Cask 26 stycznia 2018 o 2:16
External DAC/AMP or Internal Sound Card
I currently have the Creative Sound Blaster Z coupled with a pair of Sennheiser Game One.

I was wondering if anyone could advise if the Sennheiser GSX 1000 would provide better "Stereo" sound than the sound card I am I currently using?

The only drawback I can see so far without actually testing it is the fact that it doesn't have a custom EQ setting.... only 4 presets.

Początkowo opublikowane przez xSOSxHawkens:
I do have a friend who has an external DAC, and if you specifically use audiophile grade high-impendance headphones then an external DAC will be better for music or media creation/consumtion, but only by the smallest margins when compared to mid range add-in cards. Their only main benifit over lower end cards is their AMP's and they will almost always lack a 3D postional audio system.

And once you look into higher range cards near and above the $100 market you have equal quality in near all terms (DAC/ADC/AMP, etc) except minor discrepnacy in possible interpherance from other internal hardware.

But again, for games, a good SoundBlaster or other high grade card is well worth the price, and far better then a DAC, for positional audio, period.
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Revelene 26 stycznia 2018 o 16:42 
Początkowo opublikowane przez Bad_Motha:
Początkowo opublikowane przez Revelene:

Well, it is nice to have an ASIO driver to help with latency when needed, but yeah even the good DAC/Amps have this as optional.

OK can you explain this part to me?
WTF is it and why do I need it?
I've never needed it before, ever. Unless that is something my audio driver has always just already had and I never knew about it.

If doing something that requires precision, like audio work or something, latency can become an issue sometimes. ASIO is a driver protocol for low latency and high fidelity.

Your driver may already use this protocol, or something similar like WASAPI or WDM.
Bad 💀 Motha 26 stycznia 2018 o 16:45 
Ok thanks. I guess it's always just been handled by what I've used over the years for audio, never had any such issues with latency.
Revelene 26 stycznia 2018 o 16:54 
Początkowo opublikowane przez Bad_Motha:
Ok thanks. I guess it's always just been handled by what I've used over the years for audio, never had any such issues with latency.

It's more of thing for audio engineering users and similar, but it became a popular way to handle audio.

Instead of having added latency from going through all the layers of Windows software for audio to go from application to sound device, it can directly communicate with the sound device.
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Data napisania: 26 stycznia 2018 o 2:16
Posty: 33