Which is more important for cpu Integer speed or Floating Point Speed?.
I am looking at cpu benchmarks and saw Integer speed and Floating Point Speed in the test.
I don't know which is needed the most for gaming and would like to know more about it. Can some one help me?.

I would like to know which is better for running pc games and I would like to know what Integer speed, and Floating Point Speed is used for in a cpu.

Dernière modification de GamerXtreme; 11 mars 2019 à 19h41
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IPC cinebench.

Ps, not much matters though if you've got an entry level gtx1050.
Dernière modification de upcoast; 11 mars 2019 à 19h51
upcoast a écrit :
IPC cinebench.

Ps, not much matters though if you've got an entry level gtx1050.
sounds about right make sure that 1050 is the TI evga 4gb
It depends on the type of rendering you are doing.
Integers and floats are two different kinds of numerical data. An integer (more commonly called an int) is a number without a decimal point. A float is a floating-point number, which means it is a number that has a decimal place. Floats are used when more precision is needed.


https://processing.org/examples/integersfloats.html

Precision work often means 3d Modeling and rendering in AutoCAD. Floats are useful for calculating game physics and such as well. I would guess that Floating Points would be more important for accuracy while integers are best for performance.



"Floating-point numbers have two advantages over integers. First, they can represent values between integers. Second, because of the scaling factor, they can represent a much greater range of values. On the other hand, floating point operations usually are slightly slower than integer operations, and you can lose precision."

https://www.oreilly.com/library/view/c-primer-plus/9780132781145/ch03lev2sec13.html
Dernière modification de TehSpoopyKitteh; 11 mars 2019 à 20h21
at the end of the day i had old laptops running java man, you should try UNITY coding, seems like your values will get unstable and inaccurate the higher you go. cpu usage dont matter

you just need accurate values for the processing your doing thats up to you on your software and hardware functions compatiblity

https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Mathf.Approximately.html
Dernière modification de rotNdude; 12 mars 2019 à 7h58
_I_ 11 mars 2019 à 20h33 
fpu takes longer to calculate
int is whole number calcs, can easily be done
Which is more important for running pc games and which will give me more performance like more frames per second?.
Dernière modification de GamerXtreme; 11 mars 2019 à 21h30
GamerFan12 a écrit :
Which is more important for running pc games and which will give me more performance,like more frames per second?.
gpu and cpu upgrade
_I_ 11 mars 2019 à 22h13 
its more than just how fast the fpu or cpu is, its also has to do with the cache how fast the cpu talks to the mobo/sb/ram ect..
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Posté le 11 mars 2019 à 19h38
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