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Fordítási probléma jelentése
Games need to render at 90 FPS per eye and that needs a potent GPU.
I honestly would not recommend VR under a 1060 (6GB).
Because, FPS drops in VR literally lead to massive motion sickness.
You would be able to do some things in VR for sure, especially movies and simpler games, but VR games that need a lot of power like "Half Life Alyx", "Skyrim VR" and such would not run very well with that setup.
Those games have some drops even on my RTX 2080.
Also i do NOT recommend a CV1 Occulus Rift.
Get at least a Rift S.
The picture quality of the original Rift is pretty poor with a lot of blur and Screen Door effects.
I would even go so far to recommend a Occulus Quest.
For the simple reason that the hardware is build in and so games made for the Quest will definitely run well.
And you still can connect the Quest to your PC on top to try out VR games on Steam.
Best of both worlds. Also, VR without cables feels so much better.
You have the option to stream Steam games from your pc with a app and there is also a extra cable you can buy to connect the Quest directly to the PC, basically turning it into a Rift S.
That way you can play your Steam VR games like on any VR headset.
I need to think about that, and I need to see if Quest is available to get in my country
Half-Life Alyx can be run on a GTX 1060 without much of a problem. If it has frame dips it's because of a bug. Skyrim VR though is probably far more demanding but Half-Life Alyx is not.
Also Linus Tech Tips ran it on a 1060 and tried to find a difference in lowest setting vs highest setting. It was hard to tell a difference.
So Valve have done some pretty good things for that game to make it run much better than most VR titles.
I think you could even go down to the GTX 970 on Half-Life Alyx without much of a problem.
You would want a 7700K and GTX 1070 / GTX 1660 Super...
Due to the fact that many VR games do not have graphics level options you can change.
At the very least I would have to suggest nothing lower then 7600K + GTX 1060 6gb
And what's required for how many USB you will need as well as HDMI vs DisplayPort, that will differ depending on the actual VR config (headset, sensors, controllers)