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번역 관련 문제 보고
Is it better to enable ingame Sync or monitor Sync? (in my case, FreeSync)
An alternative to Freesync for Nvidia would be Fastsync which you can enable in the GPU control panel, it leaves the FPS unlocked while minimizing tearing.
Don't worry so much about screen tearing.. Run the FPS unlocked unless you are getting really annoyed by tearing. Vsync has downsides, it makes the game feel very unresponsive.
Incorrect.
75hz monitor can display more then 75 frames per second, this is what tearing is. Before the monitor is done rendering frame #1 frame #2 is pushed to the screen and the monitor uses the last pushed frame to complete the sync, causing half of frame #1 to be displayed and half of frame #2 to be displayed.
You can get tearing even at 30fps on a 75Hz screen since the same rules as stated above will still apply. Frame #2 is pushed before the monitor finishes displaying frame #1, the GPU is not pushing frames every 0.3 secs to get the game to run at 30fps, it pushes one whenever it's ready. The game is running at 30fps on a 75hz screen and frame #2 is pushed 0.008 secs after frame 3 you get a tear.
Making sure a frame is pushed only every 0.13 secs (or longer) is what Vsync will do on this 75Hz screen.
High refresh rate monitors will tend to have less noticeable tearing with frames higher than refresh, due to the extra amount of full frames actually able to display per second. The same frame rate would have more noticeable tearing the lower the refresh rate.
Lower frames than refresh rate tend to have judder, on top of tearing, due to not having a full frame per refresh. It only gets worse the lower the frame rate gets.
Tearing most certainly can easily be noticeable. If the timing ends up with tearing overtop of a screen element that you use, or if frames are lower and you get that infamous judder. Plenty of things related to frame rate, refresh rate, and timing, that will absolutely ruin a game experience.
Vsync isn't a frame lock. It is a synchronization of frames and refresh. It does a lot more than a simple frame limiter.
Point is that frame rate cap is usually game and monitor depdnent.