Mythos Jul 3, 2019 @ 10:17pm
does 144fps still look smoother on a 60hz monitor?
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Showing 1-15 of 15 comments
_I_ Jul 3, 2019 @ 10:25pm 
no
144 fps on a 60hz display will have 2-3 tear lines on each frame
Hmm... You'll get a lot of screen tearing. No, it'll be choppy as hell.
The Chicagoan Jul 3, 2019 @ 10:34pm 
Originally posted by GraveGod:
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Look smoother? No. Feel smoother? Yeah sure, depending on the game.
Autumn_ Jul 3, 2019 @ 11:00pm 
Originally posted by GraveGod:
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It won't give you that 144hz feel.
But it feels A DAMN SITE BETTER than just using 60fps@60hz.
Like other people said; you'll get lots of tearing (if you can deal with it, then no problem.)
But, while there is tearing, you will get much better responsiveness, the most up-to-date frame appear (so you can see what's happening 'as it happens' instead of feeling a second behind.)

Some people will say there is no gain though, and frankly, that's ♥♥♥♥♥♥♥♥; try it, see what I mean.
There is a difference to be felt from 60@60 to 120@60 / 144@60.
Mythos Jul 3, 2019 @ 11:25pm 
Originally posted by Autumn:
Originally posted by GraveGod:
?
It won't give you that 144hz feel.
But it feels A DAMN SITE BETTER than just using 60fps@60hz.
Like other people said; you'll get lots of tearing (if you can deal with it, then no problem.)
But, while there is tearing, you will get much better responsiveness, the most up-to-date frame appear (so you can see what's happening 'as it happens' instead of feeling a second behind.)

Some people will say there is no gain though, and frankly, that's ♥♥♥♥♥♥♥♥; try it, see what I mean.
There is a difference to be felt from 60@60 to 120@60 / 144@60.
When you all talk about tearing does that mean like stutter?
Autumn_ Jul 3, 2019 @ 11:41pm 
Originally posted by GraveGod:
Originally posted by Autumn:
It won't give you that 144hz feel.
But it feels A DAMN SITE BETTER than just using 60fps@60hz.
Like other people said; you'll get lots of tearing (if you can deal with it, then no problem.)
But, while there is tearing, you will get much better responsiveness, the most up-to-date frame appear (so you can see what's happening 'as it happens' instead of feeling a second behind.)

Some people will say there is no gain though, and frankly, that's ♥♥♥♥♥♥♥♥; try it, see what I mean.
There is a difference to be felt from 60@60 to 120@60 / 144@60.
When you all talk about tearing does that mean like stutter?
Okay, imagine you have 2 pictures you printed out, one slightly to the side of the first one.
Now, imagine it cut in half, and take the top half of the second picture and put it above the bottom of the first picture.
Thats what tearing is, and it will do that for every frame that is displayed.

There is only 2 ways to fix it.
Vsync (bad)
Or adaptive sync, such as freesync or gsync.

Some people dont like tearing, personally it doesnt bother me.
I'd rather have a responsive experience than a smooth one.

But there shouldnt be any stutter or micro stutter from running higher fps than the monitors refresh rate.
USE CODE FORTNEWS Jul 4, 2019 @ 12:55am 
vac
Rumpelcrutchskin Jul 4, 2019 @ 1:07am 
You want as close to 60 fps as possible with 60 Hz monitor.
Supafly Jul 4, 2019 @ 2:36am 
Not as nice as 144fps on a 144hz display. As mentioned above you will get tearing. To get the best experience cap fps to 120fps. That's double your refresh rate which means you'll see every 2nd frame to reduce the chance of tearing. Assuming you can main 120fps without dips.

Nice for competitive games as you'll be seeing the most recent image of what is going on in a game.
Snow Jul 4, 2019 @ 3:15am 
If looks and feels just like 60FPS, yet you get less input latency.
Originally posted by Suicidal Monkey:
Not as nice as 144fps on a 144hz display. As mentioned above you will get tearing. To get the best experience cap fps to 120fps. That's double your refresh rate which means you'll see every 2nd frame to reduce the chance of tearing. Assuming you can main 120fps without dips.
Tearing has nothing to do with framerate. If you limit to perfect 120FPS chances are you're going to get one stable tearline right in the middle of the screen for the whole gaming session. Yikes.
Last edited by Snow; Jul 4, 2019 @ 3:15am
Supafly Jul 4, 2019 @ 3:48am 
Originally posted by Snow:
If looks and feels just like 60FPS, yet you get less input latency.
Originally posted by Suicidal Monkey:
Not as nice as 144fps on a 144hz display. As mentioned above you will get tearing. To get the best experience cap fps to 120fps. That's double your refresh rate which means you'll see every 2nd frame to reduce the chance of tearing. Assuming you can main 120fps without dips.
Tearing has nothing to do with framerate. If you limit to perfect 120FPS chances are you're going to get one stable tearline right in the middle of the screen for the whole gaming session. Yikes.

