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owenkj 2020년 6월 25일 오후 8시 28분
is g sync worth it?
from those who have experience using a gsync monitor would you say it is worth it?
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52개 댓글 중 31-45개 표시
r.linder 2020년 6월 27일 오후 1시 39분 
𝔇ave님이 먼저 게시:
Snow님이 먼저 게시:
You do get tearing, but you're likely not sensitive enough to notice it on high refresh rate monitor.
Sorry mate but you're wrong. You 100% do not need vsync enabled when gsync is. Perhaps you don't have experience enough with gsync.
Revelene님이 먼저 게시:
Snow님이 먼저 게시:
To remove tearing, you do need VSync both below and above your refresh rate. With VSync off you get tearing. That is in fact as simple as it needs to be, but you guys keep giving G-Sync properties it doesn't have because of the lack of knowledge.
https://www.youtube.com/watch?v=7cNLfu3TpdY

I'm another that can chime in saying that I use GSYNC without vsync and I get no tearing. I'm sorry if you're having issues using GSYNC, but that doesn't mean everyone else is having the same issue.
No, even I could notice tearing with only G-Sync enabled back when I used NVIDIA GPUs, on a 144 Hz panel. G-Sync (and FreeSync) is designed to be ran with V-Sync, it wasn't designed to replace it. Snow is completely correct here, and Blur Busters is one of the most reliable sources one can possibly find on this.

The input lag is also largely BS, it's so tiny of a difference that it's nearly impossible to actually discern the difference.
r.linder 님이 마지막으로 수정; 2020년 6월 27일 오후 1시 54분
Revelene 2020년 6월 27일 오후 2시 55분 
Escorve님이 먼저 게시:
𝔇ave님이 먼저 게시:
Sorry mate but you're wrong. You 100% do not need vsync enabled when gsync is. Perhaps you don't have experience enough with gsync.
Revelene님이 먼저 게시:

I'm another that can chime in saying that I use GSYNC without vsync and I get no tearing. I'm sorry if you're having issues using GSYNC, but that doesn't mean everyone else is having the same issue.
No, even I could notice tearing with only G-Sync enabled back when I used NVIDIA GPUs, on a 144 Hz panel. G-Sync (and FreeSync) is designed to be ran with V-Sync, it wasn't designed to replace it. Snow is completely correct here, and Blur Busters is one of the most reliable sources one can possibly find on this.

The input lag is also largely BS, it's so tiny of a difference that it's nearly impossible to actually discern the difference.

I don't care what some website says, I see no tearing. If there is any tearing, then it is tearing on the first line of horizontal pixels or something completely unnoticable.

But you want to know the beauty of these settings.... user choice! Yes, you have a choice on what to use. If you want to run GSYNC with vsync, then go right ahead. However, telling people that they have tearing problems when they clearly notice no tearing problems, is a pointless argument. This goes for input latency as well. You are not me, you don't have my eyes, don't tell me what I can or cannot see.
Revelene 님이 마지막으로 수정; 2020년 6월 27일 오후 2시 56분
Grimy_RIck 2020년 6월 27일 오후 3시 01분 
Escorve님이 먼저 게시:
𝔇ave님이 먼저 게시:
Sorry mate but you're wrong. You 100% do not need vsync enabled when gsync is. Perhaps you don't have experience enough with gsync.
Revelene님이 먼저 게시:

I'm another that can chime in saying that I use GSYNC without vsync and I get no tearing. I'm sorry if you're having issues using GSYNC, but that doesn't mean everyone else is having the same issue.
No, even I could notice tearing with only G-Sync enabled back when I used NVIDIA GPUs, on a 144 Hz panel. G-Sync (and FreeSync) is designed to be ran with V-Sync, it wasn't designed to replace it. Snow is completely correct here, and Blur Busters is one of the most reliable sources one can possibly find on this.

The input lag is also largely BS, it's so tiny of a difference that it's nearly impossible to actually discern the difference.

