trents20 Aug 30, 2018 @ 9:33am
Tearing? Vsync, Gsync, Freesync
GTX 1050Ti / 770k/ Asus VS247H-P monitor.

Trying to get a handle on tearing; specifically why I'm not getting any tearing when my frame rates are high enough to produce tearing. The only game I really play that is demanding at all is Project Cars Pagini edition. FPS varies from low 50s to low 100s during game play. Vsync is disabled. My monitor is old enough to not have either Gsync or Freesync. It has a vertical refresh rate of 55-75 Hz and a response time of 2 ms.

Shouldn't I see tearing? But I don't.

I am asking this question for future reference with regard to buying a monitor. Should I be concerned about purchasing a monitor with Gsync or (if I should switch to an AMD GPU) Freesync?
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Showing 1-9 of 9 comments
h_LordEC[no-VC] Aug 31, 2018 @ 8:58am 
If you aren't seeing any tearing with your current display, I wouldn't suggest investing in either of the variable refresh rate technologies.

If you are looking for an upgrade, I would suggest a 1440p +120hz monitor and a decent GPU to drive it at +100FPS. If your monitor choice comes with Freesync, think of it as an added bonus if you ever switch to an AMD GPU but I wouldn't base my search solely on that.

Getting a GSync montior without the sole intent of using Gsync is a hard pill to swallow due to the GSync tax. You can typically find a comparable monitor without Gsync but similar specs/quality for $200-$400 less.

Tearing becomes much less noticeable the higher your refresh rate, at 90-100hz the frame is only going to be displayed for ~10ms. VRR's biggest benefit is smoothing out the stuttering and animations when you drop below your monitor's refresh rate, the way the "magic" happens gives the side benefit of eliminating tearing as long as you are within the VRR window.

I think the people that would see the biggest benefit of a VRR display are those who are always looking to play the newest AAA game or always have to have the IQ settings at max, usually people playing single player games.
In my experience, most people playing multiplayer games and are interested in being competitive have no problem turning some settings down.
Last edited by h_LordEC[no-VC]; Aug 31, 2018 @ 9:01am
TehSpoopyKitteh Aug 31, 2018 @ 9:17am 
FreeSync and GSync are protocals from AMD and NVIDIA respectively that basically dynamically makes the refresh rate the same as the frame rate in a game. FreeSync is exclusive to AMD and GSync is exlusive to NVIDIA. It is a monitor adaptation so if a monitor is not compatible with either of them, they features cannot be used.. They are not meant to reduce screen tearing.

VSYNC and Fast Sync are designed to eliminate screen tearing. VSYNC can cause input lag depending on the situation, and FastSync is meant to minimize both input lag and elminiate screen tearing.

Personally I usually disable vsync in game and globazlly force Fast Sync to be on using the NVIIDA Control Pannel.
Malygos Aug 31, 2018 @ 9:21am 
I never get tearing with framerates over my tv or monitors refresh rate the only games ive ever gotten tearing in is skyrim and doom i have to put vysnc on. Now drop under that and tears galore but if it aint broke dont fix it
Last edited by Malygos; Aug 31, 2018 @ 9:22am
TehSpoopyKitteh Aug 31, 2018 @ 9:24am 
Originally posted by jefedemuchanina:
I never get tearing with framerates over my tv or monitors refresh rate the only games ive ever gotten tearing in is skyrim and doom i have to put vysnc on. Now drop under that and tears galore but if it aint broke dont fix it
Skyrim is actually capped by default to 60FPS. DooM 2016 uses Adaptive Sync by default when using Vulkan API.

You pointed out the flaw in using GSync and FreeSync alone without using a form of VSYNC.
Malygos Aug 31, 2018 @ 9:26am 
Originally posted by The Spoopy Kitteh:
Originally posted by jefedemuchanina:
I never get tearing with framerates over my tv or monitors refresh rate the only games ive ever gotten tearing in is skyrim and doom i have to put vysnc on. Now drop under that and tears galore but if it aint broke dont fix it
Skyrim is actually capped by default to 60FPS. DooM 2016 uses Adaptive Sync by default when using Vulkan API.

You pointed out the flaw in using GSync and FreeSync alone without using a form of VSYNC.
Skyrim has always been 60fps the original doesnt do it only se i have to put vsync on and i use open gl in doom and it doesnt always do it either i could play it 5 times and it wont then the next time it will but i pretty much have only had problems with bethesda games going over my refresh rate
Last edited by Malygos; Aug 31, 2018 @ 9:27am
TehSpoopyKitteh Aug 31, 2018 @ 9:28am 
Originally posted by jefedemuchanina:
Originally posted by The Spoopy Kitteh:
Skyrim is actually capped by default to 60FPS. DooM 2016 uses Adaptive Sync by default when using Vulkan API.

