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Tests were done with DXVK 1.6 under Windows 10 v. 1809.
PC is as such - i5-2500, RX 480, 8GB DDR3 1333CL7 single channel.
Point was to see the performance difference in CPU-bound cases, thus graphics were reduced to avoid GPU limitation.
Borderlands 2[imgur.com]
Borderlands TPS[imgur.com]
TES IV: Oblivion[imgur.com]
STALKER: SOC[imgur.com], both static and dynamic lighting
Fallout: NV[imgur.com]
Those are the games I tested so far that see their performance increased. I'd also like to note that Vulkan brings overall stability (except for initial shader compilation when it might stutter a bit, so first play around for a minute or two), and makes framerate transitions way smoother even if performance drops, as seen here[imgur.com].
So far mostly DXVK helps old-ish DX9 games with a lot of objects and stuff, so if you have such a game - give DXVK a try and posts results here.
DX12 support is limited, and Vulkan is often better in a lot of cases. Not all of them, but a lot of them.
See just how far a CPU limit can be lowered with close to hardware API's...
Most important thing is the updating seems very consistent.
The DXVK developer is hired by Valve, so he is working on it full time.
https://www.reddit.com/r/linux_gaming/comments/7v008n/nouveau_hopes_for_basic_vulkan_driver_this_year/
Like this one, but a lot more sophisticated, including if it's native or wrapper -
https://vulkan.gpuinfo.org/
edit: just to clarify, i should be adding d3d11.dll to the games directory if its running dx11 for example, correct?