Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(or setting the primary as display #1 should force most games to run on it by default)
or you need to get a hdmi splitter and use the audio on the primary hdmi
or use the video passthrough on the receiver
hdmi offers better sound options than spdif
spdif is limited to pcm stereo, and dd/dts 5/1 or matrixed 7.1
unfortunately as soon as I disable the 2nd display it also turns off the audio meant for the avr too :C. video passthrough on the avr is also not an option as I use a 144hz gsync display that needs displayport.
yeah PC audio is really poop. I don't think microsoft thought this through lol
with amd/nvidia you can enable audio only hdmi using the gpus control panel
Ok I've done a full test and this is what happens with each display option in windows:
1. duplicate these displays (I assume this is what you meant by cloning): games get confused. some games (not all) think my avr is my main monitor and not capable of displaying said resolution. game plays at some horribly low res that I cannot change in the menu.
2. extend these displays: all games play as intended but because the gpu is sending a video signal to the avr thinking it is a second display I'm actually incurring a small fps hit in-game. within windows my mouse pans all the way to the other monitor (my avr).
3. show only on 1 (i.e my monitor) - game plays but with no sound as windows shuts down the whole 2nd monitor including both video and audio. no signal is sent to the avr at all.
See the dilemma now? lol. enabling dolby atmos with the windows 10 developers update wasn't fully thought through
I can use video passthrough on the avr that solves all the issues but high refresh rate dissapears and gsync is disabled. guess we gotta wait for displayport capable avrs lol
Set everything regarding HDMI/DP audio and configure your Displays within Nvidia Control Panel. Don't do it using the OS settings.
Then in Windows Playback/Recording, set the connected hdmi audio as the default device.
That's exactly how you should configure it, yes. Don't use any motherboard video outputs, connect PC dedicated GPU to Display#1 via DP. Connect PC dedicated GPU to AVR via HDMI
SIGH. THAT IS EXACTLY HOW I AM CONFIGURING IT LOL. I Pretty much build PCs for a living. i know what I'm doing. I'm telling ya man it's a huge oversight from microsoft. it's not a perfect system with flaws. If you've read through the entire post I've used every single connection and windows keeps stupidly seeing the avr as a monitor. that's the big issue. there needs to be a patch from nvidia or microsoft where we can select a HDMI out as purely audio and not video. other users on other forums have essentially mentioned the same thing when using PC home theatres setups for atmos.
In summary this is what happens when i choose each setting in windows display settings. same thing happens even when i configure it within nvidia control panel:
1. duplicate these displays: games get confused. some games (not all) think my avr is my main monitor and not capable of displaying said resolution. game plays at some horribly low res that I cannot change in the menu.
2. extend these displays: all games play as intended but because the gpu is sending a video signal to the avr thinking it is a second display I'm actually incurring a small fps hit in-game. within windows my mouse pans all the way to the other monitor (my avr).
3. show only on 1 (i.e my monitor) - game plays but with no sound as windows shuts down the whole 2nd monitor including both video and audio. no signal is sent to the avr at all. even when shutting the avr display signal down within nvidia control panel it shuts everything off including the audio.
that's what I was already doing...the big issue is the pc recognosing the HDMI audio out as another monitor and getting confused. it treats it exactly like another monitor - sending video signals to it, spanning the desktop, getting confused which is the primary monitor in-game despite already selecting your primary display within nvidia control panel. nothing you do will make the system recognise the avr as PURELY an audio device.
make sure its 4k capable
yes I agree it's prob my own choice for now. But I've decided to drop back to DTS connect with a optical cable . I won't get atmos but at least still have very decent audio quality with virtual surround.
If my assumption is correct, how about you're using both cables but the DP cable goes from your GPU to monitor while the HDMI cable goes from your MONITOR TO THE AVR? Would this work? So your pc wouldn't care with the 2nd connection.
the HDMI on the back of the monitor is ''input only'' so wouldn't work. But i tested it anyhow and no success. pc doesn't pick up the monitor as "audio capable device". In nvidia control panel it says ''no audio capable display available'' for the monitor. all good. thanks for trying to help but I've just resigned to using DTS connect which is still quite good quality.