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For accuracy testing make sure all forms of vsync/gsync are disabled.
Intel Core i7 6700K
Overall it can come down to the game and it's settings also.
Those settings might help, tho keep in mind it's just a workaround and is not guaranteed to work with every single game. For example, Special K especially hates Unreal Engine 3 games and make those unplayable.
Actually, no, those readings are absolutely correct. The monitoring software takes that number from GPU's buffers afaik, so if it shows 60 - GPU did render 60. The problem is after the frames got rendered they can still go missing on the way to your screen. It's Desktop Windows Manager making your life harder. It's got its own logic and works with its own pacing, more often than not giving no crap about when frames are being done. Basically, what DWM is trying to do is to force triple-buffered VSync on every single app. The thing is triple buffering used in DWM and in most games are not the same type. In most games your framerate ends up limited to your refresh rate with VSync, as it uses first-in-first-out queue so it waits till your screen reads the whole picture from your GPU before making a new one. DWM, however, uses last-in-first-out queue, so it starts rendering new picture as soon as the previous one is completed. In borderless mode all the frames rendered by the game have to go through DWM to end up on your screen, as considering game and DWM are not in sync - DWM can simply loose half of your frames by showing every other frame twice.
Special K, as I've said. Give it a try. Some games might also see it fixed if you enable in-game VSync, i.e. League of Legends. Some games work with DWM just fine since the beginning, i.e. Dead or Alive 6. Yet so far there's no simple solution to this as there's no known way to disable DWM on Windows 10. Was possible on Windows 7 tho.