XxzodazZ Aug 19, 2020 @ 4:57am
3840 x 2160 pixels or 4096 x 2160
I want to set some games resolution to 4096 x 2160 (my true native res) But to eliminate black vertical borders on several different games I just use a program to override and make 4096 into 3840. However I then can't select 4096 and have to use only 3840. Sounds like just leaving it alone would work fine,but many games don't scale to 4096 and have borders. To complicate things some games think your monitor has only a few lo-res options in borderless,or window without fullscreen etc. This is annoying. I am very used to Nvidia contol panel and have tried all scall to full screen-aspect ratio etc no avail. Any help would be much appreciated
Last edited by XxzodazZ; Aug 19, 2020 @ 3:09pm

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Showing 1-15 of 36 comments
mimizukari Aug 19, 2020 @ 5:07am 
Use standard resolutions, game developers often manually add in the resolutions and therefore using things outside of the regular scope of like 1920x1080 2560x1440 3840x2160 causes massive issues.
Supafly Aug 19, 2020 @ 7:49am 
You could try the stretch to fix options in NVCP but that'll make parts blurry. It's not a standard resolution used in games so support for it will likely be rare. Just like ultrawide displays you'll need some fiddling to get it to work and results will vary depending on games. if at all.

No idea how to resolve it but I suspect any solution would be on a game by game basis.
XxzodazZ Aug 19, 2020 @ 9:28am 
I appreciate the responses. I guess I have a 1.9:1 ratio.
Snow Aug 19, 2020 @ 9:33am 
Originally posted by Kurumi Tokisaki:
Use standard resolutions
How come 4K is not considered standard now?
_I_ Aug 19, 2020 @ 9:38am 
3840 x 2160 = 16:9 (close to 4k, but is 4x 1080p)
4096 x 2160 = 17:9 odd res, slightly wider than 2160p

most dx/ogl games should support the res, but many games may not have ui profiles to fit it
That's a strange resolution. I recall seeing some 2048 x 1152 screens at times too, which is basically an ever so slightly higher 1080p so I was wondering why it was a thing but that was at least still 16:9.
_I_ Aug 19, 2020 @ 10:13am 
its the odd ratio
you can use nvidia control panel to scale games to fill it
(set games to 2160p and gpu to scale it to the native res)

or check wsgf.org to see if they have guides for the games to use non standard res/ratio
Last edited by _I_; Aug 19, 2020 @ 10:14am
XxzodazZ Aug 19, 2020 @ 11:06am 
What gets me is DSR runs so many oddball resolutions and many show up in a lot of games,but only if I delete 4096 from my registry. Just annoying because I hate to have to (stretch) my display,even if i't is slightly. Most don't have my problem as far fewer monitors run 17:9
Bad 💀 Motha Aug 19, 2020 @ 1:42pm 
PC 4K is 3840x2160
XxzodazZ Aug 19, 2020 @ 3:01pm 
:)
XxzodazZ Aug 19, 2020 @ 3:03pm 
Digital Cinema Initiative 4096x2160. Bad is right. Pretty much,It just shows what you get into using a 4 TV instead of a proper pc monitor:/
Last edited by XxzodazZ; Aug 19, 2020 @ 3:04pm
XxzodazZ Aug 19, 2020 @ 3:16pm 
What the kicker is,out of box windows showed 3840x2160 as my native res with 4096x2160 above it. My tv is the latter resolution and games Gta 5 borders Final fantasy borders horizon zero dawn borders all these running 4096,messed'em up. So I had to look forever to find program to make 4096 invisible to my video card. Now I can't say any major problem,but @3840 it is being stretched ever so slightly. Oh well......
Tristan Aug 19, 2020 @ 9:41pm 
Originally posted by Kurumi Tokisaki:
Use standard resolutions, game developers often manually add in the resolutions and therefore using things outside of the regular scope of like 1920x1080 2560x1440 3840x2160 causes massive issues.


yes i have experienced this many times
Today I learned 4k isn't 3840 x 2160 but is slightly wider. And here I thought 16:9 being brought to PCs when we were in the 4:3 and 5:4 to 16:10 transition was all about unification. Odd resolutions are a trip. I'd never use a TV as a main PC display either (if I could help it).

My HDTV (32" Sony Bravia from like 2009) is physically 16:9. I have an old Dell connected to it as it's used as a streaming PC. It's a "720p" panel, but the actual resolution isn't 1280 x 720 exactly. Like many HDTVs from that era, the resolution was often a bit different than that.

Something like 1366 x768 was used in many cases. If I set that, I get strange issues where the display doesn't fill the screen and pixel quality suffers and screams "I am nowhere near 1:1". If I use 1360 x 768, it works, with a small (seemingly about 6 pixel amount) Blank space left.

So, it would seem offhand it's 1366 x 768, right? It's actually not. If you look at the image closely, you'll notice something is amiss; there's this pattern of "clarity, less-clear-but-somewhat-clear, clarity, less-clear-but-somewhat-clear, clarity, etc." that repeats ONLY in the horizontal dimension.

In addition, years after I started noticing this, later (and more recent) nVidia drivers try and tell me the recommended fit is something really funky, like 1248 x 746 (might not be exactly that but it's something similar). It leaves a more noticeable border around the entire screen, but it yields slightly better clarity.

So far as I can tell, it's something like 1280 x 768 (15:9). Huh, that's odd. The panel is physically 16:9 though. Seems this thing uses non-square pixels. I think older laptops use to use this resolution but I've never seen it otherwise.

So, I have a choice. Use 1360 x 768 as I had been, or use the odd 1248 x 746 to get 1:1 clarity (but a slightly wider stretched image due to non-square pixels). I actually just stick with 1360 x 768 for two reasons; the loss of real estate at this resolution hurts (and some things complain when the vertical is less than 768), and since the panel is physically 16:9, the 16:9 resolution doesn't impact quality much; the pattern I noticed above is something you really have to look for to notice. I just so happened one day years ago and it piqued my curiosity and led me down this rabbit hole.

Anyway... sort of point to this is if the panel is is physically 16:9 (will have to measure it to find out for sure), might not use square pixels but something just off that like my HDTV seems to.
Originally posted by Kurumi Tokisaki:
Use standard resolutions, game developers often manually add in the resolutions and therefore using things outside of the regular scope of like 1920x1080 2560x1440 3840x2160 causes massive issues.
I have yet to have any "massive issue" using 1200p. The worst I've had happen is some games (and this happens more recently) force 16:9, so if I set 1920 x 1200, the top and bottom are left unused and it renders in 1080p. This isn't a big deal for me. In games that don't do this, I get higher quality than 1080 (~10 to 11%), but lose some viewable space on the sides, or FOV (again, ~10 to 11%), so when it does happen anyway, I get something back for the trade-off. It'd be the same for people who have some of those older premium 2560 x 1600 screens. If a games forces 16:9, they'd be at 1440p.
Bad 💀 Motha Aug 20, 2020 @ 2:10am 
Originally posted by SkunkJ:
What the kicker is,out of box windows showed 3840x2160 as my native res with 4096x2160 above it. My tv is the latter resolution and games Gta 5 borders Final fantasy borders horizon zero dawn borders all these running 4096,messed'em up. So I had to look forever to find program to make 4096 invisible to my video card. Now I can't say any major problem,but @3840 it is being stretched ever so slightly. Oh well......

Because TVS generally are not programed in the way monitors are and aren't meant to display certain res. Your TV might do both 4K res just fine, however it will simply be stretching the picture if you use 3840 on it.
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Date Posted: Aug 19, 2020 @ 4:57am
Posts: 36