Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you are looking for an upgrade, I would suggest a 1440p +120hz monitor and a decent GPU to drive it at +100FPS. If your monitor choice comes with Freesync, think of it as an added bonus if you ever switch to an AMD GPU but I wouldn't base my search solely on that.
Getting a GSync montior without the sole intent of using Gsync is a hard pill to swallow due to the GSync tax. You can typically find a comparable monitor without Gsync but similar specs/quality for $200-$400 less.
Tearing becomes much less noticeable the higher your refresh rate, at 90-100hz the frame is only going to be displayed for ~10ms. VRR's biggest benefit is smoothing out the stuttering and animations when you drop below your monitor's refresh rate, the way the "magic" happens gives the side benefit of eliminating tearing as long as you are within the VRR window.
I think the people that would see the biggest benefit of a VRR display are those who are always looking to play the newest AAA game or always have to have the IQ settings at max, usually people playing single player games.
In my experience, most people playing multiplayer games and are interested in being competitive have no problem turning some settings down.
VSYNC and Fast Sync are designed to eliminate screen tearing. VSYNC can cause input lag depending on the situation, and FastSync is meant to minimize both input lag and elminiate screen tearing.
Personally I usually disable vsync in game and globazlly force Fast Sync to be on using the NVIIDA Control Pannel.
You pointed out the flaw in using GSync and FreeSync alone without using a form of VSYNC.
Note I am using a Toshiba 40L52000U TV as a monitor. I am limited to 60Hz mode with Gmae mode turned on.
Try using the Vulkan API in Doom 2016. Enable Adaptive Sync in gmae (not in NVCP) and set the frame rate cap to 120FPS.
What? That is what fixes tearing... If your monitor is updating at the same speed as the FPS your GPU is outputting, then tearing is completely eliminated...
The issue is when your FPS is at your monitor's max refresh rate or above it (below- you are having bigger problems than tearing), VRR is automatically disabled (or at least it was about a year ago). That is why people suggested you use a FPS limiter to keep it 1 FPS under the maximum limit of your VRR range.