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Rapporter et problem med oversettelse
https://www.geforce.com/hardware/technology/surround/system-requirements
for surround to work, make sure the monitors are plugged into teh correct display port connectors
You might try running your center on active and the sides on pasive.
Yes, I had alot less problems when I used to run AMD cards and Eyefinity.
They are connected correctly.
Yes it's a shame for such expensive cards.. I'll try with active adapter switched.
I found another hint for a problem with the drivers. I'll try a rollback to version 391.24 tomorrow or later and give feedback.
But this can't be a solution.. I hope they fix it soon.
I am multitasking with them and "can't" use just one big monitor anymore.
I like the possibility to use all 3 monitors for games like Project Cars 2 (which ironically supports 3 monitors from native without setting up nv surround or eyefinity) and other games like Borderlands or GTA V which profit from this setup for peripheral view in my opinion.
For more immersion i'll use the HTC Vive anyway..
But for now i've to use the old NV drivers and can only give this solution to others with the same problem.
http://www.nvidia.com/download/driverResults.aspx/131974/en-us
Geforce Game Ready Driver 391.24
Windows 10 - 64bit
443.25 mb
English US
For my 1000m series laptop it works with 398.11 (but not with 'current' 398.36 (Crew 2)).
This is beyond stupid. How can a feature like this just break and not get resolved? Now I've lost the incentive to update my driver, because I want to use surround with 2+ monitors.