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MSI Afterburner+RivaTuner Statistics Server, or FRAPS.
With AF+RTSS, you have to turn on Framerate in Monitoring settings in AF by checking "Show in on-screen display" and it'll say "in OSD" next to it when active.
Then, in RTSS, you have to check "Show on-screen display."
That isn't possible unless the specific game has a feature that disables effects when frames drop below 60.
Frametime looks at individual frames and so can show minimum level of performance. The graphing option in msi-ab shows max and mins I think. And it can be set up to overlay on a game display I think but I've never tried that. However it might only be looking every 100 ms, so the info will be good enough but not necessarily precise. If it looks too often it might reduce performance.
More info here -
https://www.youtube.com/watch?v=W3ehmETMOmw
The charts in the vid shows which cpus have smoother performance and minimum lows by % occurrence. No surprises in that the best cpus are usually the ones with more cores, hyperthreading and better cpu technical design.
I have seen this app mentioned but have never tried it either.
https://github.com/GameTechDev/PresentMon
There are many apps on the web that measure all sorts of things in low level of detail.
It records highest, average, 1%, and .1% lows.
You can set it up, so that when you press a button, it stops, and when you press it again, it stops.
Then the data is stored in a .txt file for later viewing.
You can also use RTSS to limit FPS so that you get great frametimes, and don't use to much of your GPU (99%), reducing stutters and framedrops.
I use MSI ABs 'framerate tracker' quite often, albeit by accident. But still nice to see what my framerates are.
And, I use RTSS for almost every game I play. It's a must have.
While extremely unlikely, it's still possible. You can't set a "minimum FPS."
So if that’s over 60, it means that your fps never went below 60 over the course of the benchmark, right?
Ah ok. But drops below 60 are not guaranteed; that’s all I wanted to clarify
0.1% lows are basically just stutters.
Msi afterburner or rivatuner statistics server?
(As I said earlier, one of my main concerns is that it has a minimal performance impact while running in the background)
RTSS runs from Afterburner, which is a program you should have installed anyway.
But I'm sure it's not the longest frame drawn, but it's up there. IIRC, it's an averaged number of the longest .1% of frames.
Yeah, if it's 60(+) then you never dropped during the entire benchmark period.
That doesn't mean you won't EVER experience a hiccup though, somethings just cause stutters, and there's no avoiding it.
MSI AB is used in conjunction with RTSS.
RTSS is what makes all the ♥♥♥♥ displayed while playing, it's also a great FPS limiter, and Scanline sync is pretty useful.
You won't get any (noticeable) performance hit from running either.
In-fact, running RTSS with a framerate limit in place actually IMPROVES performance.
Higher FPS isn't always better - Smoother frametimes do much more for feel than a high bouncing framerate does. And, if you've got it always using less than 95% of your GPU, you will have less input latency.
So, it makes sense to cap all your games.
RTSS will add a ~1 frame of latency though, but, at ~120FPS, and using less than 95% of your GPU, you're going to get ~3 frames less latency.
So it makes it worthwhile to run.
Also, if you're doing this in pursuit of 'higher frames make me a better player', smooth frametimes will help much more, because you will have the same frametime, making muscle memory much more accurate, and easier to learn, since you're going to have the same latency on everything.
Yes, there is always a chance to have an FPS drop; anything from OS hiccup, to CPU/Drive usage, to game updating in the background.
There's ALWAYS a possibility to drop below 60, even on 'beast' PCs, though, unlikely.