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I assume the 60 or 200+ refers to fps?
Mouse feels smoother at higher hz. Even when moving it across the desktop. Cutting the refresh rate in half it also going to cutting that smoothness is half.
hz is the max ammount of full frames per second the display can show
Recording on such a system at a locked 60 fps shouldn't be slow or hurt anything.
the short answer is the game engine runs faster
https://www.youtube.com/watch?v=Wy_VUUiGdlM
If you have a screen that does a certain res and refresh use that, always.
(120hz = 8.33ms per update, 60hz = 16.66ms per update.)
So, if you can, always run in 120hz mode, it'll make games, browsing, and such much smoother.
Frame pacing, perfect frametimes.
If you've got 1 frame that takes say 8ms to render, then another that takes 10ms, then another one that takes 8.5ms, and then another that takes 9.8ms, it's going to look juddery, not smooth, laggy, etc.
Whereas, if you have perfect frame pacing, every frame takes say, 8.33ms to render, it's going to be smooth as ♥♥♥♥, and would look smoother than a higher framerate (lower frametime) that is swinging around a bit.
Games also look nicer with a fixed frametime. (I recommend using RTSS to cap FPS, as it limits at a CPU level so you always have the same frametime (unless you're unable to keep that FPS constantly.)
Also, an added bonus of limiting FPS, it reduces GPU usage, which in-turn reduces input lag. (So long as you're not above 95% usage, you'll be fine input lag wise.)
I recommend trying it out, even if you don't care about the reduced input lag part.
What? How does the ''game engine run faster''?
If you're running it at 60hz, IT IS 60HZ.....
It won't ''feel like it'', it will be it.