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I don't really mind running my games in full screen (in fact I do so most of the time), but in some of them such as WoW it is much more handy to have a windowed instance of the game running since I usually need to have other app windows open and easily reachable. I can of course run full screen and alt tab every time I need to use something else, but that is actually the inconvenience that was mentioned in the OP and the reason I want to fix this.
I do not need to run most of my other games in windowed mode, however I tested them and listed them here to make sure myself and convey to you that this is not a game-specific issue but rather a Windows or driver-related problem.
I agree that games are meant to run better in exclusive full screen. However, I can run all these games perfectly in windowed when using the laptop's own screen (same resolution and refresh rate), and it works fine on the external monitor as well right after a restart, as mentioned in the OP. If what you were saying was the case here, would that problem not be universally consistent?
to nem ai krai
I appreciate the explanation of why windowed can in general perform worse than full screen but I think I'll quote my answer to the post above:
Besides, would you claim that even a game like Warcraft that can easily run 60 fps on toaster-grade hardware would also fall within your argument? (It doesn't by the way since it works fine on windowed on other computers with way inferior specs).
In Windows Vista through early versions of 10 DirectX would turn off the desktop composition completely however now it stays in standby to allow overlays to display (what's known as Fullscreen Optimization) so it runs in a sort of borderless window mode nowadays. OpenGL and Vulkan can still run in exclusive mode on Windows.