60 fps not smooth in 144hz g-sync monitor
Hey guys, I bought a 144hz and 1440p monitor with G-Sync, I love play CSGO or games with +144fps like Fifa but there are games like Fallout 4 that I can't get 144fps in 1440p so I tried to lock it in 60 or 72 fps but isn't smooth, there is no tearing I think but is so unpleasant, looks like 30 fps, I don't know how to explain it but is not smooth. These are my Nvidia Control Panel settings:

https://imgur.com/zcCq8D6
https://imgur.com/D7y9RC0
https://imgur.com/zpjcyh0
https://imgur.com/ndhm2hY

My settings are:
I7-8700k
GTX 1080 ti
16GB Ram.

Please I don't care if I have to lock fps in 60 or 72 fps but I need to know why is not smooth...
Naposledy upravil Ofisix; 18. zář. 2018 v 3.31
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Zobrazeno 1630 z 46 komentářů
Ofisix původně napsal:
G-Sync is enabled, you can check it out to pictures.

I'm asking you to check your on screen display settings on the monitor. Press the menu button on your monitor. Refer to your monitor's manual if needed.

I also would not recommend limiting frame rate, unless you have frames exceeding the value of your max refresh rate and do not want to resort to using traditional vsync methods.

The Spoopy Kitteh původně napsal:
NVIDIA usually recommends using some form of VSYC while GSync is active. Your best bet is to use Fast Sync in combination with GSync.

This recommendation is due to how Gsync only operates within range of the monitor's refresh rate. Vsync does not work with Gsync, rather it enables when frames exceed max range and Gsync disables.

Considering latency values of all vsync methods, it is best to use a frame limiter 3 frames below your max refresh rate instead of using vsync.

Ofisix původně napsal:
I'm gonna try that with Fallout 4 because now I can play every games smooth in 72 fps but Fallout 4 mmm is strange not smooth at all, I'm gonna try, thanks :D

Considering that it was only smooth after enabling a form of vsync, that is all telling that Gsync isn't working. Either it isn't properly enabled, or you have a defective monitor.
Revelene původně napsal:
Ofisix původně napsal:
G-Sync is enabled, you can check it out to pictures.

I'm asking you to check your on screen display settings on the monitor. Press the menu button on your monitor. Refer to your monitor's manual if needed.

I also would not recommend limiting frame rate, unless you have frames exceeding the value of your max refresh rate and do not want to resort to using traditional vsync methods.

The Spoopy Kitteh původně napsal:
NVIDIA usually recommends using some form of VSYC while GSync is active. Your best bet is to use Fast Sync in combination with GSync.

This recommendation is due to how Gsync only operates within range of the monitor's refresh rate. Vsync does not work with Gsync, rather it enables when frames exceed max range and Gsync disables.

Considering latency values of all vsync methods, it is best to use a frame limiter 3 frames below your max refresh rate instead of using vsync.

Ofisix původně napsal:
I'm gonna try that with Fallout 4 because now I can play every games smooth in 72 fps but Fallout 4 mmm is strange not smooth at all, I'm gonna try, thanks :D

Considering that it was only smooth after enabling a form of vsync, that is all telling that Gsync isn't working. Either it isn't properly enabled, or you have a defective monitor.
Read this before responding.

https://forums.geforce.com/default/topic/1002056/understanding-how-g-sync-and-v-sync-work-together/

You don't need vsync for gsync, but if you're fps goes higher than your monitor refresh rate, 144hz for example, then gsync will not be active.
So using vsync with gsync ensure vsync is always active, but causes input lag when your fps hits' that 144 fps limit.

To counter this, you limit the fps to 141, which will give you a 3fps buffer (sometime your fps goes above a limited framerate.)
And less input lag.
Naposledy upravil TehSpoopyKitteh; 18. zář. 2018 v 8.21
The Spoopy Kitteh původně napsal:
Revelene původně napsal:

I'm asking you to check your on screen display settings on the monitor. Press the menu button on your monitor. Refer to your monitor's manual if needed.

I also would not recommend limiting frame rate, unless you have frames exceeding the value of your max refresh rate and do not want to resort to using traditional vsync methods.



This recommendation is due to how Gsync only operates within range of the monitor's refresh rate. Vsync does not work with Gsync, rather it enables when frames exceed max range and Gsync disables.

Considering latency values of all vsync methods, it is best to use a frame limiter 3 frames below your max refresh rate instead of using vsync.



