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COWZYOV 22 ABR 2020 a las 7:35 p. m.
Maximum pre-rendered frames question (in Nvidia inspector)
Aside from input lag, can there be any disadvantage in putting this setting at 8 (I’m trying to improve fps for a cpu bottleneck)?

Can setting it to “application controlled” yield better fps than setting it to 8?
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Mostrando 16-30 de 87 comentarios
Autumn_ 23 ABR 2020 a las 2:21 p. m. 
Publicado originalmente por Jamebonds1:
Publicado originalmente por Snapjak:
Can't be reduced.
Can be lower.


You realize how idiotic that is?
It is not the same.

https://www.google.com/search?q=reduced+define&oq=reduced+define&aqs=chrome..69i57.4941j0j4&client=ms-android-motorola&sourceid=chrome-mobile&ie=UTF-8

https://www.google.com/search?q=lower+define&oq=lower+define&aqs=chrome..69i57.5716j0j9&client=ms-android-motorola&sourceid=chrome-mobile&ie=UTF-8
Errr, they are mate....

Publicado originalmente por Google:
Lower
/ˈləʊə/
make or become less in amount, intensity, or degree.
Publicado originalmente por Google:
reduce
/rɪˈdju:s,rɪˈdʒu:s/
make smaller or less in amount, degree, or size.

Latency is an AMOUNT, thus can be reduced (or lowered, both are synonymous in this instance.)

Edit ; fixed quotes.
Última edición por Autumn_; 23 ABR 2020 a las 2:22 p. m.
Jamebonds1 23 ABR 2020 a las 2:22 p. m. 
Publicado originalmente por Autumn:
Publicado originalmente por Jamebonds1:
It is not the same.

https://www.google.com/search?q=reduced+define&oq=reduced+define&aqs=chrome..69i57.4941j0j4&client=ms-android-motorola&sourceid=chrome-mobile&ie=UTF-8

https://www.google.com/search?q=lower+define&oq=lower+define&aqs=chrome..69i57.5716j0j9&client=ms-android-motorola&sourceid=chrome-mobile&ie=UTF-8
Errr, they are mate....

''
Lower
/ˈləʊə/
make or become less in amount, intensity, or degree.
''
-
''
reduce
/rɪˈdju:s,rɪˈdʒu:s/
make smaller or less in amount, degree, or size.
''

Latency is an AMOUNT, thus can be reduced (or lowered, both are synonymous in this instance.)
You have just proved me that it's different and I'm right.
Última edición por Jamebonds1; 23 ABR 2020 a las 2:25 p. m.
Autumn_ 23 ABR 2020 a las 2:26 p. m. 
Publicado originalmente por Jamebonds1:
Publicado originalmente por Autumn:
Errr, they are mate....

''
Lower
/ˈləʊə/
make or become less in amount, intensity, or degree.
''
-
''
reduce
/rɪˈdju:s,rɪˈdʒu:s/
make smaller or less in amount, degree, or size.
''

Latency is an AMOUNT, thus can be reduced (or lowered, both are synonymous in this instance.)
You have just proved me that it's different.
What the....
Vulkan 23 ABR 2020 a las 3:31 p. m. 
Publicado originalmente por Jamebonds1:
Publicado originalmente por Autumn:
Errr, they are mate....

''
Lower
/ˈləʊə/
make or become less in amount, intensity, or degree.
''
-
''
reduce
/rɪˈdju:s,rɪˈdʒu:s/
make smaller or less in amount, degree, or size.
''

Latency is an AMOUNT, thus can be reduced (or lowered, both are synonymous in this instance.)
You have just proved me that it's different and I'm right.
are you okay mr bond?
Bad 💀 Motha 23 ABR 2020 a las 3:32 p. m. 
Publicado originalmente por Savage Southerner:
Publicado originalmente por Bad 💀 Motha:
It should always be set to 1.
Adding input lagg should always be avoided.
ive found that setting low latency mode to on aka pre rendered frames 1 can cause stutter in some games so it most definitely is not a set and forget setting. you need to experiment on a game to game basis

What games?
I've always manually set that to 1 since using gpus when new such as 8800 GT and 9800 GTX all the way up to current gpus. Have played over a thousand games on steam alone in that time period. Never has it caused an issue being set to 1. Setting higher usually increases stutter and input lagg. It says this right in the nvidia description.

