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I'm asking you to check your on screen display settings on the monitor. Press the menu button on your monitor. Refer to your monitor's manual if needed.
I also would not recommend limiting frame rate, unless you have frames exceeding the value of your max refresh rate and do not want to resort to using traditional vsync methods.
This recommendation is due to how Gsync only operates within range of the monitor's refresh rate. Vsync does not work with Gsync, rather it enables when frames exceed max range and Gsync disables.
Considering latency values of all vsync methods, it is best to use a frame limiter 3 frames below your max refresh rate instead of using vsync.
Considering that it was only smooth after enabling a form of vsync, that is all telling that Gsync isn't working. Either it isn't properly enabled, or you have a defective monitor.
https://forums.geforce.com/default/topic/1002056/understanding-how-g-sync-and-v-sync-work-together/
You don't need vsync for gsync, but if you're fps goes higher than your monitor refresh rate, 144hz for example, then gsync will not be active.
So using vsync with gsync ensure vsync is always active, but causes input lag when your fps hits' that 144 fps limit.
To counter this, you limit the fps to 141, which will give you a 3fps buffer (sometime your fps goes above a limited framerate.)
And less input lag.
You just described exactly what I said, but differently.
Lol so, you're in agreement that a frame limiter is better than using vsync with Gsync?
GSync is usually only necessary when a game’s frame rate fluctuates constantly. Racing Sims and Flight Sims are no exception to this.
In most cases the stutter the OP was experiencing was actually caused by the game’s frame rate going over the maximum refresh rate the monitor is capable of displaying while GSYNC was active. To counter this, NVIDIA recommends Fast Sync be used with GSYNC.
Unlike VSYNC (which is always on), Fast Sync only activates when the frame rate hits the maximum refresh rate of the monitor in use. It won’t let the frame rate go above the fastest possible refresh rate that the monitor is capable of, and it is regardless of the refresh rate the screen is set to. This significantly lowers input lag while eliminating screen tearing and limits the frame rate at which GSYNC can adjust itself to at the same time.
One of the things I have noticed about using Fast Sync on my Toshiba 40L52000U 120Hz TV set is that in spite of the fact that the refresh rate is limited to 60Hz in game mode, I have no screen tearing until I go significantly above 120FPS. Thanks do in part to how Fast Sync functions.
These are the monitor settings:
https://imgur.com/a/zz4nnb0
I personally use Gsync on everything and have no issue. New to old games, it doesn't matter. For games that have physics tied to frame rate, I'll lock frames as high as I can without causing physics issues. Other than that, I only enable a frame limiter, if frames go over refresh rate and only if I notice tearing.
Fast sync still has more latency than a frame limiter. That is why I don't recommend Fast Sync over a frame limiter, when in conjunction with Gsync. However, I definitely recommend Fast Sync over traditional vsync.
I still believe the OP is having issues with Gsync not working, due to the fact that gameplay was not smooth even when limiting frame rate under max refresh rate. Something just seems off and I believe it would be worth it for the OP to look into. It would be horrible to have a Gsync monitor that didn't work, and think it does.
I don't know Spanish very well, but it does look like it is in Gsync mode.
Is there a light that indicates when Gsync is active?
I'm concerned that Gsync isn't actually functioning or functioning properly. You should be able to have smooth gameplay with only Gsync enabled and a frame limiter under max refresh rate. As long as your frames are within range, it should be smooth. You shouldn't have to use any form of vsync to get smooth gameplay.
If it isn't native 144hz, then absolutely this could be a cause of issue.
https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/8/
I experience verey little percievable input lag. I think that comparison is apples to oranges due to differences in the equipment we both are using. My TV displays as 120FPS 60Hz...Like I said the only reason I know my TV is 120Hz outside of the ad I saw for it a few years back is because I get no screen tearing at 120FPS when Fast Sync is enabled with a frame limiter. Doom 3 BFG is a good example of this xD I typically don't use GSync so I use the next best thing...Fast Sync.
It literally says "Overclock" on the screen.
It is actually 165Hz[www.newegg.com]....so enabling VSYNC with GSync will make sure the refresh rate will not go above 144Hz when the screen is set to that mode....and thus kill stuttering in games that support GSync.
@OP: Play some games at 1920x1080 @144Hz in stead. You will have an increase in frame rates.
I know everything has latency. I prefer to use the lowest latency options.
How latency is perceived can differ between people. I'm fairly sensitive to it, so I do notice differences between a frame limiter and Fast Sync.
Your TV also doesn't have Gsync, so you can't test that specific example in this scenario. And with a TV like that, I would probably use the same Fast Sync and frame limiter combo. I haven't touched traditional vsync in years, and don't plan on it lol
It does say overclock, but it says 144hz. If it was 165hz, you think it would at least say that. Perhaps a OSD design oversight, so we need the OP to confirm if an overclock is in place and the set refresh rate.
However, vsync will not limit frames to 144 when overclock to 165hz. When you have the 165hz overclock, it would engage vsync at 165hz.
Not sure what is going on at this point. Need more input from the OP.
In Nvidia Control Panel there is a option that if is enabled shows if G-SYNC is enabled or disabled. And yes, works because is enabled.
I think is not really important overclock, 144hz is so good.
Is native 144hz.
It clearly isn't functioning properly.
While frames over 60 will cause physics issues, it will not cause frame stability issues.
I own that game and run it over 60 fps smooth as silk with Gsync. Things go haywire at times, and game mechanica break sometimes, but frame delivery is absolutely smooth.
From the way the OP describes, it absolutely sounds like Gsync isn't working properly.