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报告翻译问题
"i dont need" is not a rational reason. its simply an arbitrary line that has no basis in reality. Why do you 'not need it'. Is it to prevent damage to your components? That's not relevant. So why do you 'not need it'.
Its sort of bizarre in that 1000fps is ultra optimized to take full advantage of yoru CPU and GPU. the cycles are not wasted nor is it taking cycles away from other parts of the game. it is the very definition of optimized.
It is one of the basic rational reasons.
Maybe. If energy and wear were infinite and free, i could agree. Well, if i had a benefit of that optimization.
But i cant avoid to see a strong machine working at full load to turn a tiny wheel so it slowly turns a dynamo to make a lamp shine. Sure, it can run at 100% for years, but its just silly.
That is not an actual reason nor rational
Using your GPU/CPU does not 'wear it out'. That's not how electronic components work. Again you can run your GPU and CPU for years on end at 100% capacity with zero ill effects. You're not 'wearing it out' by having the CPU/GPU what is functionally designed to do.
So, if you turn on a device after 20 years, and it works,
it would have worked 20 years on full load?
Why necro a thread that is 3 years old?
And no uncapped is better, least for competitive games.Cap for non competitive fine but NOT for competitive.
For example
60 hz display and 60fps = 1 frame rendered per 1 frame drawn
60 hz display and 120fps = 1 frame rendered per 1 frame drawn. However this time the odd numbered frames, 1,3,5,7 and so get dropped and the even, 2,4,6,8..... are the ones drawn. That means each frame you see has more recent data/accurate image. Good for competitve games as the image you see is more recent than the frame/s that get dropped.
Same applies for 60 hz display and 180fps, 240fps, 300fps and so on. Yes the display can only draw 60 frames but each frame it actually draws is more recent and that means the gamer can SEE the most recent frame to base their choices on rather than out dated frames. Take 300fps on a 60hz display. That's 1 frame drawn, the 5th out of 5, meaning the game is dropping and doesn't see 80% of frames produced but that also means they don't see 80% of the outdated frames and get the most recent.
For non competitive games that really isn't an issue but for competitive games capping fps is lie shooting yourself in the before a race.
Limiting the fps to a reasonable amount reduces the stress on the GPU - reducing heat and power, and can extend the life of your hardware.
If the game is able to average FPS above 60, then what I do it go into Radeon software and enable Radeon Chill - I set both the min/max value at 60 FPS globally (you can also do this individually for each game). If you're on Nvidia, you can still do this using Nvidias software.
limiting FPS will lower the power consumption of your GPU as well as lower the heat produced. Your card will run a lot cooler because it no longer needs to render all the frames - just 60 frames per second and it's done, it can relax a little. Your card won't have to work at max all the time.
Yes very good point, one of my favorite older games to play is Star Wars: The Old Republic, which is an MMO that came out in 2011. My latest computer that I built is massively overpowered (Ryzen 9 3950x 16-core CPU & GeForce RTX 2080Ti GPU) compared to this game's recommended requirements, so when running the game and I'm in an area where there aren't other players (like a phased instance) my GPU can render the game at up to 200 FPS, making my GPU draw around 225 watts of power, but by capping it at 60 FPS (which is also my refresh rate) it drops my power usage down to 75 watts, that's a BIG difference that can add up over time on a power bill; it also lowers my GPU temp from 68 °C to 45 °C, on a hot summer day that's also a big difference. Plus as soon as you enter any area with other players the frame rate will drop below 60 FPS anyways, and the framerate suddenly going from 150+ to below 60 will cause the game to tear and stutter. So capping framerate also makes it more stable.
Yeah I used to do PC repair and custom builds, can't tell you how many times I dealt with someone ♥♥♥♥♥♥♥♥ about their computer overheating, and trying to blame me because I built the system, when the reason it was overheating is because the person owned 20 ♥♥♥♥♥♥♥ cats and their fans and heatsinks were clogged with dust and hair, and/or they had the computer sitting inside a cabinet with no airflow and the fan exhaust shoved up against the wall.
But you have to admit if it works more it will produce more heat and that's where the wear gets in. Agreed it was made to do that but just like formula 1 race cars it wears a lot faster when pushed to their limits plus, there's no real point to ask your PC to give you 250 frames per second when you can barely see the difference between 50 and 100, the action has to be REALLY fast for you to notice something above 50
Did you necro a thread from three years ago that was necroed from three years before that?
Let it rest. This poor corpse just keeps getting dug up.