Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
cuz TITAN RTX isn't Quadro RTX or Nvidia GeForce (GTX)
GTX is not anything RTX so let's just nail that in the bud. No GTX gpu is able to use this plugin.
Much like how ShadowPlay does its thing without really affecting overall game performance.
Wiki says the RTX Titan is a Geforce card.
All older Titans were Geforce cards too. I don't see why the RTX Titan would be any different.
I'm pretty sure GPUs handle some audio processing anyway.
Not sure on how much though.
I don't see how cleaning the audio up would cause that much more usage.
And, depends on what cores it uses.
That's because graphics cards have ASICs for video encoding/decoding.
Completely different cores for a specific task.
In my personal testing, I haven't seen any impact on performance.
https://www.tomshardware.com/news/nvidia-rtx-voice-works-fine-on-non-rtx-gpus
Nothing to do with RTX. Marketing gimmicks used to make people fawn all over the "latest Nvidia advancement". People really have no idea what these Tensor cores do? do they?
FP32 and FP16
This means the following considering FP32 is just the ones-complement representation using the first bit as the sign and the next bits as the mantissa / significand and the last bits as the exponent.
Mixed matrice multiplication, meaning multi-dimensional matrices with mixed 32bit precision / 16bit precision
32bit floating point: 1 bit for the sign : 8 bits for the exponent and 23bits for the mantissa / significand part.
16bitt floating point: 1 bit for the sign 5 bits for the exponent and 10 bits for the fractional component.
This is ALL that is happening inside a Tensor core they're just really fast matrice crunchers. Of half-precision and single-precision numerical representation. Tensor cores sacrifice precision for performance to reduce memory impact and gain performance. as a 32bit number is ones-complement 4bytes per number and FP16 is 2 bytes per number.
Good luck with that in regards to "most gamers gear" only sampling about 8kHz - 12kHz. So "good microphone combined with a superior DAC is the way to go" (PCI-E DAC's etc)