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https://www.google.com/search?q=reduced+define&oq=reduced+define&aqs=chrome..69i57.4941j0j4&client=ms-android-motorola&sourceid=chrome-mobile&ie=UTF-8
https://www.google.com/search?q=lower+define&oq=lower+define&aqs=chrome..69i57.5716j0j9&client=ms-android-motorola&sourceid=chrome-mobile&ie=UTF-8
Latency is an AMOUNT, thus can be reduced (or lowered, both are synonymous in this instance.)
Edit ; fixed quotes.
What games?
I've always manually set that to 1 since using gpus when new such as 8800 GT and 9800 GTX all the way up to current gpus. Have played over a thousand games on steam alone in that time period. Never has it caused an issue being set to 1. Setting higher usually increases stutter and input lagg. It says this right in the nvidia description.
My only guess is it may help to increase this when your cpu is very poor.
Pre-rendered frames refers to frames being queued on the CPU higher the Pre-rendered frames the less likely you are to get screen tearing. It can in some circumstances improve FPS but it's a very case by case situation this happens. One of the negative side effects of using a higher pre-rendered frame buffer is higher latency. More pre-rendered frames means the GPU has to "catch-up" with the pre-rendered CPU frames.
Pre-rendered frames. Reduce stuttering and can reduce screentearing. Often smooths framerates out in other words smooths out the frame-time computation. At the cost of increased input latency in general.
If you are experiencing a CPU bottleneck increasing the number of MAX pre-rendered frames will most likely exaggerate the problem further.
CPU bottleneck happens when your CPU cannot feed the GPU enough information to stay "loaded with work to do". Due to performance constraints on the CPU, if your CPU is already hitting it's ceiling increasing pre-rendered frames will only make that ceiling worse.