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Do you have any experience running it with DX11 games on Unity engine? May want to test it on a particular one.
So Windows compatibility might not be great. It's probably not even tested by the developer.
On Windows 10 DirectX9 to Vulkan seems to be working pretty well, DirectX10 and 11 games less so. Make sure you copy the correct dll files, 32bit for 32bit games, 64bit for 64bit games.
I do not have any machines running Windows on-hand right now, so I am going on based what other people are reporting.
I myself use DXVK daily playing games on Linux and rarely have issues with it.
If you were active in Linux gaming communities you can't get around Proton and DXVK.
The project has been going on for about 3 years I think, Valve hire the developer 2 years ago. It is still very much in development, only recently a fork of the project called D9VK was pulled in to DXVK to add DirectX9 support for example.
Here is a screenshot I took of an early (and very buggy) version of DXVK, this was the point at which it started to become quite good.
https://steamcommunity.com/sharedfiles/filedetails/?id=1462184148
https://steamcommunity.com/sharedfiles/filedetails/?id=2053041314
I doubt it will run under Windows but it's something you can try.
in this exactly same place when using dx11 my fps would drop to 120. now when using vulkan the cpu bottleneck is removed! game changing for this game. lets hope it stays stable.
And yeah, it's overall pretty stable, it hasn't crashed on me so far in any game, but keep in mind it might stutter just a bit during initial shader compilation. Once you play the game a bit - it's just better.
What about SimCity 2013, Cities Skylines, anything of that sort? If you have a complex game like that - try there as well.