Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://www.asio4all.org/
Been a long time since I used Fruity Loops from ImageLine probably changed a lot since then.
https://www.image-line.com/flstudio/
You should consider checking out their discussion page for solutions.
https://forum.image-line.com/viewforum.php?f=100
I just wonder how people used it before good processors. When I had pentiums, core 2 duos, core i5, I got input latency, even with ASIO4All, or the one I use now, cmasiopx.
So how did people do it? Only the i7 worked for me.
Back in P4 times people used PS/2 devices, and PS/2 works a bit differently, it sends interrupts to CPU the moment you press anything, so CPU processes the inputs immediately.