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Αναφορά προβλήματος μετάφρασης
Now the majority have 1 driver. (what is okay, considering the improvements.)
And on 1 driver the "surround" is just a marketing cheat-word. That seem to work fine in practice, all those "7.1" bs sets sell like candy as the target audience is ignorant.
On a different tack, the sound field you experience in headphones does differ a lot -- a closed back design will inevitably compress it more than the open backs.
Those who care about sound quality avoid anything called "headset" or "gaming" like plague.
People around here will tell you they are junk because you can get better, unless you have a butt load of money there will likely always be something better to buy.
I've owned a set of both. One of the best of the original multi-speaker cans, and a more recent "7.1" "surround" headset. They both delivered worse audio and less immersion than high-quality modern Stereo headsets.
If you want a more immersive feel, try an Audiophile headset with Open Back earcups. It's the closest thing you can get to true surround sound right now.
When I speak about headphones, I am refering to the ones with full ear covering cups, like the ones from Amazon I linked.
I know that there aren't any "real" 5.1 or 7.1 headphones, unless someone managed to pack 3 speakers, half a frontal speaker and half a subwoofer inside each ear cup.
Finally, if I wanted true surround sound and had enough money and room, I would go straight for a true 7.1 speaker system. I don't need "the best there is", I can work with something "good enough"; that's why I'm asking whether headphones like the ones I linked give a surround sound that is "good/convincing enough" or I should stick to my good old crusty stereo headphones.
In real life it's very easy to find out if a sound comes from above or below; just tilt your head. Unfortunately, in most games, your head is almost always stuck on a vertical position and you can't tilt it. Maybe you could do that in VR games?
Indeed the question is not very clear -- the articles you linked explain stuff pretty well, just not point ot so bluntly that the "virtual" surround is nothing but relabeling a simple lo-Q headphone. Coupled with some magic software processing that you already have in the realtek driver or can find additional software effects without committing to some particular hardware.
If you *only* look for gaming, the linked set will likely do the job just like any other cheap stuff we call "firewood". If you also want is for music and do care about how it sounds, then you have to pay up more -- and any good stereo headphone will work better for gaming too.
Comfort, built in mic or seperate, positional audio, wired or wireless, etc. decide what you want then research what best fits you and your budget.
Convincing sound? The surround and positional audio from the turtle beach set i had last was excellent, in fps gaming there was no mistake in above, below or either side, with the hyper x's i get that but not to the same standard, good quality stereo sets will not give you a mic built in and will not do positional audio to the standard that gaming sets will.
Virtual surround relies on HRTF[en.wikipedia.org] so your brain can process the positional audio. It does not work for everyone, and for those whom it does not work well for you can tell straight away by their posts. It works very well for me and I enjoy it in games, and I feel quite badly for those that cannot process HRTFs in games and movies with straight stereo cans.
You can try software v-surround with your existing cans a few ways: through your on-board sound card control panel software (if the chip supports it), through Windows 10's "sonic" spatial format (easiest to enable), or through a 3rd party software like Razer Surround. Give one of them a try and see how you like it (or try one at a time to compare them).
EDIT - some games even have a v-sound driver built in to the audio options of the game itself, having either surround or headphone output options
Everyone trashes "gaming" branded headsets because there are so many cheap brands that use the worst quality drivers and USB DSPs to process the surround (to the point the software solutions I mentioned actually sound better) so even if half-way decent ones are available noone here will state that fact. A good example is the G430, I got one and was really impressed with the DSP in the USB stick - the positional queues were a bit smoother than Windows Sonic and the fact it supported Dolby and DTS in movies was a bonus. The headset quality was not the greatest build-wise, and listening to music was a bit of dissapointment. I gave them away and plugged in my Samson SR850s to the USB stick, it was a pretty good improvment to just about everything - the semi-open back gave the surround more depth and perception in games and movies, and music became much more enjoyable. For a mic I am using a cheap webcam which sounds pretty terrible, I should just get a cheap condenser mic and that will improve to at least "gaming" quality lol.
Some games have their own configuration for speaker setup in their options, but Windows' playback devices settings have the final word on speaker setup.
I guess the USB sound card that surround headphones have needs that games send multichannel signals for them to work in surround mode?
If you are going to try Windows Sonic or Razer Surround, just leave the realtek output to 2-channel output L/R only then enable Sonic or Razer. To enable Sonic, right-click your speaker and select "Playback devices", then select your speakers, hit "properties" button, then under "spatial sound" just select "Windows Sonic for Headphones". Best leave one or the other enabled at a time, things may get strange when you enable both - and of course for all other options (like Razer Surround) just leave plain-old 2 channel on both your realtek and windows playback devices.
In this case, best leave all outputs to plain-old 2-channel L/R only and let the game vsurround driver do it's thing (similar to above).
This is actually one of the reasons vsurround bashers quote, that it is too complicated to have to switch the various outputs on or off, and that it's worthless, blah blah blah.
Yes exactly, they just use the DSP and software to process HRTFs to get vsurround.
So, in comparison, the surround is actually far better than my stereo ones BUT I wouldn't say it was true surround sound nor is it that easy to notice any major difference between the two in gaming. For music you do notice a vast difference.
Advice to those who are thinking of buying a Surround headset, get over to a local shop and try out the various models on sale first. Look for the best sound and quality that suits you rather than the manufacturer and price. I say this as people's hearing does differ where one headset doesn't suit all.
Also, when I speak of surround sound, I'm not talking about just a stereo source playing on all speakers, what I'm talking about is directional sound; if something explodes behind your character in a game, you hear the explosion coming from behind you, not just coming from all the speakers but just sounding more muffled.
Hope they are fit for purpose :)
Trouble is directional sound is still not what I would say acceptable even with the Sennheiser surround headsets (probably others too). Yes you will get a feel for something off to your right or left but actually being able to say beyond any reasonable doubt that the sound is behind you, is very hard to determine. Even with the multiple speakers in one ear, it doesn't help as you are wearing a speaker over or on top of the ear so this can have an impact on how sound is heard. This has been my experience so far and truning a head in the direction of the sound tends to pinpoint it better. Not great but acceptable.
It must be listened through headphones (preferably with eyes closed) -- and I did with the simple small on-ear pair I gor with my Fisher walkman. That had complete directional sound like you were sitting in the center of the stage. And when the actors walked around you could tell it, including behind.
What kinda proves that the simplest stereo headprone can do the trick with proper input.
Well, obviously, yeah, you are nowhere near an audiophile, because an audiophile would not have the opinion you have. However, the typical gamer, their target consumer, would.
You can spend that same amount of money on a lot better. You don't always need more money to buy better things, you can always shop smarter.