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It's called dynamic lighting and is nothing new either.
Light puzzels don't require RT either, can also be done with dynamic lights.
Ray tracing light is purely for graphics, it's mainly to improve graphical fidelity and provide you with more realistic lighting effects. I can't think of any way to make a RT-based game mechanic which can't also be done with good old dynamic lighting and clever programming.
You will have to use those RT cores for some other kind of environment simulation if you want to create a mechanic which can't be replicated (with decent performance) on non-RT capable hardware.
Most of what you said is done CPU side (AI, scenery/light locations), not GPU side (The ray/path tracing.)
So it would be possible with rasterization already. Just no-one is willing to implement it.
Ray/Pathtracing doesn't do anything beyond >Light point this way, bounce of x and off x to player view
It doesn't change anything the CPU does, or how it sees or interacts with things. Because it's all done GPU side (Basically colouring ♥♥♥♥ in.)
So, what you mentioned won't actually work, unless they program it as part of the game, which would be pretty easy to do.
(In the case of 'portal 3', it would be pretty easy to do >Is light in direct line of sight? >How far away? does it meet quota? trigger switch.)
Also, I'd like to add, a Railgun shoots a solid pole/ball/lump of metal toward something at very high speed, cutting though almost everything it hits, there's no chance it would be affected by a reflective surface (metal, or a mirror.), it would just go straight through it, and get burried in something.
Currently i see the biggest potential in audio processing though. I am tired of sound effects going through walls, and with modern ray tracing audio can be actually traced and bounce off of walls, meanin the direction you will hear the sounds coming from does not have to be the direction the source is.
Concerning shots bouncing off of walls: this has been done already. Ricochet effects already exist. Even in Metal Gear Solid 5 there is a revolver that makes bullets ricochet off of walls.
https://www.youtube.com/watch?v=5jD0mELZPD8
https://youtu.be/6O9mik6LESQ
https://youtu.be/NkGvESObKxE
But this:
THIS is gold. I'm a musician and a bit of a general sound nut so this would be fascinating. Could be disorienting. Could actually REALLY shake up competitive games like CS!
You were thinking decently and creative, you just didn't understand how it worked, so I don't blame you.
But the sound part, I agree with, I would be down for good sound pathing over ray tracing, would be so nice to hear things properly, actually round corners, instead of through the wall.
better sound would be nice, eax needs a huge update to actually use the games environment instead of reverb profiles