Yes you will have noticed tearing if your FPS went above your monitors refresh rate if only for a second, if below G-sync would pick it up, again i agree with you also Escorve on most advice you give and even look to your advice on some occasions, but i have extensively tested this with many monitors and know where i stand on this occasion, but you are correct in saying one was not created to replace the other, they both do very different things and work very well together, but you can get tear free gaming using only G-sync only as long as you use a frame cap like RTSS which is essentially all V-sync does although it works slightly differently it gets the same outcome, no tearing above the monitors refresh.

I also agree that the ''input lag'' is for the most part not an issue

The reason there is partial tearing in the video is because they lock the FPS to 142, this is always going to tear as FPS locks never lock to the exact amount you enter, you usually have to lock at least 10fps below max refresh to compensate for the extra FPS that sometimes in high FPS areas sometimes slip the net so to speak, that is why i lock at 220 on my 240 monitor, V-sync works slightly differently to a FPS lock hence the added input lag but better accuracy at locking to the monitors refresh rate,
Grimy_RIck 님이 마지막으로 수정; 2020년 6월 27일 오후 3시 10분
Snow 2020년 6월 28일 오전 12시 44분 
Grimy_RIck님이 먼저 게시:
you can get tear free gaming using only G-sync only as long as you use a frame cap like RTSS
That, and if your frametimes are in place, like really really stable.Tearing with G-Sync only that appears at the bottom of the screen is caused by front buffer getting a new image before the refresh cycle has finished, as this forces the screen to refresh again, leaving part of the image untouched.
Grimy_RIck님이 먼저 게시:
frame cap like RTSS which is essentially all V-sync does although it works slightly differently it gets the same outcome, no tearing above the monitors refresh.
That is a common misconception. VSync and RTSS limiting have nothing in common - VSync doesn't lock the framerate, and RTSS limiting doesn't remove tearing. G-Sync on, VSync off and RTSS limiting can indeed get rid of the most of the screen tearing, but only VSync can remove tearing completely.
Grimy_RIck님이 먼저 게시:
The reason there is partial tearing in the video is because they lock the FPS to 142, this is always going to tear as FPS locks never lock to the exact amount you enter
If we're talking RTSS - then it absolutely does lock to the amount you enter, it is a very accurate CPU-level framerate limiter. The limiter used in the video was likely in-game one, which isn't nearly as good as RTSS in keeping frametimes stable. However, tearing in the video wasn't caused by the framerate going above the G-Sync range. When framerate exceeds refresh rate, G-Sync turns off completely, and tearing starts appearing all over the screen. In the video we see tearing appearing at the very bottom, which indicates that G-Sync is on, and refreshes the screen too early sometimes due to frametime variations.
Grimy_RIck님이 먼저 게시:
stick with my 1080p 240hz monitor, i never have V-sync enabled, i use rtss and cap my fps at 220
When refresh rate and framerate are that high - you absolutely don't need VSync, as even when the tearing appears - it will be at the very bottom at the screen and will last for a very short period of time. RTSS, keeping frametimes stable, makes sure that happens rarely, so when you say you don't see any tearing - that is indeed your experience. When 300Hz monitors become the sweet spot for most gamers - VSync might become some weird thing from the past no one remembers.
Grimy_RIck 2020년 6월 28일 오전 3시 00분 
Ok Snow, i will have to just disagree here, we just have different opinions, you have taken small parts of what i have said and misinterpreted them, i think all in all we are on the same page with how this stuff works, we just disagree on the final output, i can only go from my own testing, maybe in some circumstances you can get tearing but i have not seen this in my testing, apart from testing with a G-sync Capable LG GL850 and that was only in certain games.
Grimy_RIck 님이 마지막으로 수정; 2020년 6월 28일 오전 3시 00분
Azumi 2020년 6월 28일 오전 3시 42분 
Yeah is worth it
The HopelessGamer™ 2020년 6월 28일 오전 4시 12분 
G-Sync is 100% worth it.