Ofcourse it does. The more frames per hz will increase tearing. I haven't stated that capping fps will eliminate tearing. I stated capping it at double whilst maintaining a stable frame rate will reduce the chance of tearing. I just didn't go into anymore detail than that.

Obviously any form of Sync will pair frames and refresh rate perfectly but if a complete frame is sent to the monitor at the same time it refreshes then it's in sync. Sure a person has to be a little lucky for this to occur but it is possible. I've played some games over the years where tearing has occurred at the bottom 1cm or so of the image constantly throughout a game. Or at the top, middle or change position when fps fluctuates. Whether or not someone deems it acceptable is up to them.

If you have 2,3,4 or more frames to your refresh rate without and sync tech a person will experience tearing. The higher it is the more tearing and that can and will mean multiple tears per the same frame.
Snow Jul 4, 2019 @ 4:23am 
Originally posted by Suicidal Monkey:
Ofcourse it does. The more frames per hz will increase tearing. I haven't stated that capping fps will eliminate tearing. I stated capping it at double whilst maintaining a stable frame rate will reduce the chance of tearing. I just didn't go into anymore detail than that.
Increasing the framerate will actually decrease visible tearing as there will be less visual difference between frames. Capping the framerate won't affect chance of tearing anyhow as it's not related to the framerate at any point.
Originally posted by Suicidal Monkey:
if a complete frame is sent to the monitor at the same time it refreshes then it's in sync.
It seems you don't understand how it works, because frame is ALWAYS sent to the monitor at the same time it refreshes, and it's ALWAYS a complete one. The problem with tearing is GPU can update the picture during this process, resulting in a mix of two separate complete frames.
Originally posted by Suicidal Monkey:
Sure a person has to be a little lucky for this to occur but it is possible.
There are ScanlineSync, FastSync, DWM's flip mode presentation, Special K flip mode presentation. It seems weird to hope for luck when there are tools out there that can deal with the problem.
Originally posted by Suicidal Monkey:
If you have 2,3,4 or more frames to your refresh rate without and sync tech a person will experience tearing. The higher it is the more tearing and that can and will mean multiple tears per the same frame.
A person may or may not experience tearing with any framerate because, once again, tearing has nothing to do with framerate at all. It only takes 2 frames for tearing to appear and it doesn't matter how long GPU been preparing those, it only matters then GPU decides to update the front buffer with a new image and how visually different those two frames are.
Last edited by Snow; Jul 4, 2019 @ 5:00am
_I_ Jul 4, 2019 @ 4:26am 
if some form of vsync is enabled, you will not get tearing (- adaptive, that toggles vsync on/off)

fast sync is the best option, that worked like the old vsync did
keeping the gpu drawing frames even when the next is ready, can give the display the latest complete frame that it can make
(dropping extra frames it made)

current vsync puts the gpu to idle when the next frame is ready

as for anything looking smoother on a lower hz display, it will not
to look smoother you will need a display with a higher refresh rate

like the 120+hz tvs, they took the 30-60 input and create extra frames to fill the gaps and make it look smooth
EliteGamer Jul 4, 2019 @ 5:20am 
Get rid of the 60hz monitor and just get a 144hz monitor. I love my PG279Q 144hz G-SYNC monitor!
Snow Jul 4, 2019 @ 6:44am 
Originally posted by _I_:
fast sync is the best option, that worked like the old vsync did
keeping the gpu drawing frames even when the next is ready, can give the display the latest complete frame that it can make
(dropping extra frames it made)
Yep, that's basically last-in-first-out mode, also known as back buffer flipping. Although my personal experience with FastSync wasn't all that good. Not sure why, but for me FastSync results in microstuttering, be it 60FPS, 120FPS, 300FPS or anything in between. I'm not sure why that happens, but I suppose I'm not the only one with that kind of issue, so I'd recommend looking into Special K utility from Kaldaein. It is a bit complicated, yet it provides configurable flip presentation mode, so it's possible to achieve a perfect VSync without framerate limiting on pretty much any hardware.
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Date Posted: Jul 3, 2019 @ 10:17pm
Posts: 15