roundabout and i have fine gaming. over 50 is no good...imho. if ping is alright, you may have to reinstall your software(windows...gfx driver etc)
Última edición por mtono; 8 JUN 2022 a las 3:47 p. m.
Crashed 9 JUN 2022 a las 1:13 a. m. 
Publicado originalmente por Stella:
just do a speedtest on the internet of your internet and read the ping you got. i think anything below 50 is ok. i have 25 roundabout and i have fine gaming. over 50 is no good...imho. if ping is alright, you may have to reinstall your software(windows...gfx driver etc)
Understand that speedtest.net has a network of servers distributed globally, and it will pick the server closest to you. Ping in multiplayer will depend on the proximity to the game's server (unless it is P2P) and other players.
_I_ 9 JUN 2022 a las 1:20 a. m. 
and if using a vpn, its even more hops to and layers of encryption to translate through
Antonio Montana 9 JUN 2022 a las 9:38 a. m. 
yes
󠀡󠀡 9 JUN 2022 a las 6:08 p. m. 
Publicado originalmente por RodSwordd:
yes
nope i'm pretty sure it don't, simple answer!
High End PC with Terrible Internet, normal living
Illusion of Progress 9 JUN 2022 a las 7:26 p. m. 
Publicado originalmente por RodSwordd:
yes
I'm not aware of any game which will pause it's frame updates entirely because you're not receiving (or sending) information to a server, and I'd be surprised to learn of any that exist, so no, it doesn't.

What can happen is certain things that rely on that information won't update, obviously. Let's say you're playing League of Legends and your internet has a hiccup for 10 seconds. Let's say you were next to an enemy. On your screen, most stuff will repeat it's current action (sometimes in a loop), or do nothing until it receives an update. You can press a new location to move to, a skill to use, anything, nothing will happen or move. Now from the ACTUAL instance of the game running (on the server), you simply proceed up to your last input action, then freeze. Or, that's what would happen before. The game often detects disconnects and after a few seconds, will send your character auto-pathing back to the fountain. Maybe the enemies kill you in these few seconds. Now after those seconds are up and your internet re-establishes a connection, you return to everything suddenly "jumping" into it's real place as your local game syncs/updates with the real instance of it running on the server, and you are returned to either a death screen or your character in a location between where you were and your fountain, depending on what happened to you during your disconnect.

The variables and nuances vary, but most games that have you connect to a third party dedicated server work this way to some degree. None (or almost none, it'd be a very unusual exception if one exists) actually have the rendering updates tied to your connection status.
Última edición por Illusion of Progress; 9 JUN 2022 a las 7:28 p. m.
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Publicado el: 15 DIC 2019 a las 1:49 p. m.
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