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Oh ok. Is that common in consoles?
Yes, well I did address this. On paper it sounds amazing. "Oh, man this console is going to destroy gaming PC's at a fraction of the price", amazing. But that's always been the claim every generation, and fantastic claims require fantastic evidence and for me that evidence is going to be real world results from objective reviewers.
Because you say it's confirmed... what's confirmed exactly? The marketing BS from MS and Sony? Or do you have units, and games and hard data on performance results? The Series X is playing a RDR2 at 4K 60FPS is it? Methinks not.
This literally happens with every new console. And whether people don't remember the last batch of marketing and claims that didn't quite meet expectations, or just really really believe it's different this time around because reasons, or both. I'm just not seeing what's special this time where any claims shouldn't be taken with a few grains of salt and some skepticism.
The only thing I believe will be likely is the new Sony and MS consoles will finally make 1080p/60FPS possible on consoles like the marketing from 2012 and 2013 for the PS4 and Xbox One sold people on.
it won't be 800 they wouldn't sell many of them , 500 maybe 600 i'd say , that's pretty much it , alot of parents are not going to spend 800 on a console for the kids.
well you know the 360 was the first 3-core CPU , before even intel came out with the duo core , it's just that the CPU market tech has accelerated to the point where neither MS or Sony can put a high core count CPU in their respective systems without causing the prices to be too much for a console.
I'm not saying Xenon wasn't good, it was amazing and indeed way ahead of mid-range desktop PCs of the time.
For starters, the CPU is pretty much a ryzen 7 3700x, same number of cores, same architecture and the xbox has a slightly higher clock speed.
Just because the 2060 supports ray tracing, that doesn't mean it is comparable to the xbox. Ray tracing performance on the 2000 series cards isn't very good anyway. I hope RDNA 2 will be better.
The ssd in the consoles will be much faster than a crucual p1 which offers 2gb read speed max while the ps5 offers 8-9 with compression and 5.5 for the xbox. The xbox also has quick resume which I don't think we'll see on PC.
As far as I know, many next gen console games will allow you to tweak the graphics settings, just like on PC. If you want to game at 4K 120fps, you probably can.
Ignoring all the speculation though, on paper, the consoles look great. I based the PC build on what we know on paper. As for how good the consoles will be in practice, we will just have to wait and see.
That's what I'm saying though, assuming the specs on paper translate into good real life performance that's an incredible amount of computational horsepower for a very very low price. That would basically be competing with 1000+ dollar PCs. Again, assuming the specs on paper actually translate into real life as they appear.
So, well, consoles used to run sub-60 FPS in a lot of games, others would have nasty graphics settings, or just run like ♥♥♥♥ in general.
Now they're getting better hardware playing at (actual) 1080p 60 / 120 FPS is going to be nice.
Also, you'd have much more stable framerates/frametimes because the hardware (at least on Xbox) is going to be locked to the same clockspeeds. It's also going to be pretty beefy.
So the experience would improve pretty significantly, and I'm happy for console users, and a little bit jealous if I'm honest.
I wouldn't want anyones experience to be gimped because of the platform they use, so I enjoy seeing the performance of the consoles, even if they perform x2+ times better than my PC.
Quite common, all over the place in some titles.
Can't speak for the other guy, but I've tried to cut a lot of the marketing out of my comments, leaving only the CONFIRMED, non theoretical performance in it.
From there you can make an educated guess on the performance.
Notice how I haven't said anything about how it SHOULD perform, just the hardware that it is.
it's not uncommon for them to sell it at a price where they either lose money or break even , their sales come from the video games and the peripherals.
but yeah , the thing i like about consoles is though is that your game will always run ,unlike the PC market where there's such a huge array of different hardware and combinations that it's always possible for a certain config not being able to run a game.
sure games have been crashing on xbox's too , but i've never had a game that wouldn't run at all , i can't say the same for my PC's over the years.
Not only will the games always run when they're released for that console but they've been optimized (presumably) because there is only really one hardware configuration, vs PC where there is a multitude of different hardware combinations that any given user could have.
I like to ♥♥♥♥ on consoles just as much as the next PC enthusiast but they do have their benefits. It depends on what you value I guess. I think a lot of PC players either want to have the superior performance or they enjoy the process of building, tinkering, testing and tweaking their hardware.
I still have a hard time understanding how they plan on selling a $1000+ PC for something in the $500-600 range. I imagine the lowball price would be somewhere around the $800 mark. That's my prediction anyway. Also I think I remember hearing that there were 2 different models of the new generation and that the specs going around are for the high end one and there will be a lower end, cheaper version. Which would make sense if they have an offering for 500-600 and then a high end one for 800-1000.
That would also mean that developers will need to have the flexibility in game to adapt to different hardware configs automatically or let the user decide what kind of performance and quality they want.
You still see the splash screens and stuff on PC games that are like "runs best on Radeon" or whatever, that has a bit of a performance boost on that brand because the hardware company has worked with the developer to make sure it is optimized for a particular architecture.
Generally, AMD are not knowing for sabotaging competitor's performance, unlike NVidia. Hence Radeon Settings have tessellation mode settings to fight NVidia's crap.