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VR itself is somewhat patchy in it's usefulness. It's terrific for racing and flying games, but I've heard horror stories about people using it for FPS and RPG games.
Thank you for the tips, i will ask around the games i'm interested in.
Oh that's great. Most of the major racing games natively support Oculus VR. The only major exceptions are Forza Horizon 3 and Dirt 4. But since neither of those is exactly the best of their franchise, or particularly good on PC, that's not a huge worry.
If those are the kind of games you enjoy, I'd just go for it. VR is really well supported for racing.
Honestly, I wouldn't recommend anything less than the Oculus Rift (CV1) or HTC Vive. I wouldn't even recommend the cheaper mixed reality headsets.
I'd recommend saving up, if you truly want to get into VR right now. Also, you need to have a fairly beefy computer to be able to handle VR.
That's true. From what I understand(correct me if I'm wrong) rendering VR means effectively rendering each frame twice. So you're going to need a fairly powerful GPU to handle the strain, something like a GTX1070 or 1070Ti would be ideal. If you can actually find one in stock.
I know its old but i mainly want to try it and most probably gonna sell it after i get bored of it, besides its just 60 euros and to speak with you honestly, i already bought it but its gonna take a little bit until its here. There are a few games that still support the old DK2 and i think its worth it.
I have a cheap 1050 TI but i'm fairly confident it should handdle on low. I googled before i asked and it...Technicaly should be possible to be playable.
Unfortunately that's true. Your 1050Ti isn't anywhere near powerful enough.
Framerate is critical with VR. Lower or unstable framerates are a major cause of motion-sickness. Probably the major cause.
Anyway, thank you so much guys for the help and sorry for my english if there were mistakes.
Your English was fine. Better than many native speakers, actually. They tend to get lazy.
I know, right? https://www.youtube.com/watch?v=Pcf1_X2oLkE
I dont know if this video is ♥♥♥♥♥♥♥♥ but it looks promising!
There is absolute no doubt about it but mine is cheaper.
Not exactly rendering each frame twice, but two views from the same scene from a slightly different angle on the same frame.
What really makes VR hard to run is the resolution and the frame rate that is needed for smooth gameplay.
Unfortunately, the experience will be pretty terrible, even with lowering settings.
You have to render 2160x1200, 1080x1200 per eye, at a solid 90 fps. To put into perspective, that is a resolution higher than 1080p. That is with the Rift and Vive. With the DK2, you have to render 960x1080 per eye, 1920x1080 total, at 75 fps. You'll still be bottom barrel, even with the lower resolution.
And as with many VR titles, there usually isn't that much of choice in graphical options. And even so, any drop from the 90 fps target will result in a subpar experience. There are rendering "tricks" to attempt to make lower frame rates appear smooth, but they are not miracle workers.
I see, thanks a lot.