How will next gen console SSD's affect PC gaming?
I just got through watching Digital Foundry's video: m.youtube.com/watch?v=wkZBuL_a13E&t=960s

According to the, the isn't really a consumer level SSD comparable to the one in the Xbox Series X yet, let alone the god-tier one in the PlayStation 5.

How will developers deal with this? It seems most AAA development revolves around the leading console of each respective generation. But we already know that developers are going to have to slow down things from PS5 to XSX. Will they just slow down things again for us PC players or could we find ourselves in the inevitable position of missing out on certain games because our hardware simply isn't capable of meeting the creative visions of some development studios?
Αναρτήθηκε αρχικά από xSOSxHawkens:
I think you all might want to look into this a bit deeper. If you cant be bothered, I *highly* suggest you watch the ~15 minute video from Linus Tech Tips where he openly apoologises to tim sweeny and co for basically being like you all are in regards to blatantly thinking its all BS.

Long story short, while at a hardware level its not much faster, its how the software *uses* the hardware that is the game changer. There is *allot* more to it than most PC users get, and frankly yes, the PS5 storage subsystems specifically, are able to produce usable speeds *far* in excess of most anything comaprable on the PC. Not of *anything* on the PC, of anything *comarable* on the PC.

Point is, Linus isnt one to openly admit to being a total screw up on something, if anything he takes critisim for *not* admitting wrong. When he takes the time to set himself so straight on something he was so outspoke about, and try to correct the record for his viewer base that *yes* this is a game changer, it should be taken with a noticed and raised eyebrow.

Between that, and Sweeny/Epics views and statements, plus what Sony themselves claim, yes, I do think that the new storage systems will be a big impact on games. Put simply, at least for the PS5, it basically removes RAM limitations of any noticable type for devs when it comes to things like raw texture streaming ability. Loading screens as we know them, and pop in texture changes, are both things that will likely minimize or disapper this generation.
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It's says it's a custom SSD. Its just an M2 nvme ssd, or soldered on the console motherboard perhaps. Nothing special about it. It doesn't change anything, at least where PC is concerned.

SSD speeds has extremely very little to do with how a game actually runs.
Τελευταία επεξεργασία από Bad 💀 Motha; 22 Ιουν 2020, 12:25
The fast speed of the consoles SSD is just a cheap way of getting around the issue of these consoles not having that much memory. The consoles both have 16GB of GDDR6 memory which is shared between both the system and GPU. The average gaming desktop nowadays has 16GB for the system and 8GB dedicated to the GPU. The console will have to do a lot of data streaming from the disk to the memory and it needs to do it fast while the desktop just loads everything in to memory and doesn't need to do much streaming if it all.

The PS4 will have a fast SSD build in to the console and the storage can be expanded by installing an ordinary M.2 NVME SSD the same stuff you are using in your desktop computer.

A modern PCIe 4.0 SSD will outperform the "super SSDs" these consoles have in data throughput. A PCI-e 4.0 SSD can push close to 8GB/s of data which the Playstation claims to be able of doing 5.5GB/s. If you get two of these SSDs and run them in a RAID 0 config that is 15-16GB/s of data throughput, these consoles will not even get close to it.

Last-gen PCIe 3.0 M.2 SSDs which are most common are much slower, they do up to ~4GB/s. And I say up-to, only the high-end ones will actually reach these speeds. There are many crappy ones which might not even get half of this.

It's all marketing bullcrap.
Τελευταία επεξεργασία από Omega; 22 Ιουν 2020, 12:46
Ο δημιουργός αυτού του θέματος έχει επισημάνει ότι αυτή η ανάρτηση απαντάει στην αρχική ερώτηση.
I think you all might want to look into this a bit deeper. If you cant be bothered, I *highly* suggest you watch the ~15 minute video from Linus Tech Tips where he openly apoologises to tim sweeny and co for basically being like you all are in regards to blatantly thinking its all BS.

Long story short, while at a hardware level its not much faster, its how the software *uses* the hardware that is the game changer. There is *allot* more to it than most PC users get, and frankly yes, the PS5 storage subsystems specifically, are able to produce usable speeds *far* in excess of most anything comaprable on the PC. Not of *anything* on the PC, of anything *comarable* on the PC.

Point is, Linus isnt one to openly admit to being a total screw up on something, if anything he takes critisim for *not* admitting wrong. When he takes the time to set himself so straight on something he was so outspoke about, and try to correct the record for his viewer base that *yes* this is a game changer, it should be taken with a noticed and raised eyebrow.