Considering that it was only smooth after enabling a form of vsync, that is all telling that Gsync isn't working. Either it isn't properly enabled, or you have a defective monitor.
Read this before responding.

https://forums.geforce.com/default/topic/1002056/understanding-how-g-sync-and-v-sync-work-together/

You don't need vsync for gsync, but if you're fps goes higher than your monitor refresh rate, 144hz for example, then gsync will not be active.
So using vsync with gsync ensure vsync is always active, but causes input lag when your fps hits' that 144 fps limit.

To counter this, you limit the fps to 141, which will give you a 3fps buffer (sometime your fps goes above a limited framerate.)
And less input lag.

You just described exactly what I said, but differently.

Lol so, you're in agreement that a frame limiter is better than using vsync with Gsync?
Naposledy upravil Revelene; 18. zář. 2018 v 8.26
Revelene původně napsal:
The Spoopy Kitteh původně napsal:
Read this before responding.

https://forums.geforce.com/default/topic/1002056/understanding-how-g-sync-and-v-sync-work-together/

You don't need vsync for gsync, but if you're fps goes higher than your monitor refresh rate, 144hz for example, then gsync will not be active.
So using vsync with gsync ensure vsync is always active, but causes input lag when your fps hits' that 144 fps limit.

To counter this, you limit the fps to 141, which will give you a 3fps buffer (sometime your fps goes above a limited framerate.)
And less input lag.

You just described exactly what I said, but differently.

Lol so, you're in agreement that a frame limiter is better than using vsync with Gsync?
Yes and no. GSync is game dependent. Bethesda’s open world RPGS run better with a frame limiter running or NVIDIA’s Fast Sync being used because those games are usually capped by the engine itself to run at 60FPS.

GSync is usually only necessary when a game’s frame rate fluctuates constantly. Racing Sims and Flight Sims are no exception to this.

In most cases the stutter the OP was experiencing was actually caused by the game’s frame rate going over the maximum refresh rate the monitor is capable of displaying while GSYNC was active. To counter this, NVIDIA recommends Fast Sync be used with GSYNC.

Unlike VSYNC (which is always on), Fast Sync only activates when the frame rate hits the maximum refresh rate of the monitor in use. It won’t let the frame rate go above the fastest possible refresh rate that the monitor is capable of, and it is regardless of the refresh rate the screen is set to. This significantly lowers input lag while eliminating screen tearing and limits the frame rate at which GSYNC can adjust itself to at the same time.

One of the things I have noticed about using Fast Sync on my Toshiba 40L52000U 120Hz TV set is that in spite of the fact that the refresh rate is limited to 60Hz in game mode, I have no screen tearing until I go significantly above 120FPS. Thanks do in part to how Fast Sync functions.
Naposledy upravil TehSpoopyKitteh; 18. zář. 2018 v 9.05
Revelene původně napsal:
Ofisix původně napsal:
G-Sync is enabled, you can check it out to pictures.

I'm asking you to check your on screen display settings on the monitor. Press the menu button on your monitor. Refer to your monitor's manual if needed.

I also would not recommend limiting frame rate, unless you have frames exceeding the value of your max refresh rate and do not want to resort to using traditional vsync methods.

The Spoopy Kitteh původně napsal:
NVIDIA usually recommends using some form of VSYC while GSync is active. Your best bet is to use Fast Sync in combination with GSync.

This recommendation is due to how Gsync only operates within range of the monitor's refresh rate. Vsync does not work with Gsync, rather it enables when frames exceed max range and Gsync disables.

Considering latency values of all vsync methods, it is best to use a frame limiter 3 frames below your max refresh rate instead of using vsync.

Ofisix původně napsal:
I'm gonna try that with Fallout 4 because now I can play every games smooth in 72 fps but Fallout 4 mmm is strange not smooth at all, I'm gonna try, thanks :D

Considering that it was only smooth after enabling a form of vsync, that is all telling that Gsync isn't working. Either it isn't properly enabled, or you have a defective monitor.

These are the monitor settings:
https://imgur.com/a/zz4nnb0
The Spoopy Kitteh původně napsal:
Revelene původně napsal:

You just described exactly what I said, but differently.

Lol so, you're in agreement that a frame limiter is better than using vsync with Gsync?
Yes and no. GSync is game dependent. Bethesda’s open world RPGS run better with a frame limiter running or NVIDIA’s Fast Sync being used because those games are usually capped by the engine itself to run at 60FPS.

GSync is usually only necessary when a game’s frame rate fluctuates constantly. Racing Sims and Flight Sims are no exception to this.

In most cases the stutter the OP was experiencing was actually caused by the game’s frame rate going over the monitor’s refresh rate while GSYNC was active. To counter this, NVIDIA recommends Fast Sync be used with GSYNC.