My only guess is it may help to increase this when your cpu is very poor.
Jamebonds1 23 ABR 2020 a las 3:41 p. m. 
Publicado originalmente por Savage Southerner:
Publicado originalmente por Jamebonds1:
You have just proved me that it's different and I'm right.
are you okay mr bond?
Huh?
Vulkan 24 ABR 2020 a las 12:30 a. m. 
Publicado originalmente por Jamebonds1:
Publicado originalmente por Savage Southerner:
are you okay mr bond?
Huh?
I asked if you were okay cos you literally just said lowered and reduced means two different things and also saying input lag can't be reduced is objectively misinformation so autumn was right in calling you out on it but weather your ego lets you understand that is abother question entirely.
Jamebonds1 24 ABR 2020 a las 12:51 a. m. 
Publicado originalmente por Savage Southerner:
Publicado originalmente por Jamebonds1:
Huh?
I asked if you were okay cos you literally just said lowered and reduced means two different things and also saying input lag can't be reduced is objectively misinformation so autumn was right in calling you out on it but weather your ego lets you understand that is abother question entirely.
Sorry, I have no idea what you are talking about. But Autumn is not correct, because I don't see any evidence here. So I'm not discussing with you without evidence.
Última edición por Jamebonds1; 24 ABR 2020 a las 12:55 a. m.
Vulkan 24 ABR 2020 a las 1:01 a. m. 
Publicado originalmente por Jamebonds1:
Publicado originalmente por Savage Southerner:
I asked if you were okay cos you literally just said lowered and reduced means two different things and also saying input lag can't be reduced is objectively misinformation so autumn was right in calling you out on it but weather your ego lets you understand that is abother question entirely.
Sorry, I have no idea what you are talking about. But Autumn is not correct, because I don't see any evidence here. So I'm not discussing with you without evidence.
You provide no evidence of your own but demand it? Interesting . Here's one example of being able to Reduce /lower input lag . https://youtu.be/7CKnJ5ujL_Q
iceman1980 24 ABR 2020 a las 1:09 a. m. 
Publicado originalmente por Jamebonds1:
Publicado originalmente por Savage Southerner:
I asked if you were okay cos you literally just said lowered and reduced means two different things and also saying input lag can't be reduced is objectively misinformation so autumn was right in calling you out on it but weather your ego lets you understand that is abother question entirely.
Sorry, I have no idea what you are talking about. But Autumn is not correct, because I don't see any evidence here. So I'm not discussing with you without evidence.

Pre-rendered frames refers to frames being queued on the CPU higher the Pre-rendered frames the less likely you are to get screen tearing. It can in some circumstances improve FPS but it's a very case by case situation this happens. One of the negative side effects of using a higher pre-rendered frame buffer is higher latency. More pre-rendered frames means the GPU has to "catch-up" with the pre-rendered CPU frames.
Última edición por iceman1980; 24 ABR 2020 a las 1:09 a. m.
Snow 24 ABR 2020 a las 1:10 a. m. 
Publicado originalmente por Product ∏:
Pre-rendered frames refers to frames being queued on the CPU higher the Pre-rendered frames the less likely you are to get screen tearing.
Tearing happens due to lack of sync between front buffer and screen, so pre-rendered frames don't affect tearing anyhow.
iceman1980 24 ABR 2020 a las 1:12 a. m. 
Publicado originalmente por Snow:
Publicado originalmente por Product ∏:
Pre-rendered frames refers to frames being queued on the CPU higher the Pre-rendered frames the less likely you are to get screen tearing.
Tearing happens due to lack of sync between front buffer and screen, so pre-rendered frames don't affect tearing anyhow.

Pre-rendered frames. Reduce stuttering and can reduce screentearing. Often smooths framerates out in other words smooths out the frame-time computation. At the cost of increased input latency in general.

If you are experiencing a CPU bottleneck increasing the number of MAX pre-rendered frames will most likely exaggerate the problem further.

CPU bottleneck happens when your CPU cannot feed the GPU enough information to stay "loaded with work to do". Due to performance constraints on the CPU, if your CPU is already hitting it's ceiling increasing pre-rendered frames will only make that ceiling worse.
Última edición por iceman1980; 24 ABR 2020 a las 1:16 a. m.
Snow 24 ABR 2020 a las 1:37 a. m. 
Publicado originalmente por Product ∏:
Reduce stuttering and can reduce screentearing.
Amount of pre-rendered frames only affects how many frames CPU can draw before sending to GPU. It can not affect the work of GPU anyhow, and definitely not the work of front buffer. If you think tearing happens on CPU level - then you were misinformed.
iceman1980 24 ABR 2020 a las 2:29 a. m. 
I've given your answer OP. That's all you need to know.
Última edición por iceman1980; 24 ABR 2020 a las 2:29 a. m.
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Publicado el: 22 ABR 2020 a las 7:35 p. m.
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