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144 fps on a 60hz display will have 2-3 tear lines on each frame
But it feels A DAMN SITE BETTER than just using 60fps@60hz.
Like other people said; you'll get lots of tearing (if you can deal with it, then no problem.)
But, while there is tearing, you will get much better responsiveness, the most up-to-date frame appear (so you can see what's happening 'as it happens' instead of feeling a second behind.)
Some people will say there is no gain though, and frankly, that's ♥♥♥♥♥♥♥♥; try it, see what I mean.
There is a difference to be felt from 60@60 to 120@60 / 144@60.
Now, imagine it cut in half, and take the top half of the second picture and put it above the bottom of the first picture.
Thats what tearing is, and it will do that for every frame that is displayed.
There is only 2 ways to fix it.
Vsync (bad)
Or adaptive sync, such as freesync or gsync.
Some people dont like tearing, personally it doesnt bother me.
I'd rather have a responsive experience than a smooth one.
But there shouldnt be any stutter or micro stutter from running higher fps than the monitors refresh rate.
Nice for competitive games as you'll be seeing the most recent image of what is going on in a game.
Tearing has nothing to do with framerate. If you limit to perfect 120FPS chances are you're going to get one stable tearline right in the middle of the screen for the whole gaming session. Yikes.
Ofcourse it does. The more frames per hz will increase tearing. I haven't stated that capping fps will eliminate tearing. I stated capping it at double whilst maintaining a stable frame rate will reduce the chance of tearing. I just didn't go into anymore detail than that.
Obviously any form of Sync will pair frames and refresh rate perfectly but if a complete frame is sent to the monitor at the same time it refreshes then it's in sync. Sure a person has to be a little lucky for this to occur but it is possible. I've played some games over the years where tearing has occurred at the bottom 1cm or so of the image constantly throughout a game. Or at the top, middle or change position when fps fluctuates. Whether or not someone deems it acceptable is up to them.
If you have 2,3,4 or more frames to your refresh rate without and sync tech a person will experience tearing. The higher it is the more tearing and that can and will mean multiple tears per the same frame.
It seems you don't understand how it works, because frame is ALWAYS sent to the monitor at the same time it refreshes, and it's ALWAYS a complete one. The problem with tearing is GPU can update the picture during this process, resulting in a mix of two separate complete frames.
There are ScanlineSync, FastSync, DWM's flip mode presentation, Special K flip mode presentation. It seems weird to hope for luck when there are tools out there that can deal with the problem.
A person may or may not experience tearing with any framerate because, once again, tearing has nothing to do with framerate at all. It only takes 2 frames for tearing to appear and it doesn't matter how long GPU been preparing those, it only matters then GPU decides to update the front buffer with a new image and how visually different those two frames are.
fast sync is the best option, that worked like the old vsync did
keeping the gpu drawing frames even when the next is ready, can give the display the latest complete frame that it can make
(dropping extra frames it made)
current vsync puts the gpu to idle when the next frame is ready
as for anything looking smoother on a lower hz display, it will not
to look smoother you will need a display with a higher refresh rate
like the 120+hz tvs, they took the 30-60 input and create extra frames to fill the gaps and make it look smooth