Unlike VSYNC (which is always on), Fast Sync only activates when the frame rate hits the maximum refresh rate of the monitor in use. It won’t let the frame rate go above the fastest possible refresh rate that the monitor is capable of, and it is regardless of the refresh rate the screen is set to. This significantly lowers input lag while eliminating screen tearing and limits the frame rate at which GSYNC can adjust itself to at the same time.

One of the things I have noticed about using Fast Sync on my Toshiba 40L52000U 120Hz TV set is that in spite of the fact that the refresh rate is limited to 60Hz in game mode, I have no screen tearing until I go significantly above 120FPS. Thanks do in part to how Fast Sync functions.

I personally use Gsync on everything and have no issue. New to old games, it doesn't matter. For games that have physics tied to frame rate, I'll lock frames as high as I can without causing physics issues. Other than that, I only enable a frame limiter, if frames go over refresh rate and only if I notice tearing.

Fast sync still has more latency than a frame limiter. That is why I don't recommend Fast Sync over a frame limiter, when in conjunction with Gsync. However, I definitely recommend Fast Sync over traditional vsync.

I still believe the OP is having issues with Gsync not working, due to the fact that gameplay was not smooth even when limiting frame rate under max refresh rate. Something just seems off and I believe it would be worth it for the OP to look into. It would be horrible to have a Gsync monitor that didn't work, and think it does.

Ofisix původně napsal:
These are the monitor settings:
https://imgur.com/a/zz4nnb0

I don't know Spanish very well, but it does look like it is in Gsync mode.

Is there a light that indicates when Gsync is active?

I'm concerned that Gsync isn't actually functioning or functioning properly. You should be able to have smooth gameplay with only Gsync enabled and a frame limiter under max refresh rate. As long as your frames are within range, it should be smooth. You shouldn't have to use any form of vsync to get smooth gameplay.
Naposledy upravil rotNdude; 18. zář. 2018 v 9.27
Ofisix původně napsal:
Revelene původně napsal:

I'm asking you to check your on screen display settings on the monitor. Press the menu button on your monitor. Refer to your monitor's manual if needed.

I also would not recommend limiting frame rate, unless you have frames exceeding the value of your max refresh rate and do not want to resort to using traditional vsync methods.



This recommendation is due to how Gsync only operates within range of the monitor's refresh rate. Vsync does not work with Gsync, rather it enables when frames exceed max range and Gsync disables.

Considering latency values of all vsync methods, it is best to use a frame limiter 3 frames below your max refresh rate instead of using vsync.



Considering that it was only smooth after enabling a form of vsync, that is all telling that Gsync isn't working. Either it isn't properly enabled, or you have a defective monitor.

These are the monitor settings:
https://imgur.com/a/zz4nnb0
It may be that you are overclocking your monitor. I would not recommend doing that because it can also cause a stutter due to lost frames.
The Spoopy Kitteh původně napsal:
Ofisix původně napsal:

These are the monitor settings:
https://imgur.com/a/zz4nnb0
It may be that you are overclocking your monitor. I would not recommend doing that because it can also cause a stutter due to lost frames.

If it isn't native 144hz, then absolutely this could be a cause of issue.
Revelene původně napsal:
The Spoopy Kitteh původně napsal:
Yes and no. GSync is game dependent. Bethesda’s open world RPGS run better with a frame limiter running or NVIDIA’s Fast Sync being used because those games are usually capped by the engine itself to run at 60FPS.

GSync is usually only necessary when a game’s frame rate fluctuates constantly. Racing Sims and Flight Sims are no exception to this.

In most cases the stutter the OP was experiencing was actually caused by the game’s frame rate going over the monitor’s refresh rate while GSYNC was active. To counter this, NVIDIA recommends Fast Sync be used with GSYNC.

Unlike VSYNC (which is always on), Fast Sync only activates when the frame rate hits the maximum refresh rate of the monitor in use. It won’t let the frame rate go above the fastest possible refresh rate that the monitor is capable of, and it is regardless of the refresh rate the screen is set to. This significantly lowers input lag while eliminating screen tearing and limits the frame rate at which GSYNC can adjust itself to at the same time.

One of the things I have noticed about using Fast Sync on my Toshiba 40L52000U 120Hz TV set is that in spite of the fact that the refresh rate is limited to 60Hz in game mode, I have no screen tearing until I go significantly above 120FPS. Thanks do in part to how Fast Sync functions.

