Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Like I said there is a setting to enable DTS Headphone:X (same menu as Windows Sonic) but there is no setting to enable DTS:X.
There should be a setting near Windows Sonic to enable DTS:X, atleast this is what happened with Dolby Access IIRC.
Let's wait Cotivity
UPDATE:
I went ahead and reinstalled after, ascertaining what I believe is happening with DTS:X vs Atmos currently...
"Atmos for headphones" doesn't seem to actually simulate channels unless it's being fed an Atmos signal...I may be wrong but I just can't seem to recognize any channel separation during use on non-Atmos soundtracks.
DTS:X, however, based on it's design is supposed to add channel separation and simulate height meta on even NON spacial audio...so I have been, after extensive testing been able to verify that while using headphones, it's working as designed. The issue is that there doesn't seem to be ANY streaming services that are using it so it's impossible to test the "X" part on my Atmos/X receiver.
So by buying it you are in essence future proofing on the home theater side but are able to use the headphone codec now for gaming, etc.
it uss sound and locations, its up to the decoding device to figure out what channels are used for each sound
Anyway, I found out that Atmos and X are useless unless you have speakers in the ceiling, also movies should be able to reproduce these signals without buying them.
Same concept. I'm willing to bet your sound card only supports DTS:X over headphones (software implementation, that anyone can use yay advertising) or optical, not analog.
In the case of DTS:X, no... What happens is it DOES in fact matrix a 2 channel (headphone X) codec into a spatial audio output via HDMI to my DTS :X receiver.
The issue which confused the OP (and myself until I figured it out) , is that since there essentially isnt a DTS:X encoded soundtrack in games/movies currently it simply wont output DTS:X ...only the headphone X matrix.
Atmos does the EXACT same thing in certain circumstances...it isn't a hardware issue, at least not for me since I have a full Atmos setup it is a chicken before the egg situation unique to DTS:X
Please check http://i.imgur.com/GSfm2Gn.png in that menù you can enable Sonic for headphones, Dolby Atmos for headphones, Dolby Atmos for home theater and DTS:X for headphones. The setting for "DTS:X for home theater" is MISSING.
Anyway they are useless for HDMI, like I said movies can reproduce Dolby and DTS without buying them, in games you can use PCM. Dolby and DTS are useful only for S/PDIF.