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"The first 4K/144Hz monitors can’t support full quality at 144Hz"
https://www.kitguru.net/peripherals/monitors/damien-cox/the-first-4k-144hz-monitors-cant-support-full-quality-at-144hz-despite-2000-price-tag/
https://pcpartpicker.com/product/cdcMnQ/asus-rog-swift-pg278qr-270-2560x1440-144hz-monitor-pg278qr
27", 1440p, 165Hz, G-Sync
Also they will cost an insane amount of money for the one or two on the market that are legit.
For my money, 1440p 144hz is the sweet spot for PC gaming at desk distances. Assuming a 27" screen and sitting 3 feet away from the screen, human eyes can't tell the different between 4k and 1440p anyway because pixel density is just too high to discern.
I would go 4k for your 60" living room setup in a heartbeat though.
I believe they have a 4k 144hz HDR400 panel now that is cheaper but still not cheap.
4K 144hz? I find it to be a joke imho
I dont think theres any rig that can run AAA titles with higher than 90FPS let alone 144FPS or more on 4K.
Unless you ONLY play CSGO then its not even worth it at all
Even my RTX2080TI cant handle BF1 / BF5 / GTA 5 on ultra settings with higher than 130FPS
Its more worth to get a 1440P Gsync / freesync ready monitor
Because if your FPS is lower than your refresh rate you will still get some really horrible tearing (worst than if your FPS is higher than your refresh rate) but with gsync it completely eliminates them
I'm confused. I have a 1080p Gsync 144hz monitor and I am planning to get the RTX 2080. If I play uncapped without Gsync having unlimited FPS is better than capping it with Gsync enabled? As far as I know, if you enable Gsync you get input lag. What is the best option to reduce input lag and tearing at the same time, uncapped gsync off or capped at 139fps with Gsync enaabled?
You might have to do some testing. Using any kind of frame rate sync will add some input lag, which may or may not be an issue depending on what kind of game you play. I wouldn't want to play CSGO or some other competitive shooter with extra input lag, but playing a single player game wouldn't really bother me.
Also a 2080 is a very strong GPU and might have no problem pushing 1080p 144hz or more, so there may be no need for turning any kind of sync on at all. You could probably get away with just capping the frame rate in RTSS or something and you'd get best of both worlds, no tearing and less input lag.
Thanks for your reply. I really appreciate it.
Gsync has the least amount of added input latency than any type of frame sync available. You will not notice the latency that it adds, as it is so low that it is negligible. Using a third party frame limiter would add more latency by itself than Gsync.
If you have Gsync, leave it on. It will always work with frame rates within range of the refresh rate. If you are bothered by the tearing when frames are out of range, then use a frame limiter. Always use in-game limiters, if possible, as they always have less latency than using third party, like RTSS. But even with RTSS limiting frames, the latency is negligible.