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To confirm, what games and what screen specs?
Games would be stuff like:
Tom Clancy's The Division 2
No Man's Sky
Fallout 76
Generation Zero
Outward
TerraTech
Grim Dawn
Deus Ex: Mankind Divided
Nothing too, too crazy. As for screen specs I assume you mean what I listed above where I talk about the monitor I use and it's specs or are you asking something different?
You might be better off buying one of the new rtx 3000 series when they come out and selling the 2080.
Also, you mean using an rtx 3000 series card with an i7 8700K or i9 9900K?
And in some games higher FPS benefits the player in aspects like movement speed, healing speed, jump height.
It does help, there is a reason to it.
It's up to people to decide if they want it.
It's not worth it, especially if you're overclocking your 8700k to 4.9-5.1ghz.
Stick with what you've got until it doesn't do what you want.
That's an unknown and it will differ by game and gpu. It will be a case of looking at benchmarks when the gpus are released.
Current Ryzen CPUs have just as much IPC as Intel CPUs, but they've got a lower clockspeed, so performance will be lower.
You also have windows spreading the load out more on the higher thread count CPUs, which means you have a lower clockspeed, so less performance.
You also have interconnect frequency, on Ryzen, it is run at the same frequency of RAM, so if you don't have fast RAM your performance will suffer.
(The interconnect, infinity fabric, is what links all the cores together, and I/O die.)
Intel uses a much faster interconnect, Ringbus, I don't remember how it works, so I'm no going to comment.
But, 5-10% is pretty marginal, a couple of FPS difference, with the best GPU on the market, usually.
(There are a few outliers, but few and far between.)
Unless you really need the extra 2 cores and 4 threads for multitasking it's not worth it.
Plus, 9900ks are EXTREMELY hard to cool, even with beefy air coolers or Liquid Coolers.
Software has to be written to take advantage of extra CPU cores and threads. It's not like clock speed where it's just there and is a benefit by default. If it's only written to take advantage of, say, 4, then comparing a CPU (all else being the same) with 4 cores, 8 cores, and 12 cores will show minimal to no difference (there may be some due to load shuffling, cache, or margin of error, but it shouldn't be a wide disparity). When software IS written to take advantage of, say, 8 cores, that 4 core CPU that was 10% faster before might be performing much, much worse, with less consistency (stuttering).