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DirectX 12 multi GPU. Its glorious and the only game to use it has nobody playing.
But it kept being pulled up in every benchmark like it's a very popular game.
*A guy that was far far far away yelling towards you that sounded like a faint whisper, that you could barely hear him, said I care! But no one cared.*
Maybe because the red team wants to keep shtum because the game I'm thinking of runs much better on the blue team's cpu's.
Maybe because they were waitting for Vega?
however I don't know if it actually works in practice.
Hm, it seems got renamed in the meantime to LucidLogix virtu MVP. Some info here: https://www.facebook.com/notes/gigabyte/lucid-virtu-mvp-what-it-is-and-why-youll-want-it-on-your-motherboard/10150643214844446/
https://stackoverflow.com/questions/30820064/can-i-run-cuda-or-opencl-on-intel-processor-graphics-i7-3rd-or-4rd-genration implies there are tools to overcome even that. I meant all the CUDA-like frameworks, say OpenCL has intel support. (And really SHAME on nvidia for lack of progress in the last years.)
This article from 2015, which i had no idea existed. Seems the idea was thrown around for DX12. Is THIS what Microsoft "Game Mode" really is? Smh
http://www.pcgamer.com/directx-12-will-be-able-to-use-your-integrated-gpu-to-improve-performance/
"Previously, for a system to utilize multiple graphics cards, those GPUs needed to be linked either via Nvidia's SLI or AMD's Crossfire technology—both of which typically required the same GPU series to be compatible. Multiadapter, on the other hand, will allow individual GPUs to be addressed separately, send unique commands, and store unique data in memory."..