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Ps, not much matters though if you've got an entry level gtx1050.
Integers and floats are two different kinds of numerical data. An integer (more commonly called an int) is a number without a decimal point. A float is a floating-point number, which means it is a number that has a decimal place. Floats are used when more precision is needed.
https://processing.org/examples/integersfloats.html
Precision work often means 3d Modeling and rendering in AutoCAD. Floats are useful for calculating game physics and such as well. I would guess that Floating Points would be more important for accuracy while integers are best for performance.
"Floating-point numbers have two advantages over integers. First, they can represent values between integers. Second, because of the scaling factor, they can represent a much greater range of values. On the other hand, floating point operations usually are slightly slower than integer operations, and you can lose precision."
https://www.oreilly.com/library/view/c-primer-plus/9780132781145/ch03lev2sec13.html
you just need accurate values for the processing your doing thats up to you on your software and hardware functions compatiblity
https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Mathf.Approximately.html
int is whole number calcs, can easily be done