安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Considering Desktop PC's are moving to touch friendly displays, I think this is not to much to ask.
The Rolling Ham Cheese, are you saying games like Torchlights 2, Civilization 5, are not real gamer games? hey seem to play very nice with a touch screen. So does Starcraft II, Diablo 3, Guild Wars 2, World of Warcraft. These are all hardly casual gamer games. But yet work just fine outside of having to type here and there.
I was thinking this too the other day that the layout or Civilization V had to be made with a touchscreen option in mind, as it is so simple
As for big picture mode, I'll try it out, I was just hoping the main interface (desktop version) would be as smooth as Steam's website is on internet explorer with pinch zoom and easy scrolling with touch. But perhaps big picture mode will work just fine for the interface.
Awesome checking this out now. Big Picture does work now seems, however its low DPI mode is like playing in 640x480. Its so unbareable to look at.
With resonably priced desktops even coming with touchscreens I think from even steams perspective its worth having a look at. It's a market you cant avoid these days.
Civ V works wonderfully under touch and I think in this case Steam considered as a platform, with the right support for the In-Game overlay as well as the general interface could encourage more developers, especially prospecting developers on Greenlight to include touch support in their games.
The scientific explanation is that focus and clicking are considered two different activities in Big Picture, leading to one of many side effects: if you tap one button to bring it into focus, and then tap another option for some reason such as missing the first time or changing your mind, you will accidentally open the first one you tapped. As well as this the menu will sometimes, seemingly at random, interpret any press as a "back" press and fling you back from whence you came because Steam doesn't want to be touched in that way. Worst of all one soon realises upon trying to exit they are trapped in Big Picture purgatory, as further punishment for using their fingers instead of their ...joystick. When you hit exit, Big Picture tortures you with a popup menu that does not respond to touch input as it has no focus. After desperately thumbing away at the already disgruntled interface I found a workaround which is to hold press the buttons to bring them into focus to tap. Since the desktop interface is designed with a mouse in mind, the emulation works better, but the small size of the interface on such screens makes it difficult to use. Ultimately, the interface leaves you scrambling for your beige rodent.
In the context of Big Picture and its various use cases, it seems bizarre that mouse is supported but touch is not. So I suppose my suggestion is to introduce touch input to the Big Picture interface, and possibly also a windowed mode so plebeians like me can have access to our precious taskbar and most importantly our touch keyboard button. How else am I to enter all my credit card details? :) Going further, some touch friendly improvements could be made to the Steam desktop interface, such as making buttons larger (as they mostly tend to be in the Store) and introducing gestures. It is certainly my preferred mode, unless I am using my HTPC with its controller.
Could the interface perhaps be improved to support touch devices a little better? I know a lot of laptops now have touchscreens, so its not just tablets. Surprisingly, an intel 4400 can run a fair few games somewhat decently, and it would be great if I could just use the community and other steam features without so much hassle.
The steam interface doesn't respect touch interface paradigms like scrolling, the Big Picture mode is even worse and just interprets touch as mouse input and moves the mouse cursor to where you touched. In-Home streaming sends touch input as mouse input even for games that fully support multitouch such as Civ V.
Someone needs to send Valve a tablet so they can experience with this strange new technology. Their recalcitrance is irritating.
Again steam is made for PC Gaming, not touch/mobile gaming, so such feature would be completely useless for what steam is for.