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No idea how to resolve it but I suspect any solution would be on a game by game basis.
4096 x 2160 = 17:9 odd res, slightly wider than 2160p
most dx/ogl games should support the res, but many games may not have ui profiles to fit it
you can use nvidia control panel to scale games to fill it
(set games to 2160p and gpu to scale it to the native res)
or check wsgf.org to see if they have guides for the games to use non standard res/ratio
yes i have experienced this many times
My HDTV (32" Sony Bravia from like 2009) is physically 16:9. I have an old Dell connected to it as it's used as a streaming PC. It's a "720p" panel, but the actual resolution isn't 1280 x 720 exactly. Like many HDTVs from that era, the resolution was often a bit different than that.
Something like 1366 x768 was used in many cases. If I set that, I get strange issues where the display doesn't fill the screen and pixel quality suffers and screams "I am nowhere near 1:1". If I use 1360 x 768, it works, with a small (seemingly about 6 pixel amount) Blank space left.
So, it would seem offhand it's 1366 x 768, right? It's actually not. If you look at the image closely, you'll notice something is amiss; there's this pattern of "clarity, less-clear-but-somewhat-clear, clarity, less-clear-but-somewhat-clear, clarity, etc." that repeats ONLY in the horizontal dimension.
In addition, years after I started noticing this, later (and more recent) nVidia drivers try and tell me the recommended fit is something really funky, like 1248 x 746 (might not be exactly that but it's something similar). It leaves a more noticeable border around the entire screen, but it yields slightly better clarity.
So far as I can tell, it's something like 1280 x 768 (15:9). Huh, that's odd. The panel is physically 16:9 though. Seems this thing uses non-square pixels. I think older laptops use to use this resolution but I've never seen it otherwise.
So, I have a choice. Use 1360 x 768 as I had been, or use the odd 1248 x 746 to get 1:1 clarity (but a slightly wider stretched image due to non-square pixels). I actually just stick with 1360 x 768 for two reasons; the loss of real estate at this resolution hurts (and some things complain when the vertical is less than 768), and since the panel is physically 16:9, the 16:9 resolution doesn't impact quality much; the pattern I noticed above is something you really have to look for to notice. I just so happened one day years ago and it piqued my curiosity and led me down this rabbit hole.
Anyway... sort of point to this is if the panel is is physically 16:9 (will have to measure it to find out for sure), might not use square pixels but something just off that like my HDTV seems to. I have yet to have any "massive issue" using 1200p. The worst I've had happen is some games (and this happens more recently) force 16:9, so if I set 1920 x 1200, the top and bottom are left unused and it renders in 1080p. This isn't a big deal for me. In games that don't do this, I get higher quality than 1080 (~10 to 11%), but lose some viewable space on the sides, or FOV (again, ~10 to 11%), so when it does happen anyway, I get something back for the trade-off. It'd be the same for people who have some of those older premium 2560 x 1600 screens. If a games forces 16:9, they'd be at 1440p.
Because TVS generally are not programed in the way monitors are and aren't meant to display certain res. Your TV might do both 4K res just fine, however it will simply be stretching the picture if you use 3840 on it.