I personally use Gsync on everything and have no issue. New to old games, it doesn't matter. For games that have physics tied to frame rate, I'll lock frames as high as I can without causing physics issues. Other than that, I only enable a frame limiter, if frames go over refresh rate and only if I notice tearing.

Fast sync still has more latency than a frame limiter. That is why I don't recommend Fast Sync over a frame limiter, when in conjunction with Gsync. However, I definitely recommend Fast Sync over traditional vsync.

I still believe the OP is having issues with Gsync not working, due to the fact that gameplay was not smooth even when limiting frame rate under max refresh rate. Something just seems off and I believe it would be worth it for the OP to look into. It would be horrible to have a Gsync monitor that didn't work, and think it does.
All forms of synchronization cause latency. Even farme limitng. The higher the frame rate that the screen is displaying at, the less input lag you will be seeing.

https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/8/

I experience verey little percievable input lag. I think that comparison is apples to oranges due to differences in the equipment we both are using. My TV displays as 120FPS 60Hz...Like I said the only reason I know my TV is 120Hz outside of the ad I saw for it a few years back is because I get no screen tearing at 120FPS when Fast Sync is enabled with a frame limiter. Doom 3 BFG is a good example of this xD I typically don't use GSync so I use the next best thing...Fast Sync.

Revelene původně napsal:
The Spoopy Kitteh původně napsal:
It may be that you are overclocking your monitor. I would not recommend doing that because it can also cause a stutter due to lost frames.

If it isn't native 144hz, then absolutely this could be a cause of issue.
It literally says "Overclock" on the screen.

It is actually 165Hz[www.newegg.com]....so enabling VSYNC with GSync will make sure the refresh rate will not go above 144Hz when the screen is set to that mode....and thus kill stuttering in games that support GSync.

@OP: Play some games at 1920x1080 @144Hz in stead. You will have an increase in frame rates.
Naposledy upravil rotNdude; 18. zář. 2018 v 10.01
The Spoopy Kitteh původně napsal:
Revelene původně napsal:

I personally use Gsync on everything and have no issue. New to old games, it doesn't matter. For games that have physics tied to frame rate, I'll lock frames as high as I can without causing physics issues. Other than that, I only enable a frame limiter, if frames go over refresh rate and only if I notice tearing.

Fast sync still has more latency than a frame limiter. That is why I don't recommend Fast Sync over a frame limiter, when in conjunction with Gsync. However, I definitely recommend Fast Sync over traditional vsync.

I still believe the OP is having issues with Gsync not working, due to the fact that gameplay was not smooth even when limiting frame rate under max refresh rate. Something just seems off and I believe it would be worth it for the OP to look into. It would be horrible to have a Gsync monitor that didn't work, and think it does.
All forms of synchronization cause latency. Even farme limitng. The higher the frame rate that the screen is displaying at, the less input lag you will be seeing.

https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/8/

I experience verey little percievable input lag. I think that comparison is apples to oranges due to differences in the equipment we both are using. My TV displays as 120FPS 60Hz...Like I said the only reason I know my TV is 120Hz outside of the ad I saw for it a few years back is because I get no screen tearing at 120FPS when Fast Sync is enabled with a frame limiter. Doom 3 BFG is a good example of this xD I typically don't use GSync so I use the next best thing...Fast Sync.

I know everything has latency. I prefer to use the lowest latency options.

How latency is perceived can differ between people. I'm fairly sensitive to it, so I do notice differences between a frame limiter and Fast Sync.

Your TV also doesn't have Gsync, so you can't test that specific example in this scenario. And with a TV like that, I would probably use the same Fast Sync and frame limiter combo. I haven't touched traditional vsync in years, and don't plan on it lol



The Spoopy Kitteh původně napsal:
Revelene původně napsal:

If it isn't native 144hz, then absolutely this could be a cause of issue.
It literally says "Overclock" on the screen.

It is actually 165Hz[www.newegg.com]....so enabling VSYNC with GSync will make sure the refresh rate will not go above 144Hz when the screen is set to that mode....and thus kill stuttering in games that support GSync.

@OP: Play some games at 1920x1080 @144Hz in stead. You will have an increase in frame rates.

It does say overclock, but it says 144hz. If it was 165hz, you think it would at least say that. Perhaps a OSD design oversight, so we need the OP to confirm if an overclock is in place and the set refresh rate.

However, vsync will not limit frames to 144 when overclock to 165hz. When you have the 165hz overclock, it would engage vsync at 165hz.

