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Nothing we can do about that.
NVIDIA SLI has been dropped for future GPU Families anyways cause we're at a point now where a single GPU can handle all the work just fine without need for this multi-GPU non-sense; which doesn't work properly half the time anyways. If you need more performance, buy a single stronger GPU.
However the reason it won't work is a driver / instruction issue, using the combined Vram was one of the key features dx12 was supposed to bring way back when the 900 series cards launched, however we still seem to be waiting for that ...
On the plus, cards are now offering more than enough memory for it not to be an issue.
One thing I'll agree with is you should always buy a single stronger card than two weaker ones these days, making sli only really an option for those who want more than a single strongest card can offer.
It shows the two cards total but usage is doubled so you don't get the use of both cards Vram, my 980's showed as 8GB by 1080ti's show as 22GB, but only 4/11 usable.
Multi gpu SLI has been dropped, (3 and 4 way SLI), 2 way SLI is still current and is still supported. I have been using SLI setups for last 8 years and have had no issues in any game i have played. You should google your info before posting.
In answer to the question, SLI setups use alternate frame rendering like one does all odd frames and one does all even. Each gpu has to maintain its own frame info, textures etc and then output a complete frame, technically i guess you are still only using one card at a time but its doing half the work so output is much faster on screen. So, cards do not stack or share their memory but use it each for their own output.
Here is a quote from that article:
So as you can see, SLI falls off when you go looking at GPUs like TitanV
You can most likely expect to see that in full-enforcement when the GTX 11xx series gets here.
At the very least, what we do know for sure based on previous steppings and changes; is at the least, NVIDIA SLI is no longer something aimed towards a feature that Budget-Gamers can really utilize, case-in-point "GPUs in the 10xx family below GTX 1070 do not support ANY kind of SLI, period"
Now in the future, it is very possible for an API such as DX12 to pickup the slack and move multi-GPUs forward in that regard, however CFX/SLI still would require the hardware-makers to allow this to even function in the first place. I suppose moving forward (just my guess here) I would hope that NVIDIA just gets rid of any requirements for an SLI-Bridge and allows certain GPU steppings to be allowed to take advantage of a multi-GPU config; case-in-point would be with regards to AMD and it's current and also last few Gens of GPUs, where a physical CFX-bridge was no longer required and they could potentially run under a CrossFire (CFX) config based on the Motherboard, and then supported GPUs, and then also supporting Drivers and Games. Overall I think the makers as a whole need to do something at both the GPU manufacturing as well as Driver stages of all of this, to rid certain un-useful requirements from the overall picture, to avoid hefty requirements in the first place, allowing a Motherboard + Game + API to then pick up this slack and allow for multi-GPU configs to then work as intended.
I don't see sli vanishing from the high end any time soon unless it swaps to nvlink.
It's missing from titan Volta largely to keep its top end professional cards relevent seeing as it's a 3rd the price of them already, which, do support multi gpu, the titan V is the bargain priced cheap professional card after all.
That is simply based around a non-VRAM-stacking factor.
But yea it would cause possibly more slow-downs if the VRAM stacked and acted as "one" cause then there might come a need for GPU #1 to draw from GPU #2's VRAM and that means delays; however you look at it.
One thing I forgot to mention. The GPU's would all have to be connected to one slot simultaneously out of the entire PCIe bus to be able to stack RAM. 3DFX Got around that limitation with the Voodoo 2 series, if I am not mistaken, by having multiple 3D and 2D GPU's on the cards.