You pointed out the flaw in using GSync and FreeSync alone without using a form of VSYNC.
Skyrim has always been 60fps the original doesnt so it only se i have to put vsync on and i use open gl in doom and it doesnt always do it eother i could play it 5 times and it wont then the next time it will but i pretty much have only had problems with bethesda games going over my refresh rate
I manually set the frame rate cap for Skyrim using NVIDIA Profile Inspector. Skyrim SE still caps the frame rate, so I edited the .ini settings and removed them in game. I then used NVCP to enable Fast Sync. I switched to Fast Sync and got better frame rates with no screen tearing and significantly reduced input lag.

Note I am using a Toshiba 40L52000U TV as a monitor. I am limited to 60Hz mode with Gmae mode turned on.

Try using the Vulkan API in Doom 2016. Enable Adaptive Sync in gmae (not in NVCP) and set the frame rate cap to 120FPS.
Last edited by TehSpoopyKitteh; Aug 31, 2018 @ 9:33am
Malygos Aug 31, 2018 @ 9:42am 
Originally posted by The Spoopy Kitteh:
Originally posted by jefedemuchanina:
Skyrim has always been 60fps the original doesnt so it only se i have to put vsync on and i use open gl in doom and it doesnt always do it eother i could play it 5 times and it wont then the next time it will but i pretty much have only had problems with bethesda games going over my refresh rate
I manually set the frame rate cap for Skyrim using NVIDIA Profile Inspector. Skyrim SE still caps the frame rate, so I edited the .ini settings and removed them in game. I then used NVCP to enable Fast Sync. I switched to Fast Sync and got better frame rates with no screen tearing and significantly reduced input lag.

Note I am using a Toshiba 40L52000U TV as a monitor. I am limited to 60Hz mode with Gmae mode turned on.

Try using the Vulkan API in Doom 2016. Enable Adaptive Sync in gmae (not in NVCP) and set the frame rate cap to 120FPS.
I just turn on vsync aint that big of a deal with it on the tearing is gone dont really need over 60fps for skyrim anyway but for doom i get better framerates with gl than with vulkan even after the nvidia improvements i have a 65” tv and with how dark the game is i can barely see the tears when they happen not too big of a deal i just dont know why only those game do it dishonored nor oblivion do it
h_LordEC[no-VC] Aug 31, 2018 @ 12:38pm 
Originally posted by The Spoopy Kitteh:
FreeSync and GSync are protocals from AMD and NVIDIA respectively that basically dynamically makes the refresh rate the same as the frame rate in a game. FreeSync is exclusive to AMD and GSync is exlusive to NVIDIA. It is a monitor adaptation so if a monitor is not compatible with either of them, they features cannot be used.. They are not meant to reduce screen tearing.

What? That is what fixes tearing... If your monitor is updating at the same speed as the FPS your GPU is outputting, then tearing is completely eliminated...

The issue is when your FPS is at your monitor's max refresh rate or above it (below- you are having bigger problems than tearing), VRR is automatically disabled (or at least it was about a year ago). That is why people suggested you use a FPS limiter to keep it 1 FPS under the maximum limit of your VRR range.
Last edited by h_LordEC[no-VC]; Aug 31, 2018 @ 12:42pm
TehSpoopyKitteh Aug 31, 2018 @ 1:34pm 
Originally posted by h_LordEC:
Originally posted by The Spoopy Kitteh:
FreeSync and GSync are protocals from AMD and NVIDIA respectively that basically dynamically makes the refresh rate the same as the frame rate in a game. FreeSync is exclusive to AMD and GSync is exlusive to NVIDIA. It is a monitor adaptation so if a monitor is not compatible with either of them, they features cannot be used.. They are not meant to reduce screen tearing.

What? That is what fixes tearing... If your monitor is updating at the same speed as the FPS your GPU is outputting, then tearing is completely eliminated...

The issue is when your FPS is at your monitor's max refresh rate or above it (below- you are having bigger problems than tearing), VRR is automatically disabled (or at least it was about a year ago). That is why people suggested you use a FPS limiter to keep it 1 FPS under the maximum limit of your VRR range.
Yes, but if you use GSync or FreeSync and the frame rate goes higher than 144Hz or 250Hz, screen tearing will happen. Just for a point of reference, NVidia's Fast Sync will not let your monitor display a higher frame rate than what it is capable of, and NVIDIA actually recommends using it while G-Sync is enabled to significantly reduce input lag.
Last edited by TehSpoopyKitteh; Aug 31, 2018 @ 1:36pm
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Date Posted: Aug 30, 2018 @ 9:33am
Posts: 9