Between that, and Sweeny/Epics views and statements, plus what Sony themselves claim, yes, I do think that the new storage systems will be a big impact on games. Put simply, at least for the PS5, it basically removes RAM limitations of any noticable type for devs when it comes to things like raw texture streaming ability. Loading screens as we know them, and pop in texture changes, are both things that will likely minimize or disapper this generation.
Αναρτήθηκε αρχικά από xSOSxHawkens:
I think you all might want to look into this a bit deeper. If you cant be bothered, I *highly* suggest you watch the ~15 minute video from Linus Tech Tips where he openly apoologises to tim sweeny and co for basically being like you all are in regards to blatantly thinking its all BS.

Long story short, while at a hardware level its not much faster, its how the software *uses* the hardware that is the game changer. There is *allot* more to it than most PC users get, and frankly yes, the PS5 storage subsystems specifically, are able to produce usable speeds *far* in excess of most anything comaprable on the PC. Not of *anything* on the PC, of anything *comarable* on the PC.

Point is, Linus isnt one to openly admit to being a total screw up on something, if anything he takes critisim for *not* admitting wrong. When he takes the time to set himself so straight on something he was so outspoke about, and try to correct the record for his viewer base that *yes* this is a game changer, it should be taken with a noticed and raised eyebrow.

Between that, and Sweeny/Epics views and statements, plus what Sony themselves claim, yes, I do think that the new storage systems will be a big impact on games. Put simply, at least for the PS5, it basically removes RAM limitations of any noticable type for devs when it comes to things like raw texture streaming ability. Loading screens as we know them, and pop in texture changes, are both things that will likely minimize or disapper this generation.
That is all nothing special. I have been running compressed filesystems to improve I/O throughput efficiency for years, some people have for decades.

Linus is just an entusiast who owns a media/marketing company, he is clueless. Knowing how to configure your RGB lighting using pretty graphical spyware and how to slide RAM in to a slot does not make you knowledable about IT.

And Sweeny is a cooperate shill he will lie and cheat as long as it fills his wallet.


This stuff is nothing new. You just never encountered all these cool technologies before because you limit yourself to consumer technology.

It's all marketing bullcrap and most people are cluess about technology.
Τελευταία επεξεργασία από Omega; 22 Ιουν 2020, 13:35
Αναρτήθηκε αρχικά από Citizen Cook:
How will next gen console SSD's affect PC gaming?

Well more people being exposed to SSDs might have them treat storage a little more seriously and part of the overall system performance as opposed to something they skimp on.

Overall I expect it to be very little though because SSDs as fast as they are don't replace RAM or processing power.
tldr: none

hdd size/speed make very little difference on games
best you will see is faster load times and sooner texture popins

os performance, yes, ssd makes it quicker startup/shutdown and loading
Pc would do the opposite of consoles, consoles may use ssd for cache while on the pc the data would be offloaded from storage to ram or vram, that's in theory...
Αναρτήθηκε αρχικά από Omega:
Αναρτήθηκε αρχικά από xSOSxHawkens:
I think you all might want to look into this a bit deeper. If you cant be bothered, I *highly* suggest you watch the ~15 minute video from Linus Tech Tips where he openly apoologises to tim sweeny and co for basically being like you all are in regards to blatantly thinking its all BS.

Long story short, while at a hardware level its not much faster, its how the software *uses* the hardware that is the game changer. There is *allot* more to it than most PC users get, and frankly yes, the PS5 storage subsystems specifically, are able to produce usable speeds *far* in excess of most anything comaprable on the PC. Not of *anything* on the PC, of anything *comarable* on the PC.

Point is, Linus isnt one to openly admit to being a total screw up on something, if anything he takes critisim for *not* admitting wrong. When he takes the time to set himself so straight on something he was so outspoke about, and try to correct the record for his viewer base that *yes* this is a game changer, it should be taken with a noticed and raised eyebrow.

Between that, and Sweeny/Epics views and statements, plus what Sony themselves claim, yes, I do think that the new storage systems will be a big impact on games. Put simply, at least for the PS5, it basically removes RAM limitations of any noticable type for devs when it comes to things like raw texture streaming ability. Loading screens as we know them, and pop in texture changes, are both things that will likely minimize or disapper this generation.
That is all nothing special. I have been running compressed filesystems to improve I/O throughput efficiency for years, some people have for decades.

Linus is just an entusiast who owns a media/marketing company, he is clueless. Knowing how to configure your RGB lighting using pretty graphical spyware and how to slide RAM in to a slot does not make you knowledable about IT.

And Sweeny is a cooperate shill he will lie and cheat as long as it fills his wallet.


This stuff is nothing new. You just never encountered all these cool technologies before because you limit yourself to consumer technology.

