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回報翻譯問題
So tell me, what makes the current system a success? In my humble opinion, the current system is a total fail. People are just buying their way to the top. I mean people are reaching level 50 already and the system isn't out of beta yet. Why is buying your success any different to sitting in a menu doing nothing? And my point is here that the current system is a fail but is about money. Why not replace it with a buggy system that at least pretends to be about game-play.
First of all, the current system is far from being a "success". It indeed works, but I wouldn't call it a "success" either. You pretty much answered your own question, on one side we have a non-exploitable but boring system, on the other a definitely more enjoyable one but easily exploitable. It's pretty clear what is prefereble from Valve's point.
Second, money at the very least represent a "tangible" measure of the value one puts to his Steam account (other than a profit for Valve and the associated game devs of course).
You don't lose anything by idling in a game, but you do if you have to open your wallet.
As I said in another thread, I might be wary about trusting a guy with a level 1 account and a single F2P game which basically has nothing to lose; on the other hand a 50+ level account with many games tells me that the guy in question does value his Steam account and might deserve more trust - he'll likely not risk it by doing something stupid.
Also, you might be interested in taking a look at this thread with many and interesting upcoming TC features.
Yes, but surely the point of the discussion is not about what valve wants! You are just taking Valve's point of view here, whereas I was taking a customers point of view.
I have already seen it, and it was in fact partly what has made me even more negative about the current situation. Although it does mention additional drops for playing, it also mentions rather vague conditions. I very much suspect that will involve spending more money. And really reading all the changes, Valve, so far, haven't listened to any suggestions, unless they involve making more money. People are already devaluing the system by simply buying their way to the top. The new changes will only further boost the same people. Not that I am saying that people who buy lots of games shouldn't get additional bonuses, of course they should, but at the same time the system is becoming more and more and more biased towards those who spend money. Now Valve may think that is a good idea, but ultimately I think they are wrong. If the players lose interest in this system, the long term future is bleak. I don't know about you, but I really gave the system a go, but I am already fed up with. It's meaningless. It's all just about money.
People seems to not understand that Valve -like other "bad" ones like EA or Activision- is a company. Companies do whatever grants them running and making a profit. Which usually clashes against any customer's desire, which is having everything, instantly and free. I'm not criticizing anyone, it's a fact.
However, being Valve a reasonable company that showed multiple times it does care about its customers, I believe it's way more productive to discuss a way that pleases both parties considering all the current limitations than ranting about how the system will be perfect if all the cards would be given out for free (read: SAM'd achievements).
First of all, until it's out we can't really tell anything. Maybe these Booster Packs will drop at a reasonable rate, maybe not. We don't know yet.
About the money part, again, that's what makes Valve able to continue Steam's development. If you read through that thread though, you might have seen my post about how it would be definitely better having also badges and XP not tied to cards and other purchasable stuff, but more on how one behaves in the Community.
That, in my opinion, would be a feature that won't clash with Valve's plans -you're free to "purchase" all the levels you want- but at the same time will give a important acknowledgement to those who make the Steam Community a better place without any money involved.
I think most people are aware that Valve is a company and is here to make money. I certainly have no problem with that. The entire card and badge system depends on people buying games, which will make Valve money. This is not a question of valve making money, rather it is that they are utterly milking the system dry. To collect cards you pretty much have to spend money, and lots of it. Valve should at least try to reward loyal customers who buy and "play" their games. Don't forget that the rewards here are virtual. I, and I think the majority of people, believe that there should be more rewards for playing. We don't believe in a free world, but Valve are just going too far here.
What about using card drops as an incentive for being a well mannered player?
i.e. sort of a rep/commendations system link
Would serve to create a better community, which is what steam wants, right?
Another thing that I believe is VERY IMPORTANT for the Steam Trading Cards is that you get rewarded with a random card per time of play. Now the only problem I see with this is that you have some games which dont take very long to beat, and dont have much replay value... these games would have to be adjusted accordingly. However if I was to put a time value on a random card drop for a game that is replayable, CS:GO...DOTA2...etc... I would have to say that about 250 hours of gameplay is a lot, and not too easy to achieve, but at the same time is worth working towards if you get a random card drop. I believe this would boost the gaming community significantly, and help Valves reputation in rewarding people for the time they put into their games on Steam, not to even mention boost Steam game sales. If someone is going to cheat 250 hours of gameplay, let them, imo they're retarded if they do, it'll cost them more in electricity than what the card is worth. Anyways, thats my 2 cents. And one more thing, everyone needs to keep in mind, this is still in BETA!!! and is not fully released yet, so stop getting your panties in a bunch. Peace
Modern gaming logic.
Optional unnecessary features = nickling and diming.
You - player gets a nice set of cards and badge
Valve - company, makes money by:
- selling more games that support cards
- by getting their commission on card sold on marketplace
TL;DR - You are rewarded with badge and Valve makes money.