Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Adding input lagg should always be avoided.
No, it shouldn't. That's why it's a setting that can be changed.
In a CPU bottlenecked enviroment, this will increase FPS, which will reduce input lag.
https://github.com/CHEF-KOCH/nVidia-modded-Inf/blob/master/Docs/NVIDIA%20Profile%20Inspector/nVidia%20Inspector%20Options%20Explained.md
I had my TV set to high-speed FPS for a movie, but I keep lose to battle online on my PS4. But then when I set it to a gaming mode, I get better at battle online.
User > Mouse/keyboard (Polling rate, processing speed, sensor or switches) > USB processing speed > OS processing inputs > Program processing inputs > GPU rendering frames (depends on when the data of movements was sent to the GPU in the form of scene info) > Monitors buffer setup > Monitors actual input latency. (And from there, to some degree, response time, but thats kinda moot.)
The monitor is only a fraction of what's effecting latency.
This is misinformation. It can be reduced. And there are a number of methods that can reduce it or improve it.
Can be lower.
You realize how idiotic that is?