It's all marketing bullcrap and most people are cluess about technology.
This
Αναρτήθηκε αρχικά από Napoleonic S:
Pc would do the opposite of consoles, consoles may use ssd for cache while on the pc the data would be offloaded from storage to ram or vram, that's in theory...
Consoles are forced to rely on streaming data from the drive yes. Systems with enough memory are not or at least much less so.

If you have a low-end system it will still start streaming and swapping much like these consoles do.
It's an advertisement dear, you've looked at. They probably want you to buy something.
That's how they affect you. They always do this. You're probably just very impressionable. You don't have to be scared. There is nothing "future-proof" about a console. We'll just take their hard drives out, and install them in a PC, if it's that "powerful". It's a children's toy, I'm pretty sure we can open it up, and I doubt any special screws will prevent that. No employer will care if you're good with your Playstation, Nintendo, V-Tech, Gameboy, or whatever.
They just want you to buy their stories, so you spend your money on them.

Nothing has ever been "future-proof". Technology always advances. Nothing you buy now, will ever be "future-proof". They just want you to buy it. That´s why they come up with these marketing statements.

"Future proofing your PC for gaming"?
Like... have ever heard something like that? Do you think you should really do that? That it somehow would be a good idea, to do something like that, even though I just explained how that´s impossible to do?

"Future proofing your bike, for next generation cycling."
I think not. Hold on to your good bike, if you can still ride it. :steammocking:

You can always upgrade, it doesn´t have to happen right now. If you wait a while, everything will be much cheaper.
Also the consoles, their backwards compatibility is dramatic. Can't really say something is future-proof, if it will not run the old thing. It's sad, if you like to play, and you suddenly can't play the games anymore, on a new device.
Τελευταία επεξεργασία από AustrAlien2010; 22 Ιουν 2020, 23:42
Marketing spin, don't believe every marketing BS you've read about this 'amazing' SSD used in the PS5, it's all hype aimed at making the PS5 look like it's the second coming. The only thing amazing to me is the graphics, they do look good but I'm willing to bet that any reasonably powerful system (AMD R7 3700X/Intel 9700K) with 16GB of RAM (or more) and a powerful GPU would prolly be an equal or better to the PS5. I have a 3900X + X570 mobo, and with Ampere or Big NAVI upgrade in Sept/Oct, I'm pretty sure my rig would spank a PS5 in performance.
Αναρτήθηκε αρχικά από Omega:
Αναρτήθηκε αρχικά από Napoleonic S:
Pc would do the opposite of consoles, consoles may use ssd for cache while on the pc the data would be offloaded from storage to ram or vram, that's in theory...
Consoles are forced to rely on streaming data from the drive yes. Systems with enough memory are not or at least much less so.

If you have a low-end system it will still start streaming and swapping much like these consoles do.

So does PC.

How do you think it works when you have 16gb of ram and load up a game like GTAV that is 90gb in size and has extremely large data base files to pick and choose through loading files all the time as the game loads and in real-time as you move about the world via in-game data streaming /prefetching
Τελευταία επεξεργασία από Bad 💀 Motha; 22 Ιουν 2020, 23:00
Αναρτήθηκε αρχικά από Bad 💀 Motha:
Αναρτήθηκε αρχικά από Omega:
Consoles are forced to rely on streaming data from the drive yes. Systems with enough memory are not or at least much less so.

If you have a low-end system it will still start streaming and swapping much like these consoles do.

So does PC.

How do you think it works when you have 16gb of ram and load up a game like GTAV that is 90gb in size and has extremely large data base files to pick and choose through loading files all the time as the Gane loads and in real-time as you mice about the world via in-game data streaming /prefetching
Yup. I was thinking about linear level-based games when I wrote my post and completely forgot about open world games.
Αναρτήθηκε αρχικά από xSOSxHawkens:
Long story short, while at a hardware level its not much faster, its how the software *uses* the hardware that is the game changer. There is *allot* more to it than most PC users get, and frankly yes, the PS5 storage subsystems specifically, are able to produce usable speeds *far* in excess of most anything comaprable on the PC. Not of *anything* on the PC, of anything *comarable* on the PC.
Well , if Microsoft is going to do something similar on their Xbox, it will also find its way to either DirectX or Windows on the PC, assuming the implementation is at that level. If it's at game level, it's a feature that can be enabled directly on any PC with an SSD. At worst, if MS is caught off-guard by this, it'll take some time to see implementation.

Given that consoles are pretty much using PC parts now, there are very little barriers to transferring stuff over.
Why are people making such a big deal out of the ps4's ssd?

I've never seen any issues with any of my sata ssd loading times. I don't see why they need to be any faster ( Not that I would ever turn down faster ssd's obviously )
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