Not sure what is going on at this point. Need more input from the OP.
Naposledy upravil Revelene; 18. zář. 2018 v 10.19
Ofisix 18. zář. 2018 v 11.47 
Revelene původně napsal:
The Spoopy Kitteh původně napsal:
Yes and no. GSync is game dependent. Bethesda’s open world RPGS run better with a frame limiter running or NVIDIA’s Fast Sync being used because those games are usually capped by the engine itself to run at 60FPS.

GSync is usually only necessary when a game’s frame rate fluctuates constantly. Racing Sims and Flight Sims are no exception to this.

In most cases the stutter the OP was experiencing was actually caused by the game’s frame rate going over the monitor’s refresh rate while GSYNC was active. To counter this, NVIDIA recommends Fast Sync be used with GSYNC.

Unlike VSYNC (which is always on), Fast Sync only activates when the frame rate hits the maximum refresh rate of the monitor in use. It won’t let the frame rate go above the fastest possible refresh rate that the monitor is capable of, and it is regardless of the refresh rate the screen is set to. This significantly lowers input lag while eliminating screen tearing and limits the frame rate at which GSYNC can adjust itself to at the same time.

One of the things I have noticed about using Fast Sync on my Toshiba 40L52000U 120Hz TV set is that in spite of the fact that the refresh rate is limited to 60Hz in game mode, I have no screen tearing until I go significantly above 120FPS. Thanks do in part to how Fast Sync functions.

I personally use Gsync on everything and have no issue. New to old games, it doesn't matter. For games that have physics tied to frame rate, I'll lock frames as high as I can without causing physics issues. Other than that, I only enable a frame limiter, if frames go over refresh rate and only if I notice tearing.

Fast sync still has more latency than a frame limiter. That is why I don't recommend Fast Sync over a frame limiter, when in conjunction with Gsync. However, I definitely recommend Fast Sync over traditional vsync.

I still believe the OP is having issues with Gsync not working, due to the fact that gameplay was not smooth even when limiting frame rate under max refresh rate. Something just seems off and I believe it would be worth it for the OP to look into. It would be horrible to have a Gsync monitor that didn't work, and think it does.

Ofisix původně napsal:
These are the monitor settings:
https://imgur.com/a/zz4nnb0

I don't know Spanish very well, but it does look like it is in Gsync mode.

Is there a light that indicates when Gsync is active?

I'm concerned that Gsync isn't actually functioning or functioning properly. You should be able to have smooth gameplay with only Gsync enabled and a frame limiter under max refresh rate. As long as your frames are within range, it should be smooth. You shouldn't have to use any form of vsync to get smooth gameplay.

In Nvidia Control Panel there is a option that if is enabled shows if G-SYNC is enabled or disabled. And yes, works because is enabled.
Ofisix 18. zář. 2018 v 11.47 
The Spoopy Kitteh původně napsal:
Ofisix původně napsal:

These are the monitor settings:
https://imgur.com/a/zz4nnb0
It may be that you are overclocking your monitor. I would not recommend doing that because it can also cause a stutter due to lost frames.

I think is not really important overclock, 144hz is so good.
Ofisix 18. zář. 2018 v 11.48 
Revelene původně napsal:
The Spoopy Kitteh původně napsal:
It may be that you are overclocking your monitor. I would not recommend doing that because it can also cause a stutter due to lost frames.

If it isn't native 144hz, then absolutely this could be a cause of issue.

Is native 144hz.
Guys.. do remember he's talking about Fallout 4 here, a bethesda game. Which absolutely must run at 60 FPS at all times, regardless of what technology you use to do it. If the game runs above 60 FPS it freaks out the physics engine and game scripts break, objects break, the game doesn't work, etc. This is bethesda here. Pretty much all of this "Sync discussion" is completely irrelevant regarding this game.
Ofisix původně napsal:
In Nvidia Control Panel there is a option that if is enabled shows if G-SYNC is enabled or disabled. And yes, works because is enabled.

It clearly isn't functioning properly.

Impending Rentacle Tape původně napsal:
Guys.. do remember he's talking about Fallout 4 here, a bethesda game. Which absolutely must run at 60 FPS at all times, regardless of what technology you use to do it. If the game runs above 60 FPS it freaks out the physics engine and game scripts break, objects break, the game doesn't work, etc. This is bethesda here. Pretty much all of this "Sync discussion" is completely irrelevant regarding this game.

While frames over 60 will cause physics issues, it will not cause frame stability issues.

I own that game and run it over 60 fps smooth as silk with Gsync. Things go haywire at times, and game mechanica break sometimes, but frame delivery is absolutely smooth.

From the way the OP describes, it absolutely sounds like Gsync isn't working properly.
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