Snow님이 먼저 게시:
𝔇ave님이 먼저 게시:
Sorry mate but you're wrong. You 100% do not need vsync enabled when gsync is. Perhaps you don't have experience enough with gsync.
I'm more than aware of how G-Sync and VSync work, and I've already explained why G-Sync doesn't remove tearing. Here[blurbusters.com] are all the explanations and tests from a well-known and respectable source, that prove what I just said. If your next response will be once again based around your personal experience instead of facts - you may as well not send it at all, as I don't see a point in proving basic facts about PCs.
So... your saying that information provided by those who have experienced G-Sync first hand is not "scientific" enough yet you say the information provided from the website you linked is factual and scientific despite the fact their information is gathered from experience like anyone else? Double standards much?
The HopelessGamer™ 님이 마지막으로 수정; 2020년 6월 28일 오전 4시 17분
Revelene 2020년 6월 28일 오전 4시 32분 
Snow, I have given you the benefit of the doubt, I actively tried to see tearing on my 165hz monitor with GSYNC enabled and VSYNC disabled... still see no tearing whatsoever. Currently in Sea of Thieves with frame rates within range, using the edge of a sail as a reference point, moving left to right at varying speeds, I see no tearing.

https://developer.nvidia.com/g-sync

"Eliminating tearing whilst eliminating input lag"

https://en.wikipedia.org/wiki/Nvidia_G-Sync

"G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display"

-----

If you have GSYNC on and VSYNC off, and you get tearing, then it isn't working correctly. I have dealt with it before and it took a DDU wipe and reinstall of drivers to resolve.
EliteGamer 2020년 6월 28일 오전 5시 36분 
Revelene님이 먼저 게시:
Snow, I have given you the benefit of the doubt, I actively tried to see tearing on my 165hz monitor with GSYNC enabled and VSYNC disabled... still see no tearing whatsoever. Currently in Sea of Thieves with frame rates within range, using the edge of a sail as a reference point, moving left to right at varying speeds, I see no tearing.

https://developer.nvidia.com/g-sync

"Eliminating tearing whilst eliminating input lag"

https://en.wikipedia.org/wiki/Nvidia_G-Sync

"G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display"

-----

If you have GSYNC on and VSYNC off, and you get tearing, then it isn't working correctly. I have dealt with it before and it took a DDU wipe and reinstall of drivers to resolve.

You do get tearing with G-SYNC on and V-SYNC off if you go over your monitor refresh rate.
Just play CSGO, you'll see tearing , but at 165hz it's not that bad.
Revelene 2020년 6월 28일 오전 5시 43분 
EliteGamer님이 먼저 게시:
Revelene님이 먼저 게시:
Snow, I have given you the benefit of the doubt, I actively tried to see tearing on my 165hz monitor with GSYNC enabled and VSYNC disabled... still see no tearing whatsoever. Currently in Sea of Thieves with frame rates within range, using the edge of a sail as a reference point, moving left to right at varying speeds, I see no tearing.

https://developer.nvidia.com/g-sync

"Eliminating tearing whilst eliminating input lag"

https://en.wikipedia.org/wiki/Nvidia_G-Sync

"G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display"

-----

If you have GSYNC on and VSYNC off, and you get tearing, then it isn't working correctly. I have dealt with it before and it took a DDU wipe and reinstall of drivers to resolve.

You do get tearing with G-SYNC on and V-SYNC off if you go over your monitor refresh rate.
Just play CSGO, you'll see tearing , but at 165hz it's not that bad.

I said I was within range. I know how GSYNC works.
Snow 2020년 6월 28일 오후 12시 39분 
Revelene님이 먼저 게시:
https://developer.nvidia.com/g-sync

"Eliminating tearing whilst eliminating input lag"

https://en.wikipedia.org/wiki/Nvidia_G-Sync

"G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display"
I've already explained everything from technical standpoint. I don't see how NVidia's promos can beat the facts. The whole point of G-Sync is to get rid of microstutters caused by monitor reading the same image few times from the front buffer. It doesn't lock the front buffer, hence it doesn't get rid of tearing, but tearing will be greatly reduced if your frametimes are stable.
Tbh I don't know why I keep explaining it considering you guys don't even know what tearing is and why it happens. Maybe I just have too much free time. I still love you, mates, and the whole hub in general, so let's agree to disagree and move on.
EliteGamer 2020년 6월 28일 오후 1시 24분 
V-SYNC even though now with the new Low Latecy in NCP set to ultra helps V-SYNN a little, I can still notice the lag when V-SYNC is on.
I don’t like it. It makes my mouse feel
heavy when I’m moving the cursor around and it’s like I’m using more wrist power to move the mouse, but when V-SYNC is off my mouse feels light like there’s nothing holding it back. That’s the best way I can describe it.

