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번역 관련 문제 보고
The input lag is also largely BS, it's so tiny of a difference that it's nearly impossible to actually discern the difference.
I don't care what some website says, I see no tearing. If there is any tearing, then it is tearing on the first line of horizontal pixels or something completely unnoticable.
But you want to know the beauty of these settings.... user choice! Yes, you have a choice on what to use. If you want to run GSYNC with vsync, then go right ahead. However, telling people that they have tearing problems when they clearly notice no tearing problems, is a pointless argument. This goes for input latency as well. You are not me, you don't have my eyes, don't tell me what I can or cannot see.
Yes you will have noticed tearing if your FPS went above your monitors refresh rate if only for a second, if below G-sync would pick it up, again i agree with you also Escorve on most advice you give and even look to your advice on some occasions, but i have extensively tested this with many monitors and know where i stand on this occasion, but you are correct in saying one was not created to replace the other, they both do very different things and work very well together, but you can get tear free gaming using only G-sync only as long as you use a frame cap like RTSS which is essentially all V-sync does although it works slightly differently it gets the same outcome, no tearing above the monitors refresh.
I also agree that the ''input lag'' is for the most part not an issue
The reason there is partial tearing in the video is because they lock the FPS to 142, this is always going to tear as FPS locks never lock to the exact amount you enter, you usually have to lock at least 10fps below max refresh to compensate for the extra FPS that sometimes in high FPS areas sometimes slip the net so to speak, that is why i lock at 220 on my 240 monitor, V-sync works slightly differently to a FPS lock hence the added input lag but better accuracy at locking to the monitors refresh rate,
That is a common misconception. VSync and RTSS limiting have nothing in common - VSync doesn't lock the framerate, and RTSS limiting doesn't remove tearing. G-Sync on, VSync off and RTSS limiting can indeed get rid of the most of the screen tearing, but only VSync can remove tearing completely.
If we're talking RTSS - then it absolutely does lock to the amount you enter, it is a very accurate CPU-level framerate limiter. The limiter used in the video was likely in-game one, which isn't nearly as good as RTSS in keeping frametimes stable. However, tearing in the video wasn't caused by the framerate going above the G-Sync range. When framerate exceeds refresh rate, G-Sync turns off completely, and tearing starts appearing all over the screen. In the video we see tearing appearing at the very bottom, which indicates that G-Sync is on, and refreshes the screen too early sometimes due to frametime variations.
When refresh rate and framerate are that high - you absolutely don't need VSync, as even when the tearing appears - it will be at the very bottom at the screen and will last for a very short period of time. RTSS, keeping frametimes stable, makes sure that happens rarely, so when you say you don't see any tearing - that is indeed your experience. When 300Hz monitors become the sweet spot for most gamers - VSync might become some weird thing from the past no one remembers.
So... your saying that information provided by those who have experienced G-Sync first hand is not "scientific" enough yet you say the information provided from the website you linked is factual and scientific despite the fact their information is gathered from experience like anyone else? Double standards much?
https://developer.nvidia.com/g-sync
"Eliminating tearing whilst eliminating input lag"
https://en.wikipedia.org/wiki/Nvidia_G-Sync
"G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display"
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If you have GSYNC on and VSYNC off, and you get tearing, then it isn't working correctly. I have dealt with it before and it took a DDU wipe and reinstall of drivers to resolve.
You do get tearing with G-SYNC on and V-SYNC off if you go over your monitor refresh rate.
Just play CSGO, you'll see tearing , but at 165hz it's not that bad.
I said I was within range. I know how GSYNC works.
Tbh I don't know why I keep explaining it considering you guys don't even know what tearing is and why it happens. Maybe I just have too much free time. I still love you, mates, and the whole hub in general, so let's agree to disagree and move on.
I don’t like it. It makes my mouse feel
heavy when I’m moving the cursor around and it’s like I’m using more wrist power to move the mouse, but when V-SYNC is off my mouse feels light like there’s nothing holding it back. That’s the best way I can describe it.
It doesn’t matter what you say snow, you’ll never get me using V-SYNC. That delay is there and it bothers me a lot.
I know what tearing is and why it happens.
Regardless, I don't have any tearing whatsoever, as long as frame rate is within range of refresh rate. I honestly tried to create a scenario, where I could see the tearing you are talking about, and I cannot. I even loaded up an intense load on Kombustor, with frames with range, recorded it, slowed it down, and I still saw zero frame tears.
The only time I ever had tearing with GSYNC on and VSYNC off is when frames are out of range, above 165 fps. Or when I had a driver issue, which was easily resolved.
You keep explaining why we should have tearing but how can you explain why we don't have any visible tearing? I might just have to do a little demonstration and post it for you to see.