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Tearing is caused by pushing more frames through a monitor then the refreshrate is. To capture the frames on the monitors refreshrate you need V-sync. But if you have less fps then refreshrate you get stuttering.
G-sync basically updates the otherway by preventing stuttering by adapting the refreshrate to the fps by exactly outputting a frame when it is drawn. Still doesnt prevent the to many fps problem.
Of course some games will have tearings regardless because the way they are programmed, then you are forced to use Vsync and capped fps *coughs* Wolfenstein II, or Deus Ex MD DX 12 (DX 11 works perfectly with FastSync).
Ensure game is running in exclusive full screen mode, alt+enter to be sure.
Gsync will only work within the range of your refresh rate. If frames go over your max refresh rate, you have to choose what you want it to do. You can either let it go free (unsync'd, tearing may occur), or use vsync (or alternative form of sync, like fast sync).
That's not even how it works and you're not even supposed to run it that way, period.
To avoid tearing, you run games in Full Screen or Exclusive Full Screen; it's basically a must. Some games you might find don't tear or tear as much in Windowed Mode; but for many games, they will simply tear whenever ran in windowed mode, period.
Want to run full screen + gsync + have a good live streaming setup; well thats why streamers run 2 full blown PCs. So the gaming PC can run full screen and not do any of this multi-screen. The 2nd streaming PC is handling the extra screens.
gsync doesnt replace vsync. there was a time when even Nvidia recommended it on their website and its still in the forums:
https://forums.geforce.com/default/topic/1002056/understanding-how-g-sync-and-v-sync-work-together/
how that?
tearing is caused by higher fps then monitors refreshrate. gsync does not cap the fps on monitors refreshrate.
it only lowers monitors refreshrate if you get less fps it the exact other way then vsync works. in combination both complete a set off all circumstances to have low input lag, not stuttering and then also no tearing.
gsync doesnt need to specially supported. its not like SLi support. every game works with Vsync, gsync or freesync.