cores/threads? vram? psu watt? how much you need for games -> answers!
Ostatnio edytowany przez: Wichtelman; 12 marca 2023 o 7:05
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Wyświetlanie 1-15 z 23 komentarzy
It's common knowledge that a 4790K is still very good and holds up well against Ryzen and even 6700K or 7700K

However if buying today, buying something older then Ryzen 2xxx series or Intel 8th/9th gen just wouldn't make sense
Wichtelman 26 maja 2019 o 5:10 
yes nobody should buy overpriced 2nd or 3rd or 4th gen cpus or fx series cpus or systems!

not so common knowledge as you might think if you read all the threads daily... xD
Ostatnio edytowany przez: Wichtelman; 27 maja 2023 o 3:42
_I_ 26 maja 2019 o 5:29 
1060 3g vs 6g is not the same gpu with different amounts of vram, the 3g is also cut on cores and tmus

used 3rd-6th gen i5/i7 can be found for cheap and do good starter/budget gaming build if you add a decent gpu

but if you plan on spending over $600 on a new build, no reason not to go 8th gen intel i5, ryzen 2xxx or better
Autumn_ 26 maja 2019 o 8:25 
Ryzen 2000 series has similar IPC to 6-9th gen Intel.
The only reason why Intel CPUs get more performance is becase they clock higher.
And, especially after the seccurity patches, Intel is really not a good one to buy in the budget market. (i.e i5-9400F.) Because its on par with the 2600 now, and the 2600 can take the lead with overclocking.

And, before anyone comments about >This is the IPC >procceds to link UBM.
You're just wrong.
Because UBM takes it all from averages, because people enter CPU that have been overclocked, or throttled to ♥♥♥♥, it's done on averages, not definitive.
It's a good baseline, but if you want to look at what the actual IPC then go check out Hardware Unboxeds video on the subject.

As for cores and threads, its not >how many do I use?
Its >how many do I need. / how many threads does my game scale with.

Most games will only NEED 6 threads at most to function properly. (No stutters or fps problems)
And most games will scale to about 4-6 threads. (Getting noticeable fps increases with each core added.)

More threads are a benefit, because windows will spread the load over loads of threads, causing less stutters, fps drops, and frametimes. And prevents anything takes some of the cpu away from the gaame (if you had just 4 cores for example) then the game wouldnt be effected, because there os plenty of extra threads.

So you dont NEED more than 6c. But its nice to have more.
Plus, in the future, games could utilise more threads.
Wichtelman 26 maja 2019 o 8:26 
well there are test where both brands are clocked the same maybe you can link those tests autumn?

https://www.youtube.com/watch?v=doGp5LI6igg
Ostatnio edytowany przez: Wichtelman; 26 maja 2019 o 8:30
Autumn_ 26 maja 2019 o 8:32 
Początkowo opublikowane przez 123:
well there are test where both brands are clocked the same maybe you can link those tests autumn?

https://www.youtube.com/watch?v=doGp5LI6igg
Thats the one i reccomended you look at, and as you can see IPC is similar.
So calling it single core performance is wrong.
You need a combination of good ipc and high clockspeed for good single core performance.
Wichtelman 26 maja 2019 o 8:39 
if you find more tests "of other cpu's" like this pls link them in this thread...

btw just as clarification singlecore performance is a combination of ipc and clockspeed if im correct?
Ostatnio edytowany przez: Wichtelman; 26 maja 2019 o 8:48
Overseer 26 maja 2019 o 9:37 
Another thing is memory speed and optimization for Ryzen. Many of the numbers floating around don't factor in proper timings alsongside other adjustments. So you often see not only the mistake of comparing a higher clocked Intel CPU against a slower Ryzen, but also a severly hindered Ryzen due to lack of memory tweaking.

https://www.youtube.com/watch?v=m6RWEnUsLSY

Wichtelman 26 maja 2019 o 9:43 
"So you often see not only the mistake of comparing a higher clocked Intel CPU against a slower Ryzen"

i think there is nothing wrong with comparing ryzen to intel or gtx/rtx vs rx/vega if it is properly done and not misleading... aslong as intel can clock higher while maintaining the same ipc it is a better chip or not? not yet factoring $/performance ofc...
Ostatnio edytowany przez: Wichtelman; 26 maja 2019 o 9:44
Overseer 26 maja 2019 o 9:52 
Początkowo opublikowane przez 123:
"So you often see not only the mistake of comparing a higher clocked Intel CPU against a slower Ryzen"

i think there is nothing wrong with comparing ryzen to intel or gtx/rtx vs rx/vega if it is properly done and not misleading... aslong as intel can clock higher while maintaining the same ipc it is a better chip or not? not yet factoring $/performance ofc...
There is nothing wrong with comparing product A with product B. But technology is complex, and so is pricing.
Just thinking about (a fictional) Intel CPU that costs 30% more, clocks 20% higher and in the end only offers 15% better performance in games. But people claim Intel got "better IPC" because of that.
Wichtelman 26 maja 2019 o 10:04 
"Just thinking about (a fictional) Intel CPU that costs 30% more, clocks 20% higher and in the end only offers 15% better performance in games. But people claim Intel got "better IPC" because of that."

that would be really misleading...

another interesting video:

https://www.youtube.com/watch?v=QXdgYlIXhP8
Ostatnio edytowany przez: Wichtelman; 26 maja 2019 o 10:05
hawkeye 20 czerwca 2019 o 11:34 
Początkowo opublikowane przez Autumn:
Początkowo opublikowane przez 123:
well there are test where both brands are clocked the same maybe you can link those tests autumn?

https://www.youtube.com/watch?v=doGp5LI6igg
Thats the one i reccomended you look at, and as you can see IPC is similar.
So calling it single core performance is wrong.
You need a combination of good ipc and high clockspeed for good single core performance.

These aren't IPC tests. IPC is the rate that the cpu executes an instruction set i.e. instructions per second. Calling a test that includes i/o and interrupts an IPC test is wrong because an IPC test is usually cpu single-thread only. Multi-threaded can be tested but unless all threads are maxed out, it isn't meaningful. The unit of measurement is instructions per cycle, nothing else.
upcoast 20 czerwca 2019 o 11:41 
https://www.youtube.com/watch?v=KcFcdSrBSQ4

Depends on the game really, I was just playing the Division 2 free weekend on my old FX8350 GTX1070 ultra presets 1080p very smooth 60+ fps, for kicks I dropped the quality down to low 1080p and was getting 126ish fps I didn't take notice of the ram use.

FC 5, FCND and ROTR my ram easily creeps up around the 10GB+ mark when playing for more than 5min.

https://www.youtube.com/watch?v=0MS6ydxg7FQ

Yup cores/threads have gone up ^.

Ps, I'm not debating that the FX is behind.





tacoshy 20 czerwca 2019 o 11:57 
Początkowo opublikowane przez hawkeye:
These aren't IPC tests. IPC is the rate that the cpu executes an instruction set i.e. instructions per second. Calling a test that includes i/o and interrupts an IPC test is wrong because an IPC test is usually cpu single-thread only.

To be exact:
IPC = Instruction Per Cycle

Cycle per Second = Clockrate

So you not have to look at a certaint ime for those tests but at your clockrate aswell. And to figure out the real IPC is hard as there not only things like turbo boost, multi thread tasks but also stuff like Speedstep...


Początkowo opublikowane przez hawkeye:
Multi-threaded can be tested but unless all threads are maxed out, it isn't meaningful. The unit of measurement is instructions per cycle, nothing else.

Right but it comes all down to theories you can think about for years without anything meaningfull. In the end you have to do benchmarks to figure otu performance as nothing on the paper will tell you. High IPC is meaningless aswell as high clockrate if in the end the programm is so slow that it cant use either of that to its full potencial. The very reason why many old games perform so poor on new hardware has the programm loops are timed for much slower clocked and lower IPC hardware.
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