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But it does not impact your game performance directly, that is 100% on the hardware side in your system.
It doesn't make your PC less powerful. However what I feel like you're asking isn't really a "FPS" issue, but rather a "performance" issue. A multiplayer game could feel laggy, stuttery, choppy which can feel similar to bad FPS even though your FPS is fine.
But bad pings will effect the sync between you and various in-game actions, events, and player to player sync and the interactions between you vs other players. Where they show up and when, etc.
Theoretically it should not, but in some games both connection speed/delays and server performance can affect fps. And i mean fps, not lag/delays.
games do not use alot of data, but if someone is streaming or downloading large files, it can cause lag (ping) spikes
High End PC with Terrible Internet, normal living
What can happen is certain things that rely on that information won't update, obviously. Let's say you're playing League of Legends and your internet has a hiccup for 10 seconds. Let's say you were next to an enemy. On your screen, most stuff will repeat it's current action (sometimes in a loop), or do nothing until it receives an update. You can press a new location to move to, a skill to use, anything, nothing will happen or move. Now from the ACTUAL instance of the game running (on the server), you simply proceed up to your last input action, then freeze. Or, that's what would happen before. The game often detects disconnects and after a few seconds, will send your character auto-pathing back to the fountain. Maybe the enemies kill you in these few seconds. Now after those seconds are up and your internet re-establishes a connection, you return to everything suddenly "jumping" into it's real place as your local game syncs/updates with the real instance of it running on the server, and you are returned to either a death screen or your character in a location between where you were and your fountain, depending on what happened to you during your disconnect.
The variables and nuances vary, but most games that have you connect to a third party dedicated server work this way to some degree. None (or almost none, it'd be a very unusual exception if one exists) actually have the rendering updates tied to your connection status.