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He better play on Ubuntu at 1024x768p since he can't afford an upgrade.
Limiting fps increases delay and shows no benefits at all.
Capping framerates is useful only with 60 or more fps.
Limiting FPS can decrease input delay compared to 99% GPU usage. It also can provide smoother gameplay than unlimited framerate due to correct frame pacing. It seems you don't understand framerate limiting, so I'll give you a couple of videos with explanations, examples and tests. I hope you're a smart guy and you'll understand how frame pacing works.
https://www.youtube.com/watch?v=7CKnJ5ujL_Q
https://www.youtube.com/watch?v=xsXFUVYPIx4
If limiting was only useful with 60 fps or more, then millions upon millions of console players wouldn't have most of their games capped on 30fps. Capped 30 is way better than uncapped variable, but sure capped 60 is always better, no denying that.
Poor men cap fps at 30.
No, it doesn't, if you do it right, and will (often) improve smoothness.
Capping framerates is important at all times, I do it in almost every game that I play. And, I'm hyper sensitive about latency.
Under GPU bound conditions, you can reduce input lag by ~3 frames if you limit it so that it reduces GPU load to <95%.
And, RTSS increases latency by <1 frame. But the above number includes RTSS latency.
So, in this instance, capping FPS REDUCES latency.
But, in terms of smoothness, it's better, because every frame is displayed at exact times, so that can aid with any delay you may see, whereas if it's variable, you'll notice it more, since, you know, you have more delay on some movements than others.
Though, I doubt you'd notice an extra delay of limiting by a few FPS - Do you notice the 4-10ms on your mouse clicks? How about the ~5ms of processing delay? What about the ~2-10ms on your monitor? Or the 16.6ms per update on a 60hz monitor? How about the delay on your keyboard presses too? What about the delay on your headphones audio?
And, remember, latency stacks, so do you notice all of that? Surely if you knew about latency you'd know and feel the latency of most of what I've said?
But, while typing that last paragraph out, I realised something, if you're limiting FPS via RTSS, you're not going to get any delay on frames, like V-sync would produce, they're still displayed as soon as they're drawn.
Ubuntu operating system is known to have better performance?
Isn't that the point? Also - please, don't insult OP. Person might have other reasons to use low-end hardware, not just being poor.
Most of these ports use a compatibility layer.
Usually the Windows version running under WINE/Proton with DXVK performs better then the port does. I think that not having Windows chugging your system resources while doing a horrible job at managing the hardware will make enough of a difference to make up for the compatibility layer.
This mainly applies to the older ports, new ports from Feral use Vulkan and run significantly better, often they run better then the Windows version of the game on Windows. See their experimental Vulkan Beta build of Shadow of Mordor as a recent example.
I am not even sure why Josh brough up Linux.. I don't see how it's relevant here.
Sure you can try Linux. Will it make any meangfull difference? Probably not. And you will need relatively recent (from the last 5-ish years) graphics hardware to do proper gaming on Linux since it heavily relies on the Vulkan graphics API which is quite new.
OP probably did incour in bloatwares which are very annoying with an automatic peer to peer OS like W10.
Even if you disable OS updates and all app updates it will draw at least 200/300 kb/s for system files interchange.
Not really, in fact it's rather terrible to use for Steam or gaming.
Try a Linux better suited for gaming