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Yes it like upscaling, but this will also act as your hardware is really simulating an actual 4K screen resolution, meaning your GPU will work harder.
https://en.wikipedia.org/wiki/Spatial_anti-aliasing
To an extent possibly
But it may actually help since a GTX 1080 is designed for 1440p and above resolutions anyway.
At 1080p its sort of a bottleneck.
Ok thank you. Plan on getting a 1440p 144ghz monitor when income tax comes in.
Ok will do.
an upwards resolution scale slider (101%+) has nothing to do with upscaling and there's no monitor simulated.
wtf.
resolution scale lets your gpu render a game at a different resolution internally than your monitor is set to.
also important, resolution scale gets applied to x and y axis.
thus applying 200% resolution scale to 1080p means the gpu renders the game at 4k internally.
4x more pixels, not 2x more.
after the render process the frame gets sampled down to your monitor's resolution.
using 200% resolution scale is the same as 4x ssaa aka super sampling anti aliasing.
you can also use resolution scale to increase performance by setting the slider below 100%.
100% is sometimes also called 1.0 and 200% obviously 2.0.
the gpu then renders the game below your monitor's resolution and simply scales it back up.
i wouldn't recommend that though.
dlss and fsr are the way better way to do this.
btw maxing out the graphics settings is way more important than resolution scale obviously.
The improvements is negligible as your monitor doesn't have physical pixels /dots to view the higher resolution images.
It will only serve like some degree or anti-aliasing, nothing more.
there is no higher resolution coming out of using a resolution scale slider.
the gpu renders the game at the higher resolution internally and then samples the frames back down to the monitor's resolution.
yeah, obviously it's used as anti aliasing and it's not some degree but the best aa available.
it's almost like that's the sense of it.
but as everyone already said.
it's not worth it.
maxing graphics settings is way more important than losing performance to resolution scale.
Isn't that what everyone is saying? I mean obviously the final frame won't come out 4k on a 1080p monitor or you's only see a corner of the frame?
the screen itself does the downsampling then.
that's why when you are pirating movies and shows getting them in the highest possible resolution makes always sense, even on stoneage 1080p screens.
when using resolution scale the internally rendered 4k frames don't leave the graphicscard but get sampled down to 1080p by the gpu.
in this case, in contrast to the first i described above, the monitor doesn't even know there was 4k anywhere in the pipeline.
first the player can downscale to display res
next gpu driver can downscale to display res if gpu scaling is enabled and player changes windows display to the video res
next, the display can downscale to its panel res, if it supports the higher res input and that is enabled in gpu control panel
but each step can add some delays to the video
if the player scales, it will have no audio/video sync issues, since the player is controlling it
if gpu is scaling, it will add a tiny delay to the video since the player is playing them in sync but the video needs extra processing, most gpus are strong enough to do that in with <1 frame behind
if the display is doing the scaling, that can have the largest delays, since the processing in a display is much weaker than any current gpu or igpu
then there is scaling quality, player would probably do it best, as it knows the source and display res, gpu and display will do it slightly differently
saying that a car can also drive backwards, can open all doors and you can turn on and off the ac sounds only smart to ants.
nothing of what you just described is done by anyone.
because 1. enthusiasts don't use 1080p garbage monitors and 2. casuals wouldn't even know where to find these settings.
i described the status quo at default settings.
everything is solved now.
good night.