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I highly recommend trying out RTSS framelimiting. It helps both with and without VSync.
Reason you can notice the difference between 100fps and 60fps on 60hz monitor is because with 100fps you'll see the most recent frame. But you'll still see only 60 frames per second.
Downside is that high framerates can introduce screen tearing on lower refresh rate monitors.
I recommend you to watch this video to learn about screen tearing and VSync
https://youtu.be/seyAzw9zEoY
I'd rather increase graphic settings than have PC render extra frames that I won't see.
Or limit fps to keep GPU and CPU cooler.
Usually, if I don't see tearing in game, I limit fps with RivaTuner because it doesn't introduce input lag.
I don't really like VSync because of input lag. But if tearing is noticable even when limiting fps with RivaTuner, I have to use VSync.
However on a low refresh rate display you'll likely see screen tearing when exceeding 60 fps. With a high hz panel, 120+, you'll notice less tearing because the image is replaced faster that you often won't even notice. This want you wouldn't need any form off sync'ing that will introduce lag to stop the tearing and countering some of the benefits of high fps.
On none competitive games exceeding refresh rate isn't important and any lag from sync'ing tech is usually acceptable. So make you decision based on the types of games you play. If you play competitive go for a high refresh rate otherwise a 60 would be fine.
Personally I still like a high refresh rate because it makes things feel smoother. Even on desktop environment. So when buying my most recent monitor I went for 1440p @144hz rather than 4k @60hz.
In some games input lag is not noticeable, but in fast paced first person shooters VSync is the worst thing you can enable.
You can notice a difference between 60, 100, 150 fps on a 60hz monitor.
The higher the FPS, the less input lag you have, also you see the most up to date frame (or at least half of it.)
It has everything to do with frame rates. Screen tearing is literally where multiple partial frames are displayed.
Snow is correct. It's the frame buffer being out of sync with your monitor's refresh rate, and that's literally why the solution is called Vertical Sync. Having a higher frame rate may look like the cause, but it's the frame BUFFER.
You act as if they don't go hand in hand... Lol it is quite literally a display of partial frames. The tear is the end/beginning of a partial frame.
- Tearing, if running fullscreen
- Stutter and/or dropped frames, if running windowed/borderless
- Increased GPU/CPU temperature
- Increased power consumption
Pretty much, there is usually no advantage to running over your refresh rate, and generally you want to turn on VSync to lock your frames to your monitor refresh.It's the frame buffer.
Frame rate =/= Frame buffer