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G-sync compatible means you can use adaptive sync with an Nvidia card but there is no g-sync module for variable overdrive. These kinds of monitors usually have an overdrive setting tuned for the max refresh rate and another for 60hz, so you'll need to switch between them depending on the game your playing for the best experience.
It's up to you;
With it on, you'll never experience tearing, but you will have a slight increase in input latency.
With it off, you may get tearing if the framerates are all over the place, but won't have an increase in latency (except for the stuff that Free/G-sync adds, which you won't feel.)
And, you're using the NVCP's frame limiter, so you don't need RTSS (Since it does the same thing - Though, I prefer RTSS for ease of use.)
So that'll smooth out your frametimes, and since you're using an adaptive sync monitor, you'll want to cap it at a stable Average, or lower point of your FPS, to stop any changes in frametimes (Since if you set it to high, your FPS will constantly be hitting the limit, and dropping, and hitting the limit, and dropping, causing microstutter/latency differences.)
Oh, and make sure you've got your refresh rate set to 144hz in NVCP.
Autumn is 100% correct on all of this. I watched a few videos by Battle Nonsense (dude really knows his stuff) and he pretty much said all of this too.
To summarize;
Enable G-Sync, make sure it's also enabled under 3d settings
Under 3d settings make sure the preferred refresh rate is set to highest available
Enable V-Sync in NVCP (this helps get rid of additional tearing that happens at the bottom of the screen with just G-Sync enabled)
Set the FPS limit a few frames below your fresh rate (generally check to do this in-game first, but if the in game fps limiter is not flexible, do it in NVCP)
This set up gives you the best results for image quality and low input lag.
OP, follow Autumn's advice, I wouldn't say better myself.