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Except not every game supports that and the first one to support it was Ashes of the singularity.
a game Dev actually has to include it with the product, being a DX12 game isnt enough.
Its no different than SLI, it isnt widely supported but SLI in itself is more broadly supported than DX12 mGPU support. But yes, mGPU support would in some cases be better.
With nvlink's massively increased bandwidth potential they are actually showing renewed interest in multi GPU, not less.
Plus, half the issues people who don't use sli like to complain about, sort of don't exist, however, their are situations where it won't work (largely unreal engine games) or when scaling can be minor or. In some cases negative to a single card option, this is where it only makes sense to use the fastest cards.
By the time you buy two 1070's you could buy a single 1080ti which in alot of cases will be faster than a pair of 1070's when sli works well, let alone when it doesn't, same goes for a pair of 2070's Vs a 2080ti, when the pair cost as much as a faster single card option. It's pointless to go with SLi.
I am clearly a fan of multi-gpu, however I also accept it's limitations and draw backs and won't complain (to much) when it has issues, when you had the tech available on lower end cards, it opened up an enthusiast option to let's say, less enthusiastic people, who might not understand it's limitations and then go complain non stop when they don't get double the performance from adding a second low tier card in the past.
So I see it as Nvidia keeping sli only where it actually makes any sense at all (let's be honest, it is a crazy enthusiast option only for those who want an ultimate no limits approach anyway).
Some games get really good SLI support while others even reduce performance.
If you take the 20% performance increase I to account, it makes no sense to use SLI outside of the top end cards. I mean a GTX 1070 SLI performs something around a GTX 1080. In few cases about a GTX 1080 Ti.
In both cases a GTX 1080 Ti would be cheaper in the first place and work everytime without special support.
If you complain about RTX 2070 not being SLI capable, you would do something wrong in the first place... A RTX 2080 Ti would be cheaper while overall giving way better performance then 2 RTX 2070
Opting for SLI outside of actual enthusiast cards is quite a waste of money & time.
You could also use a broken card as dummy then...
However I cringing at the comment to fulfil the dream of having a Founders Edition Card. Outside of ppl the stripping the GPU for a water block I know nobody who would want a Founders Edition Card. It is not a good thing, it is a bad thing and with SLI the temperature is more important that SLI would make sense with a bulky FE.
Also imo GTX 1070 is not high end. It's something between that and mid range.
Of currently 9 versions (GTX 1050, GTX 1050 Ti, GTX 1060 3GB, GTX 1060 6GB, GTX 1070,GTX 1070 Ti, GTX 1080, GTX 1080 Ti, GTX Titan Xp) it actually is more in the upper mid range.
GTX 1050 and GTX 1060 is mid range. GTX 1070 and 1080 and the titans are high end.
It is not a sign for a good card but with a Nvidia design cooler that is loud and mostly inefficient. Any GPU with an aftermarket coolers will run circles performance wise around it.
A GTX 1070 is not a high end card. Nowhere close to it. Performswise it sits around 80-100% behind a GTX Titan or 1080 Ti.
GTX 1050. Is not mid range, it is low end.
As for where the 1070 sits in the stack, it's very much mid range, even more s now, this isn't a bad thing, but with 4 cards below it and 4 above it just in the pascal lineup, it's literally THE mid range card.
A1050 is entry level low end, an R5 230 isn't even considered a gaming card, it's for media and obsolete.
Edit.
If you include the new cards, the 1080 has now dropped down to mid range technically.
I'm case you didn't understand I was saying dx11/SLI needs to die, and dx12 mGPU is always better at scaling than SLI when implemented.