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Most games when run in full screen allow you to choose your refresh rate so in my opinion it's better to keep your desktop refresh rate at max and then tailor each individual game based on its performance.
140 to 150 fps on csgo? Put that bad boy to 144hrtz, hands down. Unless you get screen tear or unusual issues. Getting 80 fps? Put it at 100, so you can benefit from the extra 20.
Really depends on the game. And how it performs.
Okay so it depends on each game then. But leaving it on 144hz sounds like the easiest solution? I am not sure I feel like switching the refresh rate everytime I play a different game :P
Also, I tend to use Fast Sync and Triple Buffering on all my games (so I don't have to use VSYNC, I hate input lag). Will those settings interfere in any way?
yeah leaving it at 144Hrtz wont harm your pc any
I dont use Fast Sync so I cant comment on that personally.
I have a GTX 1080ti and I use 3x 1080p monitors for 5760X1080reslution. I dont notice any issues in most games, but some games just dont handle it very well
First, what is a frame and what determines the frame rate? A frame is a single still image, which is then combined in a rapid slideshow with other still images, each one slightly different, to achieve the illusion of natural motion. The frame rate is how many of these images are displayed in one second. To produce, or render, a new frame your CPU and GPU work together to determine the actions of the AI, the physics, positions, and textures of the objects in the scene to produce an image. Then your GPU cuts this image into pixels at the resolution you set and sends this information to the display. The more powerful your CPU and GPU, the more frames they are able to generate per second.
Your monitor or display is where refresh rates come in. Refresh rate is measured in frequency (Hz) which is the number of times per second your monitor can redraw the screen. A refresh rate of 85Hz means that your display can redraw the entire screen 85 times in one second.
Does that mean that your frame rate is limited by your screen’s refresh rate? No; they are two separate things. Remember that FPS is how many frames your gaming computer is producing or drawing, while the refresh rate is how many times the monitor is refreshing the image on the screen. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap.
It’s also important to remember that even if your gaming PC is capable of generating 90 FPS in your favorite game at your preferred settings, and even if your monitor supports 90Hz, 120Hz or more, you could still be capped by the lower refresh rate capabilities of the ports on your graphics card and display. Read our blog post on DisplayPort vs HDMI vs DVI vs VGA to learn about the pros, cons and limitations of the different types of connections. For example, some gaming monitors feature 120Hz refresh rates, but have HDMI 1.4 and DisplayPort 1.4. This means that you can only take advantage of the 120Hz refresh rate if your use DisplayPort; you’ll be stuck at 60Hz if you use HDMI.
Frame rate is typically used as a gaming benchmark for measuring the performance of hardware, drivers, games and APIs like Vulkan and DirectX. In this case the monitor’s refresh rate doesn’t matter because the frame rate is just used as a number to measure the gaming performance. A higher frame rate is better. However, when you’re actually playing a game, the display’s refresh rate does effectively limit the frame rate – if you have an 80hz display and your computer is capable of outputting 120 FPS, your screen will still only be able to show 80 different images per second.
If the frame rate your computer is producing is different (either higher or lower) that the refresh rate of your monitor, you may experience a glitch known as screen tearing, where information from two or more frames is shown in a single screen draw. It is important to note that screen tearing does no damage to a display or graphics card.
https://www.avadirect.com/blog/frame-rate-fps-vs-hz-refresh-rate/
- Just leave it at 144hz, what happens on monitors that have higher refresh rate is the fact it is able to display extacly the refresh rate on the screen, the other note is about the frames that your hardware will be pushing to the monitor to be display. If the GPU wasn't able to complate a whole frame, it will be push to the monitor, which you will see it as screen tear. There's youtubes videos explaining about all this if you want more details how frames, and many other things that are in play works.
- There's no true way to complately get rid of screen tearing, even though there is Gsync, and Freesync roll is to get rid of such things, is only a trick by them, not a marketing scam, but a trick to help make the frame look whole, without seeing the screen tear, but you will get them, but not offend, if you're confuse by this a little, and want a more simply answer for how to reduse them much as you can is simple; higher refresh rate, and G/F-sync as icing on the cake. Even without the G/F-sync, but using a high refresh rate, you already greatly reduse screen tearing. Keep in mind as great as G/F-sync are, they can only do so much so there is no such thing as 100% guarantee that screen tearing can be complately eliminated for everything. G/F-sync real roll is to manage the frames syncing to complate the frame before displaying on screen, that what I meant when I said icing on cake, with higher refresh rate, it's already refreshing a lot faster than your stander 60hz, which is more than double the speed, so it's a lot harder to notice the screen tearing, especially in fast paced games, which you will be more focus on the game, instead of staring for the screen tear, which you may not see offend for high refresh rates, and even more harder for high refresh rates with G/F-sync.
- Now the last part this is coming down to your hardware, that can cause hiccup, and stutters, as this will also vary on the software as well, if you're not able to push for the number of frames at all, you may/will see screen tearing, your own option would be to use Vsync, or other alternatives, or get a monitor that has G/F-sync that can try get rid of the issue, or reduse the issue. Now if you get screen tearing, even with high refresh rate, with/without G/F-sync, don't be too quick to judge, as you may want to ensure if this being a driver issue, game itself, or etc... So keep in mind if you're seeing a screen tear constantly, then something is the issue, check the issue yourself, and if not sure what the issue can be asking on the forums, or someone if they're also getting the issue, or not. There have been games that cause screen tearing just because you had Vsync on, G/F-sync on, or etc... So little research won't kill anyone. With that in mind, you won't have this issue really since most games, and even well optimized popular titles, games that may be a problem can be games like Dayz, Pubg, whatever that isn't the best know for being well optimized.
I don't think TB does any benefit for lag very much but it does help to eliminate screen tearing when vsync is off, the downside of TB is that it uses a lot of vram so for gpu's with 2gb or less its probably not going to be a benefit.
TB VSync is the single most common cause of input lag issue swhen it is enabled. I usually force this opption off globally in the NVIDIA Contol Pannel. If given the option, use Double Buffer or Frame Copy.
The significantly shorter gaps between the screen refreshing will give the best performance regardless of actual FPS.
havn't noticed any issues keeping the high refresh as default.
I am bothered by tearing far more than stutter , but try to avoid using V-sync. However,
even that has to be decided on a game by game basis.
eg - I used V-sync with FC3 even though my fps was only about 45 because I could see tearing
on vertical objects such as power poles without V-sync on.
Why it was needed with the monitor at 120Hz is still a mystery to me.
Maybe it's because I'm not big on constantly running around and turning madly, but I have only noticed stutter on a handful of games, and even then it was minor.
I've been using G-sync for about six months. I still need to do some more experimenting
with it, and some games don't respond (GTA5 ) and switch my Global setting to Fixed Rerfresh
when I run them. Often without me noticing, so I guess for the most part G-sync hasn't been much of a have to have thing for me... yet.
I would never want to do without a 120/144Hz refresh rate again though.
I hated the years between going from a CRT to 60Hz LCD. Still not too happy about
the motion blur that comes with LCD either.