It doesn’t matter what you say snow, you’ll never get me using V-SYNC. That delay is there and it bothers me a lot.
The HopelessGamer™ 2020년 6월 28일 오후 4시 46분 
EliteGamer님이 먼저 게시:
V-SYNC even though now with the new Low Latecy in NCP set to ultra helps V-SYNN a little, I can still notice the lag when V-SYNC is on.
I don’t like it. It makes my mouse feel
heavy when I’m moving the cursor around and it’s like I’m using more wrist power to move the mouse, but when V-SYNC is off my mouse feels light like there’s nothing holding it back. That’s the best way I can describe it.

It doesn’t matter what you say snow, you’ll never get me using V-SYNC. That delay is there and it bothers me a lot.
Yeah thats because V-Sync introduce input lag...
Revelene 2020년 6월 28일 오후 5시 01분 
Snow님이 먼저 게시:
Revelene님이 먼저 게시:
https://developer.nvidia.com/g-sync

"Eliminating tearing whilst eliminating input lag"

https://en.wikipedia.org/wiki/Nvidia_G-Sync

"G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display"
I've already explained everything from technical standpoint. I don't see how NVidia's promos can beat the facts. The whole point of G-Sync is to get rid of microstutters caused by monitor reading the same image few times from the front buffer. It doesn't lock the front buffer, hence it doesn't get rid of tearing, but tearing will be greatly reduced if your frametimes are stable.
Tbh I don't know why I keep explaining it considering you guys don't even know what tearing is and why it happens. Maybe I just have too much free time. I still love you, mates, and the whole hub in general, so let's agree to disagree and move on.

I know what tearing is and why it happens.

Regardless, I don't have any tearing whatsoever, as long as frame rate is within range of refresh rate. I honestly tried to create a scenario, where I could see the tearing you are talking about, and I cannot. I even loaded up an intense load on Kombustor, with frames with range, recorded it, slowed it down, and I still saw zero frame tears.

The only time I ever had tearing with GSYNC on and VSYNC off is when frames are out of range, above 165 fps. Or when I had a driver issue, which was easily resolved.

You keep explaining why we should have tearing but how can you explain why we don't have any visible tearing? I might just have to do a little demonstration and post it for you to see.
Revelene 님이 마지막으로 수정; 2020년 6월 28일 오후 5시 04분
The HopelessGamer™ 2020년 6월 28일 오후 5시 12분 
Revelene님이 먼저 게시:
Snow님이 먼저 게시:
I've already explained everything from technical standpoint. I don't see how NVidia's promos can beat the facts. The whole point of G-Sync is to get rid of microstutters caused by monitor reading the same image few times from the front buffer. It doesn't lock the front buffer, hence it doesn't get rid of tearing, but tearing will be greatly reduced if your frametimes are stable.
Tbh I don't know why I keep explaining it considering you guys don't even know what tearing is and why it happens. Maybe I just have too much free time. I still love you, mates, and the whole hub in general, so let's agree to disagree and move on.

I know what tearing is and why it happens.

Regardless, I don't have any tearing whatsoever, as long as frame rate is within range of refresh rate. I honestly tried to create a scenario, where I could see the tearing you are talking about, and I cannot. I even loaded up an intense load on Kombustor, with frames with range, recorded it, slowed it down, and I still saw zero frame tears.

The only time I ever had tearing with GSYNC on and VSYNC off is when frames are out of range, above 165 fps. Or when I had a driver issue, which was easily resolved.

You keep explaining why we should have tearing but how can you explain why we don't have any visible tearing? I might just have to do a little demonstration and post it for you to see.
I have an identical monitor to Revelene and i have no screen tearing what so ever when within range and for that matter i have not noticed any when im above the max framerate